The problems caused by the delayed teamswitch cs:go randomly employs. I say randomly because sometimes it delays it, other times it doesn't. Even using auto assign will sometimes do it in the earlier stages of the round.
Anyways, Ts switch to join CT when there are open slots, but for some reason, cs:go decides to delay the switch until round start. The teamswitch in progress can be seen on the scoreboard by a blue/red arrow next to the players name.
icon.png


And this breaks the plugin designed to keep the teams at a 1:2 ratio, since the switch doesn't actually happen until the start of next round.
 
The problems caused by the delayed teamswitch cs:go randomly employs. I say randomly because sometimes it delays it, other times it doesn't. Even using auto assign will sometimes do it in the earlier stages of the round.
Anyways, Ts switch to join CT when there are open slots, but for some reason, cs:go decides to delay the switch until round start. The teamswitch in progress can be seen on the scoreboard by a blue/red arrow next to the players name.
icon.png


And this breaks the plugin designed to keep the teams at a 1:2 ratio, since the switch doesn't actually happen until the start of next round.


english please
 
The problems caused by the delayed teamswitch cs:go randomly employs. I say randomly because sometimes it delays it, other times it doesn't. Even using auto assign will sometimes do it in the earlier stages of the round.
Anyways, Ts switch to join CT when there are open slots, but for some reason, cs:go decides to delay the switch until round start. The teamswitch in progress can be seen on the scoreboard by a blue/red arrow next to the players name.
icon.png


And this breaks the plugin designed to keep the teams at a 1:2 ratio, since the switch doesn't actually happen until the start of next round.

would the best, but most time consuming option then be to disable team switches except via a plugin? (utilize a dialog menu to control switches) and find a way to disable teamswitch via normal methods? then we only have to deal with auto assign issues (unless we can force all new members to spawn as T - then have them switch to CT ... that could also solve issues relating with what to do on the first round when everyone is still connecting :3)
 

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