[Minigames] - Remove bhopping for AWP maps

TheAtomicSlushy

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The AWP maps are supposed to be two teams facing off across a map. Instead, it's them charging each other with knives, while the stragglers who can't bhop are picked off, making is unfair for those who can't or haven't learned how to bhop. All that would be needed is the same thing that is done on the deathrun maps that disables bhopping, and the map would be back to how it was originally supposed to function.
 
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Personally I don't like try and flick across the map to kill someone. If there's someone new than just tell them "Hold space, and use a and d to strafe". I think the aspect of bhoping and trying to kill someone that's awping 24/7 is quite fun, I don't play much on minigames so I can't say much.
 
Personally I don't like try and flick across the map to kill someone. If there's someone new than just tell them "Hold space, and use a and d to strafe". I think the aspect of bhoping and trying to kill someone that's awping 24/7 is quite fun, I don't play much on minigames so I can't say much.

Thats understandable, but the whole point of AWP maps is to AWP. Bhopping and knifing is more suited to maps where thats the goal, like the minigame in krane or the scoutsnknives modes on other maps.
 
Yes ok but the knife maps are a bit broken in my opinion. You come up to someones face, right click and it counts as a backstab. Personally I like the knifing aspect because your able to kill the people that constantly crouch and are scoped in 24/7. The one thing I could agree is if the bhop speed was lowered down and you wouldnt be able to go all around the map within like 2 seconds.
 
Decreased bhop speed would definitely be an improvement, and would be a great compromise for those who like bhopping and those who cannot. The reason it seems that you shouldn't have been backstabbed it because you're moving so fast that it looks like you're hitting them head on, but since you phase through them you're hitting the back, which is another reason speed should be lowered or removed altogether, if that's a problem.
 
There are a lot of maps that bhop should be removed on. Most mini-games it ruins the gameplay and forces it instead into this "wohever bhops better has a much larger advantage."

It ruins the point of any soccer-based games. Ruins any aim minigames. It should be kept to only course maps and other skill/kz maps imo. removal on minigames and aim maps would be best.
 
There are a lot of maps that bhop should be removed on. Most mini-games it ruins the gameplay and forces it instead into this "wohever bhops better has a much larger advantage."

It ruins the point of any soccer-based games. Ruins any aim minigames. It should be kept to only course maps and other skill/kz maps imo. removal on minigames and aim maps would be best.

That is true, but that also brings up the question of how to deal with maps that have bhop based minigames inside them. Unless there is a way to remove bhop for only certain parts of the map, I don't see how you can keep that balance.
 
Please more opinions on this! Want to make sure the decision we make on this is one that everyone gets behind
 
That is true, but that also brings up the question of how to deal with maps that have bhop based minigames inside them. Unless there is a way to remove bhop for only certain parts of the map, I don't see how you can keep that balance.

because they dont need them either. They are skill-based for a reason. auto-bhop removes the fun out of any of the bhop/longjump minigames. if it was up to me, auto-bhop wouldnt exist period.

Look, this is just personal opinion. i get the appeal of autobhop, heck i love it on some maps like ski mountain, and makes 100traps easier to do but still challenging. but when someone does a bhop minigame, and it only takes 20 seconds to complete it. its pointless. Its not fun. The same people will always win. At least without auto-bhop, if you screw up you wont be back to speed again within 3 seconds and still win, it gives a chance for others.

Having auto-bhop on a minigame map like yolo, specifically because it has a bhop course in it is pointless when it ruins the 6 or 7 aim minigames that exist on there, as well as soccer.
 
I honestly just want variety. I dont want to deal with trying to flick on people's heads, or cowarding in a corner in hopes that a bhopper wont just come up and backstab me. Id like to play the maps how they should be played. actually using the wallhack minigame and being tactical with it, rhater than "LMAO IMMA BHOP FAST AND THEY CANT 1-TAP ME HUEHUEUHE". Id like to actually aim during the awp maps. Im sure there are other people here that agree, and im sure some disagree.

perhaps we can compromise, and have auto-bhop disabled on most maps, BUT have the ability to vote for auto-hop to be on at the start of each map. Give the people in the server the choice on how they want it played.
 
I was playing minigames a little bit and I noticed the overwhelming amount of bhoping. I mean bhoping is fine but to the point where once the awp map starts they have already bhopped behind me is no good.

On maps where players are able to gain speed before the minigame or awping map is chosen players should lose that speed once they enter the game and have to recover it again.
 
Honestly, most of the maps should have autobunnyhopping off. I personally love the autobhop, but it just makes some of the maps less enjoyable. 100traps, deathrun maps, and awp maps should DEFINITELY have it off, but there's some more that people could say they don't want it
 
I honestly just want variety. I dont want to deal with trying to flick on people's heads, or cowarding in a corner in hopes that a bhopper wont just come up and backstab me. Id like to play the maps how they should be played. actually using the wallhack minigame and being tactical with it, rhater than "LMAO IMMA BHOP FAST AND THEY CANT 1-TAP ME HUEHUEUHE". Id like to actually aim during the awp maps. Im sure there are other people here that agree, and im sure some disagree.

perhaps we can compromise, and have auto-bhop disabled on most maps, BUT have the ability to vote for auto-hop to be on at the start of each map. Give the people in the server the choice on how they want it played.

I could definitely agree to that compromise, and I don't think that too many people would be angered by the majority choice, as most of the time i see people either really like bhopping or really don't like it, but rarely a mix.
 
my only worry is a lot of the MG playerbase is there solely because of the autobhop, and id rather not alienate out one group over the other. I mean already with the varied map choices, we do tend to have a lot of people leave on certain map choices. having deathrun mixed in ive noticed empties the server, but thatll be a talk for another time.

This is something that we shouldnt change right away. try and test it out a couple times, see if the pub userbase is affected by it, and go from there. i fear if we do change it right away itll just empty out the server and get rid of 50% of the people. But a lot of people are aggravated by how much autobhop affects the gameplay, and ive heard complaints about it on the servers whenever I'm on.
 
Which is why the voting system you mentioned earlier would be a good addition. Depending on the group currently on, autobhop could be enabled and disabled. Expