- Joined
- Feb 13, 2008
- Messages
- 4,489
[quote1209056419=JPeterman]
Great post Lafin. People need to understand that this is not WoW or EverQuest. The Medic heals targets of opportunity which can deal the most damage. Worrying about deaths in TF2 like we're playing CS is silly, IMO. It's not like you don't respawn 15 seconds later.
[/quote1209056419]
That is the best way to put it so far. When I play as medic, I tend to try to keep everybody topped off, but if I see a player who is singlehandedly making a difference, I will likely lock on to him and stick with him until one of us dies. For instance, I'm not sure how many of you have played with Nemo, but the guy's good. And he does even better when he's got a medic to keep him topped off, so if I happen to see him around, I'll usually stick with him because I know that my constant healing will probably allow him to kill 10 - 15 people before I end up catching a crit with my teeth. (It's usually me who dies first since I have no problem following him deep into enemy territory and try to dodge enemy fire along with him.
)
Conversely, when I'm playing my chosen class (soldier), I will never expect a medic to just lock on to me and stick with me. All I ask is that you guys kindly heal me back up when I call for you. That said, some of my best runs have resulted from the support of a medic. I was having a particularly good night (for me) for a bit last night -- I had a couple of rounds where I was getting 10+ kills per death and I owe it all to a cadre of excellent medics on Gravelpit. They were always Johnny on the spot with the healing whenever I called for it, and would often stick with me for several minutes at a time while I battled back a rush or two. IE, I was doing well enough that I was a target of opportunity myself. I usually don't expect this nor are my rockets usually as accurate as they were last night.
Great post Lafin. People need to understand that this is not WoW or EverQuest. The Medic heals targets of opportunity which can deal the most damage. Worrying about deaths in TF2 like we're playing CS is silly, IMO. It's not like you don't respawn 15 seconds later.
[/quote1209056419]
That is the best way to put it so far. When I play as medic, I tend to try to keep everybody topped off, but if I see a player who is singlehandedly making a difference, I will likely lock on to him and stick with him until one of us dies. For instance, I'm not sure how many of you have played with Nemo, but the guy's good. And he does even better when he's got a medic to keep him topped off, so if I happen to see him around, I'll usually stick with him because I know that my constant healing will probably allow him to kill 10 - 15 people before I end up catching a crit with my teeth. (It's usually me who dies first since I have no problem following him deep into enemy territory and try to dodge enemy fire along with him.
)Conversely, when I'm playing my chosen class (soldier), I will never expect a medic to just lock on to me and stick with me. All I ask is that you guys kindly heal me back up when I call for you. That said, some of my best runs have resulted from the support of a medic. I was having a particularly good night (for me) for a bit last night -- I had a couple of rounds where I was getting 10+ kills per death and I owe it all to a cadre of excellent medics on Gravelpit. They were always Johnny on the spot with the healing whenever I called for it, and would often stick with me for several minutes at a time while I battled back a rush or two. IE, I was doing well enough that I was a target of opportunity myself. I usually don't expect this nor are my rockets usually as accurate as they were last night.




















even after my über didn't really work the first time...)