Counter-Strike Global Offensive TTT Server We are taking suggestions for TTT!

BlackAngel

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Jun 3, 2010
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Hey everyone,

So Legend and I will be map testing for TTT. We want add and remove some maps but we need your help to do so. Please post in this thread and tell us what maps you love, what maps you hate, and which maps are okay but could be better. Suggest what we should test and it might be put on the map rotation! Tell us what maps you think are horrible and have no business being on the server! Help us help you!
 
67thway The map should have a version for CSGO already. I used to be a gmod admin long before joining eGO. One of my favorite maps was the 67thway map and a few of it's different versions. The cars (may not function in csgo?) were a funny little piece that people could mess with and die too. The map has several buildings and an underground area. It is not very complicated and players could learn the map very fast. The gmod version had loads of weapon spawns so the csgo version should as well. (one version of the map had a long secret involving finding and clicking numbers 1-9 around the map but idk if their is a ported over version for csgo)
 
There was a major overhaul of maps that were taken off a while back that honestly felt unnecessary. some of them were terrible, but others i still feel should be back on.

EDIT: found link to changes https://www.edge-gamers.com/forums/showthread.php?306000-There-is-a-disturbance-in-the-TTT


Maps to (re)add:

ttt_dolls_csgo - a fan favorite that alot of people want back on the rotation, no idea why they thought it was broken because it works perfectly fine.

ttt_stormy_days_slayers_v1 - this one is iffy. there was rumors that it was crashing the server, but its since been proven otherwise to nott be the culprit. another fun map that should be readded

ttt_waterpark_night_v1 - Another fan favorite that i have no idea why it was taken out. a perfect balance for both innocents and traitors. my other complaint is to remove AWPS from the map.

ttt_manor_night_v3 - A decent map that did have some problems in terms of delaying (due to its foggy nature) but an overall fun and entertaining map.



Maps that should be taken off:

ttt_southpark_slayers_v1 - Please for the love of god take this map off. It creates nothing but complaints, RDMs, and delaying with the one-way windows. People consistently KoS off of location, RDM other people because they were "in a house where shooting was happening", and traitors consistenly camp in houses. I have to admin multiple times whenever this map comes up. Its nothing but trouble and i feel should definitely be taken out of the map pool.


ttt_gunkanjima - A map that just feels poorly designed. very terrible flow and cramped, as well as a few exploit spots that people tend to use. (will post screenshots of them here.)

ttt_drybone_swamp_v1d - This one is borderline. its a greatly designed map that i love to play on. However, it is just way too big, and takes long periods of time for each round due to the sheer size of it.


Ill post more when they come up. but thats all i got so far.
 
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Remove following maps:

Southpark Slayers - Honestly, just remove it.

Drybone swamp - i die too much because of fall damage.

re-add following maps:

dolls csgo, tbh it was my most favorite map before apehouse.

-------------------------------------------------------I know this isnt related to maps---------------------------------------------------------------------
other things:
If possible, there should be two different scoreboards.
1. For the people alive- they only see people who's body has not been id'd.
2. For the dead- so they fully know who is truly dead or alive, and their roles.
yes I have realized the problem of ghosting. But there could be a fix to that. What if the admins know the roles?
 
Get rid of South park, drybone, and knightfight(perfect for jail, but too large for TTT)
Keep hoodrat(need to fix the fence for good so that it can't be exploited), apehouse.
Re-add dolls and stormy days
Suggestion: Make a very tiny "jail map" that only includes climb and race. Race can have some hireable areas, but be mostly see through. This would allow for faster TTT rounds.

As far as what watermelon says about admins knowing the roles, I do not think that idea would be a good idea, because it would ruin some of the fun, and in some cases, it might prevent admins from wanting to kos or sus players because they are not sure wether they are acting off of the roles list or events they have perceived.
 
Before CS Leadership stepped down I remember Medviah saying that the TTT Map ttt_drybone_swamp was really messing with our servers with all the fog it has in place.
 
Maps that should be taken off:

ttt_southpark_slayers_v1 - Please for the love of god take this map off. It creates nothing but complaints, RDMs, and delaying with the one-way windows. People consistently KoS off of location, RDM other people because they were "in a house where shooting was happening", and traitors consistenly camp in houses. I have to admin multiple times whenever this map comes up. Its nothing but trouble and i feel should definitely be taken out of the map pool.


ttt_gunkanjima - A map that just feels poorly designed. very terrible flow and cramped, as well as a few exploit spots that people tend to use. (will post screenshots of them here.)

ttt_drybone_swamp_v1d - This one is borderline. its a greatly designed map that i love to play on. However, it is just way too big, and takes long periods of time for each round due to the sheer size of it.


Ill post more when they come up. but thats all i got so far.

I concur with removing these maps. Southpark's awful and always causes excessive RDMs

I also support not having maps with secret rooms as they tend to excessive extend rounds when one person is hiding in it and the T's do not know how to get into them.
 
You could fix the glitch that makes the discovery of a corpse to appear on chat 20 times.
 
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