CS:S poor hit detection

chapp

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So a little background on myself. I've been FPS gaming since the early 90s. I've played every FPS you can think of and then some. I started CS back in beta 5.2 and played it for years and years and I quit somewhere around 2004.

I've owned CS:S since it came out but never really gave it a try. I decided to install it yesterday and I jumped into a server. My problem is I can't kill anyone... and no, I'm not trolling.

My FPS is 300, my rate is 45000 and my ping to the server was 30ms. What happens is I would shoot someone what looked to be 3 or 4 times but they wouldn't die and then of course I was dead. I was using the AK at close-medium range. Looking at the console, it would say that I only hit the person once if at all. I know CS:S had terrible hit detection when it launched years ago but I'm sure that has been resolved. I know with CS, you had to mess with different rate commands to get ideal hit detection. It all depended on how the server was setup, how many times per second it would listen to a client and vice versa. CS used the Quake engine but I don't know if the Source engine has a similar setting.

So basically, I know that I am better than 0-24 and that there is definitely a problem with my hit detection. Do I need to run a custom config or commands in order to get reliable hit detection? And if so, what commands do I need to modify?

Thanks for your help!
 
Have you already tried to adjust your cl_interp,cl_cmdrate, and cl_updaterate? Those play a large role. To know whats best for your system type "net_graph 3" in console that will tell you if you're getting any choke or loss.
 
Use net graph 3

Tell me your Lerp, Choke, and watch the colored graph for any spikes and note what is being rendered that is causing that

Also, is your Lerp colored? Is it yellow or red? That usually denotes a problem
 
Reg is a fail on CSS, try playing with bots in create game to see for yourself.
 
CS:GO has much better registry. Aside from that I would say that your experience is similar to mine. However, I have learned to enjoy the nuances of CS:S's bad registry. :D
 
Guys thanks for your replies. I will definitely check out my netgraph and post back.
 
Alrighty guys, thanks for the tips. I am doing MUCH better now. My Lerp was 100ms!! No wonder I couldn't hit anything. Here is what I changed, in case someone else has the same issue:

cl_cmdrate 66
cl_updaterate 66
cl_interp 0
cl_interp_ratio 1

Now my Lerp is at 15ms and orange! No choke or loss except at the beginning of the round.
 

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