Announcement TTT Changes

After playing it (and i know its not a week) im not really much of a fan of this new system, then again i wasnt big on the old system. Allowing people so much leg room is a mistake IMHO, as a player can easily build up karma, then begin to RDM for a fairly long time before anything can be done (other than admin interference). The karma/punish system should be a self-admining system, when no other admins are on. With these new changes, it makes it much harder for that to be done.

Honestly, the karma system on its own isnt really good in its own right. It would be better if your karma score influenced your ability to play the game, similar to how GMOD reduces your damage the lower your karma is. Perhaps nerfing your ability to become traitor the lower your karma is, or reducing the amount of credits you gain could also take into effect, giving more care and reason into having a low karma score rather than "lol ill just build it back up". Without anything that is influenced by karma, especially now it makes it feel meaningless.

Personally, the punish system worked wonders. We dont need to overcomplicate things, especially if there is nothing influencing the gameplay with it.

I think damage reduction is these 2 convars but not fully certain


g_ckarmaDMG = AutoExecConfig_CreateConVar("ttt_karma_dmg", "0", "Scale damage based off of karma? (damage *= (karma/startkarma))", _, true, 0.0, true, 1.0);

g_ckarmaDMG_up = AutoExecConfig_CreateConVar("ttt_karma_dmg_up", "0", "If ttt_karma_dmg is enabled, should be enable scaling damage upward?", _, true, 0.0, true, 1.0);
 
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After playing it (and i know its not a week) im not really much of a fan of this new system, then again i wasnt big on the old system. Allowing people so much leg room is a mistake IMHO, as a player can easily build up karma, then begin to RDM for a fairly long time before anything can be done (other than admin interference). The karma/punish system should be a self-admining system, when no other admins are on. With these new changes, it makes it much harder for that to be done.

Honestly, the karma system on its own isnt really good in its own right. It would be better if your karma score influenced your ability to play the game, similar to how GMOD reduces your damage the lower your karma is. Perhaps nerfing your ability to become traitor the lower your karma is, or reducing the amount of credits you gain could also take into effect, giving more care and reason into having a low karma score rather than "lol ill just build it back up". Without anything that is influenced by karma, especially now it makes it feel meaningless.

Personally, the punish system worked wonders. We dont need to overcomplicate things, especially if there is nothing influencing the gameplay with it.

If only we would've kept it in the first place lol. But yes I do enjoy the punish system better BUT before killing this system right away I would like to try and see if it can still be made to where it can be useful. I don't particularly see how it has become any worse than what we had (since it has been 1 day). Give me your input in a week when you've played it more than once. I'm sure the stance won't change that much but at least give it an honest effort.

I think damage reduction is these 2 convars but not fully certain


g_ckarmaDMG = AutoExecConfig_CreateConVar("ttt_karma_dmg", "0", "Scale damage based off of karma? (damage *= (karma/startkarma))", _, true, 0.0, true, 1.0);

g_ckarmaDMG_up = AutoExecConfig_CreateConVar("ttt_karma_dmg_up", "0", "If ttt_karma_dmg is enabled, should be enable scaling damage upward?", _, true, 0.0, true, 1.0);

I was talking a bit to Michael Bolton about it and the true gameplay effect of karma peeks my interest. Maybe it will be something we play with in the future, but for now I would like to stick with what we are doing and improve from there.

Thanks for the info though!
 
More changes:
  • Karma is no longer taken away if a player shoots towards you or injures you and you kill them.
  • The lower your karma, the less damage you deal
  • The TTT store has been completely reset to default, default values for killing, default prices, everything
  • Inspecting weapons is now possible again
  • Radar is a thing

Again, we ask you to give us a week. A lot of things have changed to how it should be. It's going to be different, and it's going to be a little weird to get used to, but give it a chance.
 
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Another Update:
  • Innocents cannot go on an RDM spree, 3 kills and they will be punished for RDM
  • Detectives will not be able to go on RDM sprees, 5 kills and they will be punished for RDM
  • Traitors can now be seen way more consistently than the red ring
  • If you kill your t-buddy you will be slayed for 5 rounds in a row.
  • More changes to come

Edit: Dedicated Supporter's now have their own shop as well.
Edit2: This update allows me to provide easier future updates and make everything more consistent across the board.
 
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To all Admins,

In the coming days Mayhem and I will be releasing detailed instructions on how to admin this new TTT, please give some time for it. It's not too much different from how it used to be but you guys have access to some very interesting new commands that will make your job 1000x easier.

Be patient, it's coming.
 
Half the maps dont work as no gun spawn/drops are occuring. Seen it on Rats_kitchen so far.

Also getting a ton of DL errors upon connectin, takes me about 2 minutes of cycling through them to get into the server
 
Half the maps dont work as no gun spawn/drops are occuring. Seen it on Rats_kitchen so far.

Also getting a ton of DL errors upon connectin, takes me about 2 minutes of cycling through them to get into the server

DL Error is fixed. Will be adding new maps today.

More updates:
  • Overlays have been updated and it's a lot easier to see what's going on
  • More maps coming today

EDIT:
  • Dedicated Supporter and Player Rep have been fixed
 
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DL Error is fixed. Will be adding new maps today.

More updates:
  • Overlays have been updated and it's a lot easier to see what's going on
  • More maps coming today

EDIT:
  • Dedicated Supporter and Player Rep have been fixed

New maps hella hyped hope some of them are ones I've asked for and Dropboxed


Sent from my iPhone using Tapatalk
 
Out with the old, in with the new

Maps Removed

  • [*]ttt_cg_magma_v2b
    [*]ttt_rats_kitchen_v2
    [*]ttt_clue
    [*]ttt_knightfight_v2
    [*]ttt_roy_the_ship_csgoport

Maps Added

  • [*]ttt_biocube_pg_ba2
    [*]ttt_aircraft_2017
    [*]ttt_caboose_v1
    [*]ttt_waterpark_v3_pg
    [*]ttt_manor_night_v2
    [*]ttt_waterpark_v3_pg

More updates:
  • Body armor is now purchasable by ALL players. Not just Traitors and Detectives.


Also..rumor has it that casino cash is back :)
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Wallhack needs to be removed from the t-shop.
The buy traitor needs to be removed as well as points carrying over rounds.
 
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Making statements without a reason doesn't help us.

Why does it need to be removed? It is only effective for 1 kill.

It lasts infinitely at timed intervals and also will cause issues with discerning players using a real wall hack.
 
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It lasts infinitely at intervals and also will cause issues with discerning players using a real wall hack.

I agree i already had 2 wall hack accusations and they were real. It's really unfair makes it too t side on any close quarters maps.
 
It lasts infinitely at timed intervals and also will cause issues with discerning players using a real wall hack.

I agree i already had 2 wall hack accusations and they were real. It's really unfair makes it too t side on any close quarters maps.

Can't say I disagree with you guys.
Wallhack has been disabled.
 
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