Change RE-SPAWN TIME ON KALT

Freakwent.Failure

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When KALT is player saturated the game becomes an exercise in futility. Too many players means no way to break through the other team's defenses. The real problem is not players but re-spawn time. Say you and your crew take out 4 players at flag 2 and head for the tank to win the flag. NOPE before you can get there the have re-spawned. Totally unrealistic. That moment of triumph, when you broke their defenses, is never rewarded because of the endless cycle of re-spawn.

So I propose a 30 day trail of a 15 second re-spawn time. If the server could auto configure whenever there were more than 10 players per team that would be better.

It also may make some Kamikaze players more strategic and force better teamwork. Work together to win. Run around without a battle plan= EPIC FAILURE.

(I did not come up with this idea. I heard it as a suggestion while playing KALT and I could not agree more with this idea. )
 
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There's another solution, but you're not going to like this...

Get better.

I don't mean to be rude, but it's a reasonable solution. I jumped on Kalt last night after a very long absence (I hadn't even played DoD in months) and soon realized how rusty I was and experienced this same futility...but then I made some modifications to my game, had a 7-kill streak from bridge to tank (via a brief stop at the second flag on the way) and then had to take on several people--whom I already killed--at the first flag again. I killed two, captured, won, and then finished off the rest in post-game.

Note: At the time, teams were 14-13, so server was nearly full, and amongst those 9 kills, Shazbot was three of them, and he's one of the best around.

It was a lot harder than I make it sound, and I made some great (and some lucky) shots, but it was much more gratifying to fight for an hour for the win than to just run around and get it.
 
On a more polite note, I definitely understand your frustration with this and we will consider lengthening the respawn time. If we decide to change it, I will tell you that it will be shorter than what you suggested.

-Blue
 
I alone could get better, but not enough to improve the overall game play for 32 players. If I thought I could to that I'd have one big EGO (eGO joke)....

I will try to get better, but I still want to have fun at my own pace. KALT is so popular EGO could have 2 KALT servers. Different setting to satisfy different styles.
 
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Kalt might seem popular because of the recent steam summer sale achievement for DoDS. This has caused an influx in players as of late. Unfortunately the Kalt server is often empty, which is why it had the worst rank of all our servers previous to this summer sale achievement.

Hopefully it will stay full as it has been for the past few days, but a second Kalt server will not be an option unless its rank moves into the top 5-ish.

-Blue
 
I did not know that. I guess I'm late to the game... Just getting started as it gets near end of life. Forget the 2nd server idea.
 
A 30 sec respawn would see the server empty, the thing is keep trying to win, you can in the end. In war reenforcements can appear at any time and usually do.
 
A 30 sec respawn would see the server empty, the thing is keep trying to win, you can in the end. In war reenforcements can appear at any time and usually do.

this!
+ don't be mistaken kalt will remain empty most off the time we barely get all our servers full in prime time, sometimes 1 or 2 servers stays empty and most off the time that are kalt and colmar/flash.
Reason: valve neglecting dods while putting all their attention on css and mainly tf2, the consequence is that the player base has shrinked a lot. And the still existing player base will probably continue to shrink, so implenting a longer spawn time will not really be a stimulating effort to join our servers and not the "competion".
 
Even with a longer respawn time it'd still be just as hard to beat kalt. It's do-able, I've done it so have countless others. It's easier with less people but still entirely possible with a full server.
 
Not that I'm necessarily a proponent of instant respawn, but I personally prefer a long+tough siege of the enemy's last flag than 2 teams exchanging round wins at a high rate. Makes winning just that much more rewarding since you have to work (hard) together as a team that much more.

After all -- if rounds were decided by gunfights at the enemy's 2nd last flag, then there would be no point in having that last flag, right?
 
I agree that we could tweak it, but I think that you would be surprised at how big a difference a +2 or +3 second average change would make. We aren't very far from having it perfect.
 
Yes please make the respawn times default, it is nearly impossible to win..
 
capture the first flag first then flank the second.. it is a war game, use team work to your advantage, it is not that difficult.

I personally have won kalt countless times through that which I just stated.

The thing that makes respawn times frustrating is when you cant break through an enemy defense at all, your spawn time gets longer and still more difficult to break through. Having the instant respawn time makes the game a lot more action packed and you must work as a team to achieve the win.

Just my thoughts on it, and I love Kalt.
Jinn
 
So I propose a 30 day trail of a 15 second re-spawn time. If the server could auto configure whenever there were more than 10 players per team that would be better.

If we would have a respawn time I rather prefer to have it be the default 10 seconds, or even better, cut in half and do a 5 seconds respawn rate.

But it's not the respawn rate that's bothering me. The problem for me is the "Class Limits" with sniper and mg's. Having 2 snipers and 2 mg's on each team when playing with 4-16 players is way to much. Dont get me wrong, of course with 16-32 players it would be fine to have those numbers of classes.

Isnt there a plugin that adds 1 sniper and 1 mg class when the number of players exceeds 16 players?
 
On a more polite note, I definitely understand your frustration with this and we will consider lengthening the respawn time. If we decide to change it, I will tell you that it will be shorter than what you suggested.

-Blue

Yeah it only seems that way because I was the first response and...well...I'm me. Somebody else says the same thing and we'd have been seeing a bunch of "+1"s lol.

But anyways, Freakwent...overcome. Stick with it, fight for those wins, and it'll feel more worth it than if we made it "easier."

Also, keep this in mind--the other team has to deal with the same thing. If you think it's a pain being so close to winning, think about the alternative...
 
NOPE before you can get there the have re-spawned. Totally unrealistic. )

In war there was no respawn, the game in itself is unrealistic unless its with the realism setting. If you are complaining about this being realistic, you are playing the wrong game.
 
is there a way to increase respawn time of MGs and snipers?

Would that help???
 
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