- Joined
- Aug 12, 2008
- Messages
- 11,744
Hey everyone, hopefully you all have had a good start to your week! I was wondering whether I should put this here or not, but I believe having everyone see how admining will work is beneficial so that there is no confusion as to how things are happening.
So here is how admining will be working when it comes to RDMing!
We believe that karma shouldn't be messed with at all by admins. The reasoning behind this logic is because karma is there to deal with players when admins are NOT on the servers. It punishes problem players who come on and decide to try and abuse the system. Leaving karma alone gives a more organic was of playing TTT as to how it should be played. I know this will be a growing pain for some people, but please bear with us.
So with that the way we are going to admin it is with round slays. With the new plugin there is a new command admins can use which is the following:
sm_rslays <#userid|name> <rounds>
An example of the way this would be used is if I RDM'd Angel after being warned not to RDM, Squrl can go into console and type "sm_rslays mayhem 1" which will then slay me the next round.
Now the way we want to utilize this is by making the system work like this: W/S/B. First you warn the player about RDMing. If the player does it again we follow a slay procedure. This being something such as:
1 round (after the warn)
3 rounds (if they commit action again)
5 rounds (final time before a ban)
Admins can also take away round slays if they need to (since the plugin auto slays people for certain infractions that myself or Gabe can explain if you'd like) by putting a negative value as the slay amount. Example being if I killed 2 Traitor buddies, the plugin will automatically have me slayed for the next 5 rounds. If they were accidents, the admin can put "sm_rslays mayhem -4" into console and the slays will go away.
I know this has been rough for some people and it has had its hiccups (I take full blame for that), but I am very hopeful that with a few more tweaks and whatnot we can all enjoy TTT!
Thank you and Happy Hunting!
So here is how admining will be working when it comes to RDMing!
We believe that karma shouldn't be messed with at all by admins. The reasoning behind this logic is because karma is there to deal with players when admins are NOT on the servers. It punishes problem players who come on and decide to try and abuse the system. Leaving karma alone gives a more organic was of playing TTT as to how it should be played. I know this will be a growing pain for some people, but please bear with us.
So with that the way we are going to admin it is with round slays. With the new plugin there is a new command admins can use which is the following:
sm_rslays <#userid|name> <rounds>
An example of the way this would be used is if I RDM'd Angel after being warned not to RDM, Squrl can go into console and type "sm_rslays mayhem 1" which will then slay me the next round.
Now the way we want to utilize this is by making the system work like this: W/S/B. First you warn the player about RDMing. If the player does it again we follow a slay procedure. This being something such as:
1 round (after the warn)
3 rounds (if they commit action again)
5 rounds (final time before a ban)
Admins can also take away round slays if they need to (since the plugin auto slays people for certain infractions that myself or Gabe can explain if you'd like) by putting a negative value as the slay amount. Example being if I killed 2 Traitor buddies, the plugin will automatically have me slayed for the next 5 rounds. If they were accidents, the admin can put "sm_rslays mayhem -4" into console and the slays will go away.
I know this has been rough for some people and it has had its hiccups (I take full blame for that), but I am very hopeful that with a few more tweaks and whatnot we can all enjoy TTT!
Thank you and Happy Hunting!















