DoDS Update Is Coming & New Update Information Thread!!!

This is some of the stuff that will be fixed(By Fuzzdad):

Donner: Put permanent team walls put in (all team walls in-game now are temp), reclipped allied and axis spawn exits, put clips over certain window frames to keep players from window-ledge hopping to exploit points (like allied sniper house ledges), fixed four occluders that were not working, fixed sticky allied rubble pile between allied one and two.

Anzio: Extensive clipping at the Axis two flag (back alley) and in the area between allied one and the church. Put team walls in so axis cannot get into allied spawn (same for other side), fixed sticky axis left spawn exit, and extensive clipping at the axis right spawn exit so allied cannot get into spawn, team walls put in.

Ava: Most clipped map. Clipped axis spawn area roof exploit area's, most window frame ledges near allied one and two, including roof edges around the map, clipped off roof exploit above allied 1, near axis one and two, added ambient lighting to lower part of church where it was pitch black on some monitors...I did not put team walls in though...might have to do this after the release if enough people complain.

Kalt: Clipped roof exploit between axis one and two, clipped front gated yard axis side of the bridge, fixed ledge hopping exploits across the map, redid clips adjacent to wooden fences so you wouldn't hang on them, team walls put in both spawns and moved forward and high enough so players cannot jump over them, fixed one inoperable areaportal and repositioned a few bushes/wooden fences to align properly w/clips.

Argentan: Least clipped map of those I worked on...redid both spawn ramps on both sides to reduce hanging up on them, raised clip near allied one to try and stop small under-map exploit (not sure this worked), added team walls.

Flash: Clipped arches near center cap, clipped some walls that you could buddy-jump on, re-worked a few portals and sky issues, added team walls.

Fuzz also said that when this update is released, and some minor bug fix updates, DoD:S will probably NEVER be updated again, so people, when the update is released, don`t start whining, be glad this game got an update ;)
 
Too bad there was was mention of revamping CoF. That has always been my main gripe about the game.



KP
 
[quote1210255440=Buck Private -I|G-]
So this is mostly a exploit killer patch >_<
[/quote1210255440]

Not only exploit fixes. After what ive read on the Steam forum, Valve is working on a new map, which is almost done.
 
last update for dod:S???? pathetic. if valve put half the time into expanding this game as much as they do their other IP's it'd be huge. Everyone i know that i can get to try it LOVE how its got chaotic gameplay (shell shock, easy deaths, crazy recoil) but are mostly scared of the fact its official map count is sad.
 
The thing that always makes me sad about these types of games are the limited amount of weapons. After a while you just want something new to play with.
 
[quote1210276620=Nicosia]
bleed is correct-

in old dod you could always throw it back when they werent primed... and you could run around holding a grenade that would start cooking the second you died... a little surprise for the people who ran by.
[/quote1210276620]
well thats so right!!!!! i didnt like it when FF was on it make it some king of unteam game haha cause a single man could kill 4 of his friends (i saw it) wasnt funny
 

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