Warsaw Map Test - Comments

Most suggestions to improve the map have already been stated. The map has great potential with some modification. To place obstacles in the streets to add places assault and support can hide and advance without getting rifled or sniped so easy or mowed down by an MG at the end of the street. Add doors and rooms within the building, not necessarily that cut through to the other side, but add more realism to a town/map. The flags are right outside the spawn area so it makes it a great place for someone with an MG to spawn camp and ruin the game for everyone. I enjoyed playing the map last night with the number of people that were there; the map should not support more than 24 total players because of congestion and size of the map.
 
MAP NEEDs more texture more doorways and have more upper levels. All the buildings were 2 story's but none had stairs. No open windows.
The flags were in a great place in my opinion.
More obstacles in street would be nice. and for some reason it should be raining on the map.
but over all good map
 
My suggestions have all been stated( such as some more detail would be nice, etcd)

Two things I did notice however was that when I went to specate and tried to view the whole map, it wouldnt let me see it, it became wierd. And comment is that in the later builds if you get the mawp working, it would be great.

I look forward to seeing the next version :)
 
The map was too clustered in some areas an too open in other areas. in the too cluctered you could walk passed a corner and get shot... in the open area you could set up and mg and kill everyone. there is no landscaping the whole place is flat with the corners of buildings. needs more ditches and potholes in the road. more prop (i.e. pone pole) need to have more than one route to get to place... and map seemed seemed unbalanced. axis won within like 3 mins. each time
 
Thanks for having the playtest and for all of the suggestions. Sorry I couldn't be there.

This map is a re-make of the 1.3 map dod_warsaw. I took that map and some pictures of Old Warsaw and combined them. The original map didn't have any vehicles or sidewalks in it and only had the same open buildings I have in this version. Here are some of the pics I used for inspiration.
oldtownsquare.jpg

warsaw.jpg


I tried to capture that flavor.

While this is a re-make I'm not opposed to adding some of the things you suggested in here. I will be adding some vehicles and more things in the streets for the next update. I will be considering opening up some of the buildings to have some 2nd and 3rd story windows useable. But the original map was a street assault type map.

Thanks to all who showed up for the playtest and again I appreciate all of your comments. As soon as I have another update I'll contact SpetzNaz to see if you're interested in testing it out again.

JCC
 
I agree with the comments about needing some places to hide. one big thing that struck me is coming out of the allies spawn and going left to the cafe it would have been interesting to be able to put a sniper in the second floor of the cafe. As a start I think this could be a very good map.
 
bah to the new routes........this is a great re-creation of the original pre-Source dod_warsaw...very accurate in terms of layout and definitely in terms of gameplay.

The VERY fast & ferocious gameplay of the original, and of this version is what always drew folks to the map. We ran it on the Kettle for some time and it was quite popular.

To me this map was the prelude to the orange maps but looks a helluva lot better. Pity the orange mappers can't create this type instead.

fps on my old rig were good, so I'd say leave it be for the sake of gameplay.
 
I see what you were trying to do with the buildings' look, but the reason the ones in the picture look so good is the bright light on them. The ones in the map are way too muted to have the same effect.

It seems to me you should either go with what someone else already suggested, and make it rainy and dark, or make it brighter to bring out the pastel colours more.
 
awesome map, but i dislike the boxes near axis second right next to outdoor eating area, if you jump right you can set up mg in a very suprising postion on top of boxes, if your allies I think its near their 2man cap, on their way to our second
 

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