June Update

Hopefully this patch doesn't introduce any new major issues...
 
Reduced suppression will be a good thing. While I think it should be powerful, I do feel that at times it can be a bit ridiculous.
 
as expected an "update" comes only before a DLC is about to be released. i suppose i should be happy that suppression is being fixed afterall.
 
I am hearing rumors that they accidentally added an extended mag to the SKS which gives it 100 shots.

Also they added a M320 Attachment that is a grenade launcher where the grenades dont explode on contact....
 
I am hearing rumors that they accidentally added an extended mag to the SKS which gives it 100 shots.

Also they added a M320 Attachment that is a grenade launcher where the grenades dont explode on contact....

where did you here this?
 
There is a bunch of changes going on Soon!!! Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue)
All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
Slightly reduced the suppression effect of SKS rounds.
Decreased the long range damage of the SKS to highlight its close to medium range role.
Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
AEK971 foregrip recoil reduction bonus increased.
SG553 foregrip recoil reduction bonus increased.
FAMAS foregrip recoil reduction bonus increased.
Fixed the M416?s M26 with Flechettes not having a name in the kill log.
Fixed so all clip based LMGs have Extended Mags as an available unlock.
All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
Improved the recoil and accuracy of the M26 to match the 870.
Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
The 870?s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
Improved the accuracy of aimed shotguns when on the move.
The Saiga?s recoil has been reduced.
The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
The USAS-12 now fires 7 projectiles.
The MK3A1 now fires 8 projectiles.
Fixed so the weapon?s fire mode is saved between spawns.
  1. Here is the Link:http://bf3blog.com/2012/05/new-battlefield-3-patch-revealed-coming-june-4/#more-9117
 
They fixed Battlefield I can play again. Suppression is like perfect now.

See you on the battlefield.
 
Suppression stills blurs your screen, but I can actually fire and hit my target now. The rest of the changes are nice as well. Lots of bugs were ignored, though. :/
 
Its perfect....they fix some things....break others. Sounds like the game is still broke, that's why it should be cheep to buy. :) I like it.
 
Suppression is really the thing that drove me away. The reduced accuracy was too great. If you were suppressed you weren't going to hit anything. I don't mind the blur. But they balanced it better and I enjoy playing again especially since I can hit again point blank suppressed witha shotgun (and you couldn't before, it was ridiculous).
 

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