Announcement TTT Officially Revamped!

Fistacles

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Joined
Jul 28, 2012
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Finally, the much anticipated TTT change is now LIVE! Theres a bunch of new stuff added or changed up, so go experience it for yourself!

Changes and Important info below:

--Store
Skins are finally removed! (Thank god)
There has been some additions for items for all three roles, including stuff like silent AWPs, ice-knives, heal/hurt stations, fake bodies, and more!
NOTE: DS Store in the menu is still being worked on, but will be ready in the foreseeable future.

--TTT
Change from a punish-based system to a karma-based. Now players will lose a set amount of karma for bad acts, and gain karma for good ones. Getting below 50 karma will result in an instant 24-hour ban.
Detective lives matter now. (Detectives must also be killed for traitors to win the round)
Tasers will now display to all players their role, and not just the person who used it. no need to shout out someone is the T!

COMMANDS:

-!tvoice (in team chat) - allows you to mic chat between traitors to discuss strategies and information in private.

-sm_rdm name "reason" - This allows you to report a specific RDM incident for all admins to see. This command has a cooldown as to avoid being spammed.

-sm_karma - shows your karma in chat. This is also displayed in the score menu as well as visible when you aim at the other player.

-sm_spm or sm_specmenu fixes the broken spectator issue where players cant switch players in spec.

--Karma Rules
TTT will slay a player if they get 3 innocent kills in a row and will ban a player for a day if a player karma goes below 50.
Start Karma is 150 and it can go up to a max of 160.
Certain Acts will increase or decrease your karma points accordingly. For example, RDM of an innocent will result in a 21 point loss, but killing a Traitor will add 10.

NOTE: Alot of this is subject to change as we continue to optimize and work with the plugin to make it the best it can be. If you see any issue or bugs, please consult the page here.
 
My only issue would be about the killing of afk's. If its karma based then we will auto lose 21 points just for eliminating an afk which hardly seems fair since we won't know if that person is a t or not. Is there some way we can modify this for the afk situation?
 
My only issue would be about the killing of afk's. If its karma based then we will auto lose 21 points just for eliminating an afk which hardly seems fair since we won't know if that person is a t or not. Is there some way we can modify this for the afk situation?

We are looking into this to find a way around it, as of right now just ask an admin who is on to add karma*, or just not kill them at all unless you know 100% hes a T thats afk.
 
Steps in the right direction, love it

Most definitely. Going to this plug in I have realized that it almost eliminates the need to admin rdms. As long as the player is a good player they can fix their own karma over time. Love it. Still a few things to fix here and there but over all this is a great thing!
 
Most definitely. Going to this plug in I have realized that it almost eliminates the need to admin rdms. As long as the player is a good player they can fix their own karma over time. Love it. Still a few things to fix here and there but over all this is a great thing!

This doesnt mean to get complacent and not admin. RDMs should still be taken care of whether adding or removing, this just allows the people to think "eh, **** it, its just one punish i can get it back in a few rounds"

Also, this doesnt mean you can get away with RDMs. if you are intentionally RDMing, killing a guy one round then "making up for it" on the next, youre still gonna get in trouble. Doesn't matter who you are, it will still be dealt with accordingly.

Admins should still be doing their job. Yes, itll lax a decent amount of the "lul remove a punish" Complaints, but thats a fraction of what happens. Everything should still be dealt with.
 
Really great that you guys are working on TTT althrough I do not really like most of the changes. First of all forgive me my english but it's not my first language and it's been many years since I learnt it.
Karma have some upsides but punish/forgive system let player 1) vent their anger by punishing 2) forgive let you forgive unintentional rdm like line of fire etc(not everyone forgave thats for sure but some of us did).
As for karma how its working right now it's kinda flawed. You still lose karma if you kill a person that shot(and hit) you first. It might not be used as a griefing tool yet but surely it will be when people catch up with how it works. (random innocent free damaging lots of people, whoever kills him loses karma and griefer lose none). How karma worked(and works?) on pG is that you lose karma depending on ammount of damage you do. So you'll get -1 karma for every 10dmg you do to other innocent(1-10dmg = -1 karma, 100hp and above damage = -10 karma). By that you can remove free damaging griefers.
While I still was admin/member on pG serv I kinda hoped they would change their karma system to punish/forgive system like you had. I think it's superior to karma system althrough how it was implemented could be changed. 7 punishes is really hard to get by some casual player that joins and rdm people for few rounds then quits. I think that system with 2 punishes for kick and 3-4 for a ban would be better. Althrough then it shouldn't depend on time (24h) but time spend online and punishes should be removed faster(lets say 1-2h of online time).
Another thing about karma I noticed. It updates instantly. Which let you to get info who's good/bad from scoreboard. Let's say Fistacles kills Crackers and Fist says in voice: "Crackers why did you try to kill me you were innocent omg", Fistacles karma didn't go down. We know he's a traitor now.
Karma should update at next round start not instantly.

