Counter-Strike Global Offensive Jail Server Jail Rules Updates 6/15/17 (MAJOR OVERHAUL)

Legend

Councilman Polamalu
Sr. Manager
Joined
May 8, 2008
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Happy Weekend (almost). Updates for jail inbound:


Prisoners

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  • Prisoners choose to follow orders or rebel.
  • Rebelling is defined as not following orders when issued. Guards will kill you when you rebel.
  • Last standing Prisoner is entitled to a last request and Guards must participate.
  • Last request may be voided when the prisoner is wanted.

  • Start a rebellion, but this will make you wanted.
    • CT's may not pardon wanted T's.
  • Follow orders the entire round, trying to get last request.
  • Being freeshot/freekilled. Remain calm and let the admins know in admin chat.
  • Getting special treatment (ST); freeday for a specific person or group.
  • Finding loopholes in the Guards orders and executing the loophole.
  • Communication with other Prisoners via team chat.

The following are areas that we call auto-wants. Areas designed for Guards only. If you are caught in these areas, you may be shot on site as a Prisoner. If a prisoner has last request, auto-wants become void.

  • Armory.
  • Vents.
  • Gun caches.
  • Any elevated areas that are made for Guards to lookout.
  • Any other areas specified by the Warden.

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  • Follow warden's orders, or choose to rebel against them.
  • Rebelling against direct orders deems you as wanted, punished by death.
  • Prisoners are restricted from armory, vents, elevated areas such as catwalks or other areas specified by the warden.
  • Accessing restricted areas results in the prisoner being wanted.
  • Last prisoner is entitled to one Last Request which must be completed hastily.
  • If guards are placed in imminent danger during Last Request, one guard will not participate.
  • Last request void when prisoner is wanted.



Warden

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  • Warden is chosen at the beginning of round by the warden plugin (!w).
  • Warden issues orders and Prisoners follow them.
  • Orders must be given through the microphone
  • As a Warden, you are expected to give clear and non conflicting orders.
  • Explain games when necessary.
  • As the Warden, you must bring the Ts out of the Cell block within 60 seconds of the cells opening.
  • If a Warden dies, quickly replace with a new one. The last order from previous Warden will stand until a new Warden is chosen by the Guards.

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  • Apply for warden at the start of the round by typing !w.
  • Issue orders that prisoners must comply with.
  • Warden must use voice chat to give orders.
  • Be clear and non-conflicting.
  • Explain games when necessary. No cheating is implied for all games.
  • Move prisoners from cell area within 60 seconds after they have opened.

  • Warden may grant Special Treatment (ST). A prisoner is entitled to one round of ST per map.
  • Warden may grant a special day once every four rounds.
    • Freedays are revoked by 5:00.
    • One Warday per map.
      • Can not be restricted to a confined space or room with limited entry / exit (Disco, Climb, Etc)
      • Guards must expand by 9:00 to hunt down remaining prisoners
      • Guards must have a scoreboard advantage over Prisoners to call a Warday.

  • Warden's orders still stand after death until new orders are given.


Guards

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  • Being with, escorting, and controlling prisoners.
  • Listening to and confirming the Warden's orders.
    • Commands to drop guns, not pick up guns, avoid areas, protect the guards, etc. are valid through text chat.
  • Although not required, are encouraged to and may need to use your mic at times.
  • Shooting any Prisoners who are wanted.
  • Communication with other Guards via team chat.
  • Be willing to take warden if necessary
  • Last Guard standing must attempt to end the round by eliminating all remaining Ts or getting to last request.
  • Do not force Last Guard.

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  • Be present and actively control prisoners at all times.
  • Follow and enforce the Warden's direct orders.
  • Be reasonable and issue warnings to prisoners when not in imminent danger.
  • Use voice chat to communicate with their team and effectively volunteer as warden when necessary. Guards who inhibit round progress due to the lack of a microphone will be asked to leave the team.
  • Stay the hell away from Prisoners. Use catwalks and prisoner restricted areas. Duh.
  • Actively pursue rebelling prisoners.
  • Last guard must pursue and eliminate remaining prisoners.
  • Guards may not suicide to force a last guard situation.


