Announcement TTT Changes

Mayhem Death

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Hey everyone, as we all know TTT has been needing some love for a while now. So to remedy everyone we are going to be starting to morph the server to a point where everyone will enjoy playing there!

Our first course of action is to look at the karma system. While we are not going to immediately abandon it, we are going to edit the values at which you gain/lose karma. For those of you who are unaware of how the karma values were, here is a quick synopsis of it:

Karma System

A system that keeps track of a players ?karma?, or good/bad actions through the usage of a point system. Karma has been put in place to assist admins as well as prevent mass RDMs from happening when no admins are online. Karma starts at 150 with a max of 160. A player who reaches 50 or below Karma will automatically be banned for 24 hours. Alternatively, a player who mass RDMs 3 or more players in a round will also be kicked from the server. Karma is subtracted for bad actions such as RDMs, while added for good actions. The list below describes each action and the point change accordingly. These numbers are subject to change by leadership.

Innocent killing Innocent: -21
Innocent killing Detective: -21
Detective Vs Detective: -21
Detective Vs Innocent: -21
Traitor killing Traitor: -21
Innocent killing Traitor: +10
Traitor killing Innocent: +5
Traitor killing Detective: +10
Detective Vs Traitor: +7

This system in retrospect is not bad, but the values that we are using are flawed to where players can RDM (Random Deathmatch) one round and get all of their karma back when they become a Traitor. SO what we are going to do is edit the values. Here are the NEW values to which we will be using.

Default Karma (when you join): 100
Max Karma: 150
Karma Ban: 75 (Banned for 1 week)

Innocent killing Innocent: -5
Innocent killing Detective: -7
Innocent killing Traitor: +5
Traitor killing Traitor: -5
Traitor killing Innocent: +1
Traitor killing Detective: +3
Detective killing Innocent: -3
Detective killing Detective: -7
Detective killing Traitor: +7

We believe this system will work out better than what we are currently running. BUT we need your help to test this. Please play TTT and send me your thoughts/concerns/suggestions with how this is running. This will be a work-in-progress that we will all be working on.

While we are testing this out, I would like to address the next facet of this TTT endeavor which is your consistent concern for new maps. Everyone who has map suggestions (I don't care if you have sent them already), send me a PM on the forums with the following:

The map you want
The DL link to the map
A quick synopsis of the map and why you think it will be good for our server

Thank you all for working with us through the growing pains of getting our servers to what you like. Hopefully this helps and as always: Happy Hunting!​
 
The add/remove punish system is still set at +21/-21 is that intentional???
 
2 rdms to get banned when you join????

edit:seems to being fixed
 
Last edited:
Here are my two thoughts:

Make:
Inno kills Detective
Detective Kills Detective
worth more, like +10.

Then, make:

Detect kills T

Back down to 5, because they get tasers.

Otherwise, I like it.
 
This system and the last system are practically the same, but I like this one :D
 
Here are my two thoughts:

Make:
Inno kills Detective
Detective Kills Detective
worth more, like +10.

Then, make:

Detect kills T

Back down to 5, because they get tasers.

Otherwise, I like it.

I'm assuming you mean for the Inno/Detect to be -10. I want you guys to play for a week or so before giving any advice/suggestions on it. Would rather you see how it plays over a further testing period to see if it works rather than immediately giving input on it when you haven't really played it.

But I will keep this in mind!
 
Mayhem Death Mayhem Death , I believe as admins we will still double punish for rdming of traitors? To cancel out the +5 karma and apply a -5?
 
I know its not the required "week" after implementation.

But the only problem that has been discussed and i agree with. Is say you get up to 150 karma. That allows 15 RDMs innocents killing innocents.(Does not include Innocent VS. Detective.) Before you get to the required 75 karma.

Where as before it was 7 kills.

This could cause some problems if no admins are online. Which more that not there are no admins and the server is admining its self.

But Ill wait a week and see how it goes.
 
Mayhem Death Mayhem Death , I believe as admins we will still double punish for rdming of traitors? To cancel out the +5 karma and apply a -5?

If the traitor is being rewarded for such a kill then yes. I will test this tomorrow as I had let this slip my mind.

I know its not the required "week" after implementation.

But the only problem that has been discussed and i agree with. Is say you get up to 150 karma. That allows 15 RDMs innocents killing innocents.(Does not include Innocent VS. Detective.) Before you get to the required 75 karma.

Where as before it was 7 kills.

This could cause some problems if no admins are online. Which more that not there are no admins and the server is admining its self.

But Ill wait a week and see how it goes.

I also thought about this, but Gabe and myself would like to see something when it comes to this. If it becomes an issue we will definitely look into editing the value.
 
You don't even play jail u nurd


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i’ll have u know that once i graduate this summer i will be on for 4 hours straight everyday. like 2 summers ago.
 
After playing it (and i know its not a week) im not really much of a fan of this new system, then again i wasnt big on the old system. Allowing people so much leg room is a mistake IMHO, as a player can easily build up karma, then begin to RDM for a fairly long time before anything can be done (other than admin interference). The karma/punish system should be a self-admining system, when no other admins are on. With these new changes, it makes it much harder for that to be done.

Honestly, the karma system on its own isnt really good in its own right. It would be better if your karma score influenced your ability to play the game, similar to how GMOD reduces your damage the lower your karma is. Perhaps nerfing your ability to become traitor the lower your karma is, or reducing the amount of credits you gain could also take into effect, giving more care and reason into having a low karma score rather than "lol ill just build it back up". Without anything that is influenced by karma, especially now it makes it feel meaningless.

Personally, the punish system worked wonders. We dont need to overcomplicate things, especially if there is nothing influencing the gameplay with it.
 
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