I'll be the Negative Nancy for CS:GO

First and foremost, spraying, they have gimped the ability to spray so much that it is almost impossible to handle more than 1 person in front of you as you can no longer spray drag for quick multi-kills. I have typically had great spray control in CS and in CS:GO I can stand 15 feet in front of something, waste an entire clip and find that I only hit them with 1 bullet. This is currently the biggest problem with CS:GO.

I hate spraying in CS:S. Always get random headshotted across the map by someone going full auto. So I can't say I think its bad design to take that away, except it puts LMGs back into the useless category.
 
I honestly don't think it's that bad. Few gripes here and there that will surely be fixed with release, but nothing huge that bothers me. It's fun.

I hate spraying in CS:S. Always get random headshotted across the map by someone going full auto. So I can't say I think its bad design to take that away, except it puts LMGs back into the useless category.

By spraying, he means each spray having a controllable pattern so you can use it to your advantage. It's a skill. At the moment on the game the patterns are a bit unpredictable.
 
By spraying, he means each spray having a controllable pattern so you can use it to your advantage. It's a skill. At the moment on the game the patterns are a bit unpredictable.

Spraying should not leave you with any control. The person who takes his time to burst fire someone in the face should be rewarded, not the person who doesn't let go of his mouse button.
 
Spraying should not leave you with any control. The person who takes his time to burst fire someone in the face should be rewarded, not the person who doesn't let go of his mouse button.

You have to be able to control it though, if you just hold onto your mouse button when shooting your mouse will move up due to recoil.

i played it but its alright so far cmon its only 15dollars

I would rather pay $60 for a quality game, than $15 for a bad one.
 
Spraying should not leave you with any control. The person who takes his time to burst fire someone in the face should be rewarded, not the person who doesn't let go of his mouse button.

Counter-Strike is a game. While rewarding people for bursting is a great thing for the skill cap of the game, making it so recoil is not controllable for those who hold the mouse down is not a good idea for a game.

Recoil has always been somewhat controllable in CS games. Making it ultra-realistic would just make the game less enjoyable for old CS players. CS is a game. Don't go over board on penalizing those who don't know how to burst. That would also work toward the destruction the skill cap of the game.
 
I hate spraying in CS:S. Always get random headshotted across the map by someone going full auto. So I can't say I think its bad design to take that away, except it puts LMGs back into the useless category.

Twice i ran across long hall going up from courtyard, flicked my mouse around, spamming tmp and got a headshot each time.
 
Call of Duty is popular, let's just make one of our own with counter strike guns!

._.
 
I haven't played it, but for $15 and what it offers won't deter me from buying it. It is a beta and there are some errors that need to be addressed, but I think with future updates it will get better.
 
Let's give this man a round of applause!

IMHO, I think Valve is sort of selling out. They're making this for consoles as well, which seems to contribute to the issue. I read about Promod for CS:S, but that has sadly not gotten odd the ground. I have noticed the skill floor decrease. For those who do not know what I mean by skill floor, it is the minimum level of skill to be competent in a game, sport, etc... I do play CS:GO, but that's because you can't find any 5v5 in Source that doesn't cost money.
 
What we have instead is a poorly done hybrid of CS:S and COD.

When I played the beta a month ago, I feel exactly what you felt. It was just different, CS:GO wasn't like CS:S or 1.6. However, since it is 15$ I'm getting it anyways. Sucks its not that good.

BTW, barely realized this is an old thread.

Oops..
 
I haven't played it, but for $15 and what it offers won't deter me from buying it. It is a beta and there are some errors that need to be addressed, but I think with future updates it will get better.

I think sums it up. 15 dollars is a small chunk of change. I'm more concerned that the server setup isn't being updated very regularly and there are some serious issues in the way of us having stable/solid servers.
 
I'm not really sure if I want this or not, since I don't have beta for this, I can't give any opinion on gameplay, but for graphics, well this is a good buy and a refreshing way to play CS
 
I feel if valve put more effort into making it more like 1.6, they could've charged a full retail price for the game ($40-60). Putting a price tag on it AT RELEASE for $15 is almost an insult to the gamers who have come to love CS. Our beloved games next installment is being priced along with Barbie Dress Up and Farmer tycoon.

