Important Counter Strike Server Rules

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Yehhp

EGO Is My Life!
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Server Rules
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Table of Contents
Jail Break Server Rules
TTT Server Rules
Counter-Strike: Source Rules
FAQ
 
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Jailbreak Server Rules
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View the rules here: https://edgm.rs/rules/jb

FAQ
The CS Leadership team has answers to your frequently asked questions about the JB server here.
 
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TTT Server Rules
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RULES UPDATED - 28th November 2021
Refer to the text in RED for the latest rule updates.​

How to Play: In TTT, three different roles are randomly assigned to players each round: Innocent, Detective, Traitor.
  • Innocents: An innocent is suspected as a traitor until they have proven themselves to other innocents and detectives. Innocents have to survive and use the process of elimination to figure out who the Traitors are, and kill them.
  • Detectives: A detective is a proven innocent who has access to special equipment to find out who the Traitors are. Detectives are a great asset to the process of elimination, which makes them a high-profile target.
  • Traitors: A traitor is shown as an Innocent to everyone, except for other Traitors. Traitors must use the element of surprise, deception and their special equipment to eliminate all the innocents and detectives without getting caught and killed.

Follow your assigned role, and have fun!

Commands
  • Press (F) to toggle the flashlight.
  • Press (E) to identify bodies.
  • Use team chat (U) to talk with fellow traitors.
  • !menu/!shop
  • !specmenu/!spm
  • !credits
  • !logs
  • Type @ in any chat (Y or U) before your message to contact an admin in admin chat (red text). Note: Only reports on players, concerns, or questions about the game should be the only subject matter while utilizing this command.
  • !servers (can join other eGO servers directly by using this command)
  • !rules
  • !mhud
  • !rtd

All TTT rules are enforced by our [admins]'s at their discretion - if you have a problem or a concern with how a situation is being handled or need clarification on a rule, please contact a member of CS leadership or use the Contact Leadership section on the forums. Our rules are designed to create and maintain fun and fair game play.

TTT General Rules
  1. Do not Random Death Match (RDM). You need sufficient evidence (see traitorous behaviors below) proving that a player is a traitor to kill them.
  2. Do not ghost - Giving out any information about the game to alive players using any method of communication.
  3. Do not prop kill (Tripmines, Map doors/breakable surfaces, Map props Ex. TNT blocks on Minecraft maps).
  4. Do not door spam.
  5. Do not prop surf or glitch on any map.
  6. Do not kill players based off of sound, location, or weapon. You must have DEFINITIVE proof to kill a player.
  7. Do not kill rule-breakers or seek revenge - only shoot in self-defense and not for previous rounds reasons.
  8. Do not use an in-game name that cannot be pronounced or typed.
  9. Do not complain - report rule violations in admin chat (type @ in team chat followed by your message).
  10. Do not kill players just for shooting their weapon.
  11. Do not kill players for not responding to an alive check.

Detective Rules:
  1. Must be actively pursuing the round and may not camp/delay.
  2. May not present a player as a traitor without a valid reason (see traitorous behaviors below).
  3. May not kill a player for disobeying orders.
  4. Need 1 DNA scan on a dead innocent body or detective body before calling a Kill on Sight (KOS) on a player.
  5. May call KOS on players were seen committing a traitorous act (Running over unID'd bodies situationally, buying traitor weapon in their sight, placing a death station in their sight, etc.).

Innocent Rules:
  1. Must be actively pursuing the round and may not camp/delay.
  2. May not present a player as a traitor without a valid reason.
  3. May not traitor bait - making it look like you are a Traitor when you're actually an Innocent.

Traitor Rules:
  1. Must actively attempt to complete the objective and may not camp/delay.
  2. May not kill or damage other Traitors unless acting in self defense (includes using map objects).

