Cause frankly, I'm sick and tired of waiting 18 seconds to respawn every time I die, when everybody I kill only waits two.
its all here:
http://tf2wiki.net/wiki/Respawn_times

Cause frankly, I'm sick and tired of waiting 18 seconds to respawn every time I die, when everybody I kill only waits two.
How can people not understand that in an attack/defend situation
- when the offense has to travel the length of the entire map (ok they might have some teleports to help them) to reach the last point while
- you run out of spawn and are generally at/very near/much closer than the offense is to the last point,
- if you both spent the same amount of time "dead" it would be nearly impossible for the attacking team to win.
Is it possible for THAT to change?
:lol:Is the player no_clipping around the map? If yes, then it is clearly respawn.
Is the player no_clipping around the map? If yes, then it is clearly respawn.
Well I understand that, but I think that it should be lower when no points are capped yet.
One of my biggest peeves is that during setup, if I decide I want to change classes after I've gotten to near BLU's spawn, if I change classes (thus killing myself), I still have to wait that amount of time, not immediate. Therefore, I cannot get properly setup in time. Is it possible for THAT to change?