And from analyzing this price point, I began to realize something.
To make a game, you spend money to pay for its production, with hopes of making it back in sales of the game. If you are going to price that game at $15 AT LAUNCH you obviously don't have a lot to make back, thus proving to the world that you didn't spend that much in production of the game.

In talking about newly released games, you get what you pay for. $15 indie games on steam will always be fun things to play, but they never live up to the quality and production of $60 games.

I will bring up my final point in bold to get this message across.

Counter strike source is selling for $20 on steam. The next game in the CS brand, CS:GO going to sell for $15 in just a few weeks. Brand new game is $5 cheaper than 8 year old game.

New game must be worth less. But hey, I guess if your just trying to copy a game (COD), (which I feel CS:GO is copying), it doesn't take much.

Since CS:GO feels like COD, it probably will be compared to it. And since COD is a game in which is much more refined for its overall feel (someone could easily master one COD game and play very well on the next), players will choose between :GO and COD like someone choosing between a Digitech watch and a Rolex.

I am going to leave you with my statement about CS:GO BETA after playing it

CS:GO Beta, The poor mans Call of Duty
 
Last edited:
I feel if valve put more effort into making it more like 1.6, they could've charged a full retail price for the game ($40-60). Putting a price tag on it AT RELEASE for $15 is almost an insult to the gamers who have come to love CS. Our beloved games next installment is being priced along with Barbie Dress Up and Farmer tycoon.

And from analyzing this price point, I began to realize something.
To make a game, you spend money to pay for its production, with hopes of making it back in sales of the game. If you are going to price that game at $15 AT LAUNCH you obviously don't have a lot to make back, thus proving to the world that you didn't spend that much in production of the game.

In talking about newly released games, you get what you pay for. $15 indie games on steam will always be fun things to play, but they never live up to the quality and production of $60 games.

I will bring up my final point in bold to get this message across.

Counter strike source is selling for $20 on steam. The next game in the CS brand, CS:GO going to sell for $15 in just a few weeks. Brand new game is $5 cheaper than 8 year old game.

New game must be worth less. But hey, I guess if your just trying to copy a game (COD), (which I feel CS:GO is copying), it doesn't take much.

Since CS:GO feels like COD, it probably will be compared to it. And since COD is a game in which is much more refined for its overall feel (someone could easily master one COD game and play very well on the next), players will choose between :GO and COD like someone choosing between a Digitech watch and a Rolex.

I am going to leave you with my statement about CS:GO BETA after playing it

CS:GO Beta, The poor mans Call of Duty
Well said, CS:S is a game based on skills. Its a game where you cannot just start out and expect to do well. It takes a long period of time until you begin to develope skills. When I played CS:GO BETA, I felt like there was no skill involved. It felt like a game where you must spray in order to get a kill (like COD). However, even then its hard to get a kill. Mastering controlled sprays in CS:S can bring a huge advantage to your game and be a very useful. In GO, you cannot control it, its like spraying in COD but worse.

Personally I did not like CS:GO at all. The only thing they improved was the graphics, other than that, I found it a very poor game.
 
Although I'm a new eGO member, I have thousands of hours of experience in CS/CS:S.

The OP is almost 2 months old. I believe that my opinion has changed since the past 2 months. I wish the game was at least $25. I do not think that this is another CoD. Since CoD:MW, it has been developed for console and ported to PC. This has resulted in a lot of problems in the PC variant. I believe CS:GO will be developed for PC then ported to console. I think playing FPS games on console is stupid. By stupid, I mean it limits your functionality. You're limited to how many buttons you can have and how fast you can turn. This is why I never liked CoD because it seemed too easy and lacking skill. This is why CS is a PC game, but I understand why they want to touch out (sell out?) to the console market.

I believe CS:GO will be a complete flop but I hope that it isn't. I will be getting it regardless. I have the beta yet I do not play it that much. I hop in for an hour or two every month to see how it tastes. I have not yet enjoyed the flavor but it has been getting better.
 

Latest posts

Back
Top