First and foremost, spraying, they have gimped the ability to spray so much that it is almost impossible to handle more than 1 person in front of you as you can no longer spray drag for quick multi-kills. I have typically had great spray control in CS and in CS:GO I can stand 15 feet in front of something, waste an entire clip and find that I only hit them with 1 bullet. This is currently the biggest problem with CS:GO.
I hate spraying in CS:S. Always get random headshotted across the map by someone going full auto. So I can't say I think its bad design to take that away, except it puts LMGs back into the useless category.
By spraying, he means each spray having a controllable pattern so you can use it to your advantage. It's a skill. At the moment on the game the patterns are a bit unpredictable.
Spraying should not leave you with any control. The person who takes his time to burst fire someone in the face should be rewarded, not the person who doesn't let go of his mouse button.
i played it but its alright so far cmon its only 15dollars
Spraying should not leave you with any control. The person who takes his time to burst fire someone in the face should be rewarded, not the person who doesn't let go of his mouse button.
I hate spraying in CS:S. Always get random headshotted across the map by someone going full auto. So I can't say I think its bad design to take that away, except it puts LMGs back into the useless category.
What we have instead is a poorly done hybrid of CS:S and COD.
Valve can expect me not buy CS:GO when it hits full release, and I am still waiting for my Half Life 3 that almost everybody on the planet is waiting for.
I haven't played it, but for $15 and what it offers won't deter me from buying it. It is a beta and there are some errors that need to be addressed, but I think with future updates it will get better.
Well said, CS:S is a game based on skills. Its a game where you cannot just start out and expect to do well. It takes a long period of time until you begin to develope skills. When I played CS:GO BETA, I felt like there was no skill involved. It felt like a game where you must spray in order to get a kill (like COD). However, even then its hard to get a kill. Mastering controlled sprays in CS:S can bring a huge advantage to your game and be a very useful. In GO, you cannot control it, its like spraying in COD but worse.I feel if valve put more effort into making it more like 1.6, they could've charged a full retail price for the game ($40-60). Putting a price tag on it AT RELEASE for $15 is almost an insult to the gamers who have come to love CS. Our beloved games next installment is being priced along with Barbie Dress Up and Farmer tycoon.
And from analyzing this price point, I began to realize something.
To make a game, you spend money to pay for its production, with hopes of making it back in sales of the game. If you are going to price that game at $15 AT LAUNCH you obviously don't have a lot to make back, thus proving to the world that you didn't spend that much in production of the game.
In talking about newly released games, you get what you pay for. $15 indie games on steam will always be fun things to play, but they never live up to the quality and production of $60 games.
I will bring up my final point in bold to get this message across.
Counter strike source is selling for $20 on steam. The next game in the CS brand, CS:GO going to sell for $15 in just a few weeks. Brand new game is $5 cheaper than 8 year old game.
New game must be worth less. But hey, I guess if your just trying to copy a game (COD), (which I feel CS:GO is copying), it doesn't take much.
Since CS:GO feels like COD, it probably will be compared to it. And since COD is a game in which is much more refined for its overall feel (someone could easily master one COD game and play very well on the next), players will choose between :GO and COD like someone choosing between a Digitech watch and a Rolex.
I am going to leave you with my statement about CS:GO BETA after playing it
CS:GO Beta, The poor mans Call of Duty