Counter-Strike Global Offensive Jail Server *IMPORTANT* Jail Break Rule Changes

Even when the rules said 'reasonable time' it was an unspoken rule of 3 seconds. If it's obvious they're attempting a secret, then I would say you can kill them. Obviously you can't always be exactly 3 seconds, but just try not to be too trigger happy. Three seconds isn't even that much and I'm glad they changed this. Before, kill hungry CT's would kill earlier and then say that it was ok because rules say 'reasonable time'.

Thx to all who worked on the new rules.
 
I get you're trying to be consistent, and I'm glad we can see the end of this implied rule stuff. It's good we're transitioning to a fully written down rulebook.

However, the 3 second rule creates inconsistency. No one is following this rule. If you ran at a CT for 3 seconds after the warden is killed, you'd knife them every time. If you ran at CT in the time it takes for there to be a new warden, plus the orders to be given, plus 3 seconds, the round would be over every time. If you ran at any CT during a freeday and waited for 3 seconds after his command to stop, he'd already be dead. These situations don't occur because people don't follow this implied rule everytime, and if we do now enforce it, there will be inconstancy and imbalance.

Players and admins already use their judgement of what is reasonable. As I said, there is no way to judge 3 seconds in-game, no admin is looking at the clock to count seconds. Admins would be expected to make a judgement here, which would be way more inconsistent than the rule I propose.

Further, when someone is typing, there is no rule on how long they have, so admins are making a judgment on this too.
Judgments are more consistent because they take into account context and don't rely on arbitrary times and rules with loopholes. It's used for legal courts, and indeed, many eGO rules, because it's an effective and consistent way to administrate.

Even when the rules said 'reasonable time' everyone agreed upon the time being 3 seconds. It was a fair rule that allowed people to have consistent rulings. I don't know where you got that it creates an inconsistency or that no one follows it, that's completely false. You also said that 3 seconds is too long, as all the CTs get knifed and the round is over, this rarly happens. CTs usally run away from Ts during freedays and live, they would not "already be dead". Everyone on the JB server follow this well known, unimplied rule, so no incostancy or imbalance is created. CTs usally die to a T with a gun, created by the inital rebeler who kills CTs and/or the Warden. When the new warden is selected, he is usally able to gain control of the disarmed Ts (the Ts without guns) and not the armed. The disamred Ts have incentive to follow wardens orders because they are unable to effecivly kill CTs.

Players know 3 seconds is a reasonable time to give any T to follow any command. They can judge 3 in-game seconds by looking at the timer. I can't speak for all admins, but I watch the timer, it is the only way to be sure 3 seconds have passed, more inconsistancies would occur if we had to make a judgment off a situation we didnt see on wether the CT gave 'sufficent time'.

I can agree that someone typing can be confusing (mainly during a crouch walk command) but as defined in the rules, a reasonable time to type is 3 seconds. Admins don't always have full context because we don't always see everything, we only have so many eyes. It is much easier for us to make decisions based off a, now offical, rule than to rely on contradictory context given by players. I dont see how there could be any loopholes created by this rule.
 
Even when the rules said 'reasonable time' everyone agreed upon the time being 3 seconds. It was a fair rule that allowed people to have consistent rulings. I don't know where you got that it creates an inconsistency or that no one follows it, that's completely false. You also said that 3 seconds is too long, as all the CTs get knifed and the round is over, this rarly happens. CTs usally run away from Ts during freedays and live, they would not "already be dead". Everyone on the JB server follow this well known, unimplied rule, so no incostancy or imbalance is created. CTs usally die to a T with a gun, created by the inital rebeler who kills CTs and/or the Warden. When the new warden is selected, he is usally able to gain control of the disarmed Ts (the Ts without guns) and not the armed. The disamred Ts have incentive to follow wardens orders because they are unable to effecivly kill CTs.

Players know 3 seconds is a reasonable time to give any T to follow any command. They can judge 3 in-game seconds by looking at the timer. I can't speak for all admins, but I watch the timer, it is the only way to be sure 3 seconds have passed, more inconsistancies would occur if we had to make a judgment off a situation we didnt see on wether the CT gave 'sufficent time'.

I can agree that someone typing can be confusing (mainly during a crouch walk command) but as defined in the rules, a reasonable time to type is 3 seconds. Admins don't always have full context because we don't always see everything, we only have so many eyes. It is much easier for us to make decisions based off a, now offical, rule than to rely on contradictory context given by players. I dont see how there could be any loopholes created by this rule.

Hey. I guess your arguments here can be summarised by:

People count three seconds in the clock after every command.
Admins count three seconds in the clock after other's commands.
People are consistent with their application of the 3 second rule under different contexts.
There’s a rule about 3 seconds being allowed to type.
Admins aren't able to apply context so require an arbitrary time.

I don’t wanna drag this out as I feel I’ve said what I can, but I’d say for the above points that I don’t think any of them are a reflection of reality in my experience. I'm sorry I just don't believe that anyone counts three seconds on the clock before shooting a T, including you, and there are absolutely no admins counting 3 seconds on the clock for other's commands when they're dead or something. If you're even attempting to do this you're putting admining first, gaming second. For the other points you may have different experiences.
 
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