Miscellaneous

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  • During a Terrorist's last request, the CTs are not allowed to cheat during the last request
  • During Last Request, The Last T must choose one CT to sit out of the LR, if he has a weapon, the CTs are placed in an enclosed area, or if the game endangers all of the CTs at the same time.
  • Allowed one special day once every four rounds.
    • All Freedays MUST BE Zombie Freedays and should be revoked by 5:00
    • Wardays may only be called by the warden ONCE per map
      • Can not be restricted to a confined space or room with limited entry / exit (Disco, Climb, Etc)
      • Guards must expand by 9:00 to hunt down remaining prisoners
      • Guards must have a scoreboard advantage over Prisoners to call a Warday.
  • Gunplanting any weapon is w/r/k/b. exception: using an empty gun for a game or LR
  • Admins may revoke you from Guard side for rule violations at their discretion.
  • Do not negatively interfere with Jail gameplay. ie; intentional/frequent freekilling, mic spamming, abusing Prisoners, etc.
  • Disagreements will occur in such an environment. Remain professional at all times and attempt to resolve it in server. If there is no resolution, take it to the Dropbox or alert a CS Leadership member.
  • Have fun!

  • Each individual terrorist can only receive ST once per map.
  • Any game that puts the prisoners in a position to abuse or grief the other prisoners, is not allowed. Eg: The Trust Game
  • Typing and Saying "go", as a movement command, are the same thing.
  • No more than 66% of the Ts can be killed in any 1 game. This does not include games that are based on RNG of any form, EG: Box Game from Canyon. This does not apply in following circumstance: there are less than 6 Terrorists alive.
  • To promote game diversity, you may not play the same game more than once unless the game only allows a set number of Ts to participate.
  • Admin chat is accessed by using team(u) chat in game and a @ symbol
    followed by your message.
    ie; Team(U) + @ = (TO ADMINS) Everyone on to couch 5!
  • The terrorist is entitled to a single activity for their last request.
  • If doing last request with the last standing Guard, the Guard may kill you at any time.
  • No detours or delays is implied.
  • On maps with a bomb, when the bomb is planted it will make all prisoners wanted.
  • In the event Dust 2 > Inferno gets stuck in a door on ba_jail_maximum_v4a he is to remain stuck in the door until there are two players left, which he can then be killed to initiate Last Request. Prior attempts to kill him will be seen as acts of freekilling.
  • Admins hold the right to take any action deemed necessary in order to maintain server stability.
    [*]CS Leadership decisions are final.

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  • Guards may not eliminate more than 66% of prisoners during games.
  • Use all aspects of the prison. Games may not be played more than once per round.
  • No gun planting except for empty guns used for specific games.
  • All movement commands imply no detouring and no delaying. If you're told to go somewhere, do it.
  • All prisoners are deemed wanted if a bomb is successfully planted.
  • Admins hold the right to take any action deemed necessary in order to maintain server stability.
  • All EdgeGamers rules apply such as no disrespect, griefing, exploiting, etc.
 
Last edited:
MAJOR NOTES:

  • Normal Freedays are back. Hide & Seek days are still banned. Warday rules still apply.
  • Guards should have a microphone to communicate to prisoners. Text orders no longer valid.
  • Guards should be reasonable and issue warnings to prisoners when not in imminent danger.
  • Last prisoner is entitled to one Last Request which must be completed hastily.
  • If guards are placed in imminent danger during Last Request, one guard will not participate.
 
Last edited:
Thank you for updating this ,Legend!

Sent from my SM-T550 using Tapatalk
 
Wooh! #FillJail
But in all seriousness I feel that these changes are much more direct, and will clear up alot of confusion. Thank you to Legend and to all who participated in getting these new set of rules together. See you all in jail!!

Sent from my SM-N900P using Tapatalk
 
"Stay the hell away from Prisoners. Use catwalks and prisoner restricted areas. Duh."

LMAO.
 

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