Item Usage:

  1. DNA Scanner (Detective) - Type !shop -> Select “DNA Scanner” -> Press E on bodies (All scans will pop up in chat in red text with who killed them and with what weapon)
    1. Green body scans = Call KOS (That person is kill on sight)
    2. Blue body scans = Call KOS
    3. Red body scans = Call PROVEN (That person is proven innocent)
      1. Pay attention to your scans. If a green body and red body are killed by the same player then their role is not definitive.
      2. Pay attention to “world” kills. Those mean they weren’t killed by a player
  2. Jihad (Traitor) - buy the item -> press your inspect key twice (default is “f”)
  3. C4 (Traitor) - buy item -> right click -> select time option
  4. Tripmine (Traitor) - buy item (while facing a surface - otherwise tripmine won’t place)
    1. Any player can defuse a tripmine (hold interact key - default is “e”). It’s like defusing a bomb in comp.
    2. A tripmine may be shot but does deal damage (can count as RDM or server disruption).
  5. ID (Innocent) - buy item -> type !id (will prove yourself innocent and display to all alive players in chat)
  6. Teleport (Traitor) - buy item (the point at which you buy the item will be your checkpoint for the teleport) -> type !tele when ready (will teleport you back to checkpoint)
  7. Taser (Innocent & Detective) - shooting a player with a taser will display their role in chat and will highlight them for a short period of time
    1. This does NOT kill a player so killing for using this is considered RDM
Non-suspicious Behavior
You should NOT kill for any non-suspicious behavior - the following acts are considered as non-suspicious:
  • Being injured.
  • You walked into their line-of-fire.
  • Activating non-traitor traps when no other players are at risk (This includes secret rooms on certain maps).
  • Self Defense - attacking another player who has intentionally attacked you first (except line-of-fire) without valid reason.
  • Refusing to respond to live-checks, ammo checks, slot checks...etc.
  • Door spamming (this is griefing and should be reported to admins).
  • They are walking as though they have a menu open, not moving or AFK.
  • Being one of many people who have the same weapon used to kill someone or not nearby their death.

Suspicious Behavior
You should NOT kill for any suspicious behaviour, without additional, valid evidence and/or justification. The following are considered suspicious acts:
  • Excessively aiming at, watching and stalking players (all three combined are a single act).
  • Not co-operating with Detectives or being tested.
  • Not responding in a reasonable time-frame when confronted with an accusation.
  • Being equipped with any traitor-only weapon
  • Being the only one with the same weapon used to kill/injure someone else nearby their death.
  • Being called out for 'kill-on-sight' (KOS) by an Innocent.
  • Calling out a KOS on someone who did not damage you first and is an innocent.
  • Being the survivor of a gun-fight, or someone nearby a body - be alert, don't be mindless - identify the body and communicate.
  • Being poisoned by the “Poison Gun” item while in a secluded area with few players around.
  • Not receiving radiation damage from the poison gun.
  • Shooting through walls, doors, fences, windows etc. (any plain where you can’t define who is on the other side (See FAQ for questions about this rule).

Traitorous Behavior
You MUST kill for traitorous behavior, failure to do so can be considered as traitorous - the following acts are considered as traitorous:
  • Entering/leaving a traitor only area.
  • Being called out for 'kill-on-sight' (KOS) by a detective.
  • Shooting around or towards other players, unless for self defence or with prior justification (e.g. KOSes).
  • Throwing lethal grenades towards other players without prior warning, unless for self defense. (Throwing flashes or smokes are NOT Traitorous acts.)
  • Declaring a KOS on an innocent.
  • Calling out Traitors without reason or intentionally making players suspect you are a traitor.
  • Purchasing a traitor-only shop item (tripmines, M4A1-S, MP5, etc). (you must actually see the item being purchased for it to be considered traitorous)
  • Not identifying, hiding, destroying bodies or hanging them to surfaces.
  • Activating any sort of trap that almost, or did kill/injure another player.
  • Stating they killed a traitor, when they did not (assisting in the killing of a traitor, is considered they killed a traitor).
  • Destroying/damaging the Traitor-Tester or a Health Station (doing this as an Innocent is griefing).
    Exception: Destroying the Traitor-Tester is only allowed when you are trapped and your life is in danger (such as C4 is planted and there's no way out other than through the vents behind the Traitor Tester).
  • Not destroying a Death Station (in range/line of sight of it - not shooting or attempting to destroy it - surviving abnormally)
  • Not moving away from your personal space after being reasonably told at-least twice.
    Detail: You are to give a reasonable chance and repeat as some may not hear you over others talking or may not react quickly due to mic-delay; Your personal space is not the room, but rather being too close for comfort.
  • Killing or injuring non-traitorous players, or the detective (unless it was line-of-fire or were attacked first) or a proven-player.
    Detail: A proven Innocent is someone you witnessed kill a Traitor, or tested as an Innocent. They are NOT proven by word-of-mouth.

