Warsaw Map Test - Comments

SpetzNaz

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If you played in today's map test, please post your comments here. This is for map-related comments, ie: likes, dislikes, suggestions, etc.

These will be sent to the map maker for changes. Remember, this map is in early beta, so expect many changes.
 
Ok well the map is pretty good needs a few things tho. The roads are all paved there should be side walks and grass. There needs to be tanks and jeeps in the streets. they are too wide open. The buildings are too flat and dont look 3d. There should be more props like telephone poles Just my two cents
 
the map is alright, but all im gonna say about it is that it needs a lot of changes......
 
aye im with Ducth, if its warsaw there would have been a lot more things in the streets, carts, barrels, crates, trees, cars etc... I think if there was more of that it wouldnt make it feel so open. Good map tho
 
My first impression were this map's pretty good. To explain my comments in detail, I've put them in a Pros/Cons type. Here we go!

PROS :)

  • *Nice all-around feeling to it
    *Urban setting is good
    *The sky is dark and scary, which is fitting for this type of map
    *Big, open streets and areas
    *O.K. layout
CONS :(

  • *Very flat, bland feeling
    *Undetailed, needs scattered objects such as jeeps, tanks, cars, boxes, barrels, rations, etc., ETC.
    *Light leaks through under some walls
    *Too many sharper corners, I thought I would be cut or something
    *One, single huge route, needs multiple, smaller routes
    *Lots of buildings, but not ONE you can step inside of
    * The fact that all the streets are paved perfectly bothers me greatly, it needs tufts of grass, trees, curbs, sidewalks, etc.
    *Over-all just sort of, I dunno.... akward
Final Thoughts/Suggestions

This map has HUGE potential in becoming my new favorite. However, it seems very unfinished and bland. Considering it's based off of Warsaw, it should have many potholes, holes in the buildings, and an overall destroyed feeling. It had several potholes, where were good for MGs, Snipers, & Rockets, but the entire area around them was just flat, clean-looking stone. Some of it needs to be broken up, missing, or cracked. Additionaly, it has a large amount of houses, none of which are open. Considering its abandoned-type nature, at least SOME of the house need to be opened and explore-able. The spawn points were nothing fancy, but they had many exits, which was good. But, one of its exits revealed the map had no surrounding parts to it, like it was some sort of island city. And finally, I think just an entire chunk of the middle of the map should be carved out, and something like a church, graveyard, park, or ANY other large, open would be a perfect focal point for the map.

Just my thoughts. Don't hate

Cryptex
 
Cryptex's comments stated all of mine except one.

A con of mine would be the fog, maybe I'm the only one getting it but if the players are a certain distance away they're gray to me.
 
Pretty cool map.
Some of the things that need improving though are:

-Like others have said, there needs to be more obstacles in the streets - blown up tanks and cars and such - because it is too easy for a single MG to set up and totally own the street.

-You need to be able to go into some of the buildings and up to their 2nd or 3rd floors.

-The spawn points look exactly the same except that the broken building is on the right side on one spawn, and on the left side on the other. Pretty bland though.

-Some of the cap points say rather odd things when you cap the flag. I capped one and it said "We need an MG up here!".
 
Love the map, and the fact that it is a circle. I wouldn't mind seeing a few more places to hide in case of an embarassing defeat. could use a few sniper spots as well
 
Again, like alot before me already told. You can see it's an early beta version of the map. There has to be more objects in the streets. I would also love to get into some of the buildings to get behind people in some places (Flanking).

I've seen no glitches so far.
 
I agree with the above mentioned that the streets need more obstacles on them, they are too open. Also im for seconds on able to enter the destroyed buildings to the second and third floors. Even though its in beta version, I have to congratulate the map makers for doing a great job so far.
 
-Map is too open, needs more obstacles, etc.

-When you cap a flag, sometimes it says rather odd things.

-More two story buildings would be nice, the only ones I saw were the two spawns.

-Some areas of the map feel unnatural.
 
There needs to be a middle route. I got damaged in the spawn going down the stairs with another player. Since my computer crashed lastnight, I'm on old drivers and can't give a good account of the visuals.
 
There needs to be better textures and a better skybox , there also needs to be more hiding spots and more things in the street , they feel empty.

For a beta ,I actually liked this.

I hope to see more of it.

-Joe
 
I liked the long alleys, but it was kind of ... donut-like? And like others are saying, it could definitely use some side paths. Overall, though, me likee.
 
as well as what's already been said, I found there was a lack of windows for the few indoor areas there were.
 
If that map had insides to the buildings, I could easily see it becoming one of my favourites.
 
A few twweks with more spots for Mgs, snipers.. Will be cool.. And I think it is the best map ever made. It will be cool to have another 24/7 server with that :)

Those bomb holes, like the doug-outs need to be taken off the map, really annoys me.. But other than that, awesome map!! 8)
 
well here are my thoughts / comments from a fellow mapper:

Pros:
  • the fact that it is a polish map.
  • i like how it has the "destroyed" feel to it.
  • i see MAJOR potential in the map.

i know the strains and time it takes to make a good map, this map in its beta version looks 30x better than mine. . .
i would like to keep in contact with someone on the inside of valve, (so if you could please email me @ >
kantouth @ gmail . com
[no spaces]

Cons
  • its too flat. i like the avalanche feel of a map...
  • (as was mentioned before) more things like tanks and stuff ...
  • not enough ways to get to the flags.
  • repetitive, there are two cafe's and the spawn exits are too alike. . .
  • almost all "valve maps" start out inside. . . . is there a reason?
  • spawns are a lill confusing.
  • more pathways to get to various places in the map. . . (instead of making a square, make it a rhombus.)

Comments
there is much to improve on. i am sure that u are waiting untill the engine update to finish, but i know this map will be beautiful. and destroyed... i think there could be some sort of "government building" in the map, just as a feature to look at. i hope the 3D skybox will be a nice thing as well.

just a thought, i was thinking that warsaw in the snow would be kinda nice. . . its just a thought.

thanks a lot for giving us your time, and effort. on this map.
you're doing what i am doing, only difference is that you're getting paid to do it ^_^

i would like to learn some textureing secrets that you seem to have.

please e-mail me @ kantouth @ gmail . com [no spaces]

thanks a lot
- Kevin
 
yes, I agree more obstacles, some access through the buildings wouldn't hurt i guess. could go for some cap flags 2 cap and maybe a defuse one, but just a suggestion :)
 
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