- Joined
- Jul 28, 2012
- Messages
- 1,447
Finally, the much anticipated TTT change is now LIVE! Theres a bunch of new stuff added or changed up, so go experience it for yourself!
Changes and Important info below:
--Store
Skins are finally removed! (Thank god)
There has been some additions for items for all three roles, including stuff like silent AWPs, ice-knives, heal/hurt stations, fake bodies, and more!
NOTE: DS Store in the menu is still being worked on, but will be ready in the foreseeable future.
--TTT
Change from a punish-based system to a karma-based. Now players will lose a set amount of karma for bad acts, and gain karma for good ones. Getting below 50 karma will result in an instant 24-hour ban.
Detective lives matter now. (Detectives must also be killed for traitors to win the round)
Tasers will now display to all players their role, and not just the person who used it. no need to shout out someone is the T!
COMMANDS:
-!tvoice (in team chat) - allows you to mic chat between traitors to discuss strategies and information in private.
-sm_rdm name "reason" - This allows you to report a specific RDM incident for all admins to see. This command has a cooldown as to avoid being spammed.
-sm_karma - shows your karma in chat. This is also displayed in the score menu as well as visible when you aim at the other player.
-sm_spm or sm_specmenu fixes the broken spectator issue where players cant switch players in spec.
--Karma Rules
TTT will slay a player if they get 3 innocent kills in a row and will ban a player for a day if a player karma goes below 50.
Start Karma is 150 and it can go up to a max of 160.
Certain Acts will increase or decrease your karma points accordingly. For example, RDM of an innocent will result in a 21 point loss, but killing a Traitor will add 10.
NOTE: Alot of this is subject to change as we continue to optimize and work with the plugin to make it the best it can be. If you see any issue or bugs, please consult the page here.