Definitions:

Random Death Match (RDM)

Killing or injuring teammates intentionally or without care is considered as RDM and is server-punishable - the following are examples:
  • Anyone throwing grenades at random, or without prior warning for your teammates to move.
  • Anyone using or setting up any sort of trap without care to teammates.
  • Assumptions based on how a player moves and talks.
  • Anyone killing a teammate with a glitch or any other way without valid reason.
  • Innocents killing solely for minor suspicious behavior (careless and not reasonable).
  • Innocents killing solely for not following request(s).
  • Killing a player for disobeying an order.
  • Killing a player for pointing a gun at someone.

T-Baiting
  • Intentionally acting like a traitor is considered griefing and is server punishable. Innocents should not be intentionally committing traitorous acts or claim to be a traitor.
  • Examples of T-Baiting:
    • A player admits to being a traitor (voice chat or text chat). Ex. “I’m a Traitor;” “I’m a T;” “I killed the detective”
    • Shooting or knifing toward/near players for the sole purpose of looking like a traitor.

Miscellaneous Rules
  • Traitor Weapons are NOT a means for a KOS. Some spawn on maps and can be picked up by other players.
  • A player that does not receive damage from the poison gun CANNOT be KOS off this.
  • A player that is actively receiving damage from the poison gun CAN be proven as an Innocent.
  • Chasing a player with a knife or a taser is NOT means for a KOS. Furthermore, evading a taser is NOT means for a KOS.
  • Admins hold the right to take any action deemed necessary in order to maintain server stability.
  • CS Leadership and in-game admins decisions are final.

Out of Map Areas

There are several maps that can be exploited by going out of bounds. This is not allowed. Any area that is not reachable by normal means is considered Out of Bounds.

Exploiting the map does not mean that the player is KOS, and instead should be brought to the admins.


FAQ
  • The CS Leadership team has answers to your frequently asked questions about the TTT server here.

Rules may be changed by CS Leadership at their discretion. Remember, TTT is dynamic and sometimes quick changes need to be made. This is a guide, but please use common sense when it comes to the interpretation of these rules.

Trouble in Terrorist Town
 
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Counter-Strike: Source Server Rules
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What is our Dust 2 Server?

Our Counter-Strike: Source server is a casual 32v32 game mode on the iconic de_dust2 map featuring Counter Terrorists versus Terrorists.
  • As a Counter Terrorist your objective is to defend the bomb sites from the Terrorists and prevent them from planting the bomb. If the Terrorists successfully plant the bomb, Counter Terrorists must defuse the bomb.
  • As a Terrorist your objective is to plant the bomb and defend the bomb from the Counter Terrorists attempts at defusal.


Server Rules:

-No racism, homophobia, sexism or general disrespect allowed.
-Respect all players on the server.
-All players must pursue their team objective at all times.
-No exploits, hacks or barrier jumping allowed. This includes the recent bomb exploit that has been going around.
-All Terrorists must be out of their spawn by 1:30.
-No mic/chat spamming, trolling, camping, delaying or intentionally interfering with teammates.
-No spam buying smoke or flash grenades, and no team flashing.
-If there are less than 5 players per team the objective restricts to A site only. B site should be considered closed until more players join.
-All sprays and avatars must adhere to the Code of Conduct. Decoy sprays are not allowed.
-Admins always have final say.

Our Code of Conduct applies to all of our servers.

FAQ
  • The CS Leadership team has answers to your frequently asked questions about the source servers here.
 
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