- Joined
- May 4, 2007
- Messages
- 1,303
First off, I'm not sure if I like having the domination/revenge thing in DoD for a number of reasons, but this is heart-warming. >.> (my name is lulzwerehad)

Anyway, I'm really digging the CoF update. I like being actually able to use the BAR/STG44 as a longer range weapon with some consitancy, so I dont really have to switch class if I want to take out a sniper. They're not rifle-accurate (which is a good thing), but they're that much more effective. My aim is generally pretty good, and its nice to have my skills rewarded more.
The total elimination of all team-blocking is just pure gold. I love the freedom of being in a tight area, seeing a nade fall at my feet, and being able to run away from danger without screaming "MOVE!" over the mic.
It also eliminates the possibility of boosting for exploits, which, while not a major issue on our servers, just makes our job that much easier.
Being able to switch classes without dying is a much-needed change as well.
The only bone I have to pick is a minor one. The CoF update also improved the pistol, which is a beautiful thing, but I almost wish that they would remove the "one-headshot" kill. Make it do 80-90 damage or something. Its really not a big issue, and some may disagree, but its just something that I think may keep it as a last-defense weapon, not approaching the status of the rocket class' carbine. I've noticed people ramboing with the thing, and I'm not sure I like that. Definitely, like I said, a minor point, but just throwing the question out there.
Anyway, thats all I can think of off the top of my head right now. Overall, I'm very impressed. They fixed a lot of old sore points, and havent gone overboard with anything.
Discuss.

Anyway, I'm really digging the CoF update. I like being actually able to use the BAR/STG44 as a longer range weapon with some consitancy, so I dont really have to switch class if I want to take out a sniper. They're not rifle-accurate (which is a good thing), but they're that much more effective. My aim is generally pretty good, and its nice to have my skills rewarded more.
The total elimination of all team-blocking is just pure gold. I love the freedom of being in a tight area, seeing a nade fall at my feet, and being able to run away from danger without screaming "MOVE!" over the mic.
It also eliminates the possibility of boosting for exploits, which, while not a major issue on our servers, just makes our job that much easier.
Being able to switch classes without dying is a much-needed change as well.
The only bone I have to pick is a minor one. The CoF update also improved the pistol, which is a beautiful thing, but I almost wish that they would remove the "one-headshot" kill. Make it do 80-90 damage or something. Its really not a big issue, and some may disagree, but its just something that I think may keep it as a last-defense weapon, not approaching the status of the rocket class' carbine. I've noticed people ramboing with the thing, and I'm not sure I like that. Definitely, like I said, a minor point, but just throwing the question out there.
Anyway, thats all I can think of off the top of my head right now. Overall, I'm very impressed. They fixed a lot of old sore points, and havent gone overboard with anything.
Discuss.













