Updater TTT rules

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Ghosting Godzilla

Shadowplay or it didn't happen
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Trouble in Terrorist Town Rules
Below are the Trouble in Terrorist Town (TTT) rules. If you ever see a player violating these rules or disrupting the server feel free to contact an admin on the server. You can contact an admin by typing @ in chat followed by your message. If an admin is not on the server but you still wish to report a troublesome player you may do so by reporting the player here: Your website

What are the basic fundamentals of Trouble in Terrorist Town (TTT)? Trouble in Terrorist Town is a gamemode where you start the round being dropped on the ground in a group of terrorists. The players are split into one of three roles, Innocent, Traitor, or Detective. It is your job to follow your role’s mission and win the round through calculated gameplay and communication.

Common Terms

The terms defined here are commonly used on the server and throughout the rules.

KOS: Kill On Sight (You cannot follow KOS orders from non-Detectives)
RDM: Random Deathmatch (Killing a player without a valid reason)
Traitor Bait(T-Bait): Acting Traitorous while Innocent.
Personal Space/ Follow Warning:
Proven Innocent: An Innocent who has proven to a Detective that without a doubt they are Innocent.
Traitors:
It is your mission to work with your fellow Traitors to kill all of the Innocents and Detectives. As a Traitor you have access to an arsenal of Traitor only items, using these items will help you win the round whether you use the art of deception or go out guns blazing. Traitor is the most desired role on the server make your rounds count and always be in pursuit of the mission.

Detectives:
Detectives are a class of proven Innocents that have an armory of investigative tools. These tools include DNA scanners which can detect who killed a player, Traitor testers, health stations, and other round winning items. It is your mission to identify and kill all of the Traitors using your tools and giving orders to Innocents. As a Detective you are the key to the Innocents winning the round, because of this they are the smallest and most targeted group. Don’t get singled out and be careful who you trust.

Innocents:
You are the backbone of the server, you are the Detective’s gun man, it is your mission to use the process of elimination and kill all of the Traitors. As an Innocent you are a suspected Traitor until you are proven by a Detective. Innocents should try to survive the round, identify unIDed bodies, kill players committing Traitorous acts, and keep the Detectives alive. As an Innocent you are a part of the herd, watch your back and stay safe.

General TTT Rules:
Do not Random Deathmatch(RDM). You are expected to have valid evidence before killing any player. All forms of valid evidence are included in the “Traitorous Acts” and “Suspicious Acts” sections.
You cannot kill a player based off your instincts.
Do not Traitor Bait(T-bait). Innocents may not intentionally commit Traitorous acts.
Do not delay the round in any way. Every player has a role and a mission, you should be pursuing yours at all times.
Do not Revenge RDM in any form. You may kill for self defense but you may not kill rule breaks or for actions from prior rounds.
Ghosting is not tolerated. You may not use any third person means of communication to intentionally disrupt gameplay.
All names must have an english core that is both able to be pronounced and typed. Names such as: :), ✈, or 和平 are not allowed.
Do not door spam, prop block, or prop kill.
Do not claim rooms or areas. You may not claim an area of the map as “yours”. Players are allowed to move freely around the map.
Do not assume that the winner of a gun fight, or someone nearby a body is a Traitor.(This is considered RDM, if you didn’t see the entire situation then you don’t know what started the gunfight)
Do not complain or argue about RDM or rule breakers over mic or in general chat. If you were RDMed or witnessed a rule violation contact an admin by typing an “@” followed by your message.
Traitorous Acts
The following acts are Traitorous. Innocents must kill if they witness a non-proven player commit a Traitorous act, failing to do so is Traitorous

Being ordered KOS by a Detective. -Detectives can call KOS on players that have been Traitor tested, DNA scanned, or who were witnessed commiting a Traitorous act.
Shooting at, killing, or injuring non-suspicious players, proven Innocents, or Detectives.(unless acting in self defense)
Failing to identifying an unIDed body that you can see and is nearby.
Destroying Detective equipment or Traitor testers(doing this as an Innocent is server disruption).
Calling a KOS on an Innocent who did nothing Traitorous.
Following a player without reason or being within a player’s personal space(2-3 knifing distances) after 2 reasonable warnings. -Your warnings must be clear and at least 3 seconds apart.
Entering or exiting Traitor only areas(t-rooms).
Being equipped with heavy armor.
Claiming that they killed a Traitor when they did not(assisting in killing a Traitor means they killed the Traitor)
Lying about being proven by a Detective.
Purchasing Traitor only items. -You have to witness the Traitor purchase the item directly from the shop. Make sure they didn’t pick it up off the floor.
Activating/planting/arming Traitor only traps. -If players within the area of effect of an active Traitor trap are not taking damage or dying after a reasonable amount of time they are Traitorous.
Testing as a Traitor by a Traitor tester.
Suspicious Acts
The following acts are considered suspicious. You must not kill for a single suspicious act. In order to kill for suspicious acts you must be considered reasonable and justified before you kill for suspicious acts(you must identify at least three suspicious acts in one round.

Being called KOS by an Innocent.
Following, watching, or stalking players.(All three are considered one act)
Being the only one nearby the scene of a death.
Being equipped a Traitor only item.
Trying to evade being Traitor tested.
Not responding to accusations.
Being the only one equipped with the weapon that was used in a death.
Innocent Acts
The following acts are well within the behavior of a normal player. You must not kill for these acts.

Walking into a line of fire.(doing this intentionally is server disruption)
Not being at full health or armor.
Reloading or administering a health shot.
Killing a player in self defense.
Door spamming. (do not kill for this, it is server disruption and should be reported to admins)
Not responding to any form of “check-in”.
“Looking” or “Sounding” like a T.(You can’t read minds, don’t try to do it on the server)
Activating non-Traitor traps when no one is in danger.
Being one of many people near the scene of a death.
Random Deathmatch(RDM)
When you kill another player without valid suspicion or sound reasoning. RDM is a serious disruption and is server punishable. All of your kills should be careful and reasonable.

Killing based off of feel or insufficient suspicion.
Throwing random lethal grenades.
Not informing your teammates of traps that could damage or kill them.
Killing a player based off of sound or location.
Killing because the player didn’t follow a request.
Killing for reasons that are minor or invalid.
Frequently asked Questions
Item Pricing
Detective Items
Traitor Items
Innocent Items
 
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At this time we're not looking to change to an entirely new set of rules but if there are any specific suggestions that you would make to our current rules, feel free to make a new thread suggesting these~

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