Now let's go to !menu. I'm glad you guys are adding new features here but try sorting out the !menu to have most important items first, check the costs of implemented items too as it seems they come from some plugin that was used on TTT server that have round credits accumulate over multiple rounds.
(as I'm known for knifing people a lot I really hate how 1 hit knife is on third page but kinda useless freeze knife is on page 1)
About frost/freeze knife: It's really good for trolling people or having fun/hilarious moments. It's not really giving T any edge. You can't hurt frozen guy, it won't help you to freeze one guy if there are 2-3 people in the room. If you knife someone with it others around you will know you are a T. Would be just better to either spray one/all of them with a gun or knife one guy normally instead of just freezing him and blowing your cover.
Hurt station: love it
Not sure if mines are still in but if not you guys should really bring them back.

-!tvoice - looks like great addition but I didnt try it yet. (just read about it here)
-sm_rdm name "reason" - doesn't seem to work or I'm doing somethign wrong(althrough i only tried reporting myself for testing so maybe that's why)
-spec menu is nice

I dislike that we can't use sm_logs or see who's a T while dead althrough I can see reasoning behind it. Stop ghosters. (there weren't many of those in months I played on serv)

/Random_rant/suggestions/criticism_off

I'll write again if I'll see something easily exploitable ;p

PS. Another good addition I forgot to mention is taser being visible in logs. Should help admins a lot (althrough steam id being spammed every line makes it a bit hard to read logs. Maybe some color coding could be used to highlight most important parts of logs)

PSS. Hurt station doesn't give you credits for kills and damage done by it isn't visible in logs.
 
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Lots of Text

I appreciate the input Vibrating. A lot. What we are currently working on is still somewhat in its infancy, and ill be more than happy to address some concerns.

As for karma how its working right now it's kinda flawed. You still lose karma if you kill a person that shot(and hit) you first. It might not be used as a griefing tool yet but surely it will be when people catch up with how it works.

I get where you are getting at with this, especially since our previous system was much more forgiving on situations like this as it prevent punishments if you were already damaged. However, the karma system itself is much more lax, and, with good gameplay, you can easily earn the karma that was lost back if this situation occured. If this becomes an issue regarding over multiple rounds, thats when our admins should be stepping in. No system is perfect, but a lot of the major complaints that we did have with our previous plugin was how strong punishes were, and the inability to earn them back without constant badgering of the admins. This new plugin allows for alot more freedom for players while at the same time allowing our admins to step in when situations are needed.

How karma worked(and works?) on pG is that you lose karma depending on ammount of damage you do. So you'll get -1 karma for every 10dmg you do to other innocent(1-10dmg = -1 karma, 100hp and above damage = -10 karma). By that you can remove free damaging griefers.

This is actually a really interesting idea. Ill look a bit into this, maybe we can perhaps add this in to help eliminate alot more potential problems we have.


Karma should update at next round start not instantly.
This is another concern that i did have with the plugin, it does eliminate potential trickery and game-play mechanics that can be used. I will discuss and see what can be done, but honestly isnt nearly as major of a problem. (remember, just cause they are lying doesn't mean you can kill them =P


Now let's go to !menu
We are gonna be changing up the menu and definitely orginizing it a bit more. Probably start by putting kevlar on top, and cleaning out some of the unnecessary items.

The ice-knife is just there for fun. Thats pretty much it.


And as for tasers being able to be seen in logs, i believe we already have that, plus WAY more information than what we used to have for admins.


Vibrating, i really appreciate all of this feedback. You have been an awesome presence in our server, and hope to see you around more. If you have any more questions or concerns, feel free to PM me, or just dropbox it.

~Fistacles
 
Great thing about this plug in right now is that there are many directions we can go in. Plus it something that will change as we go cause it's constantly updating.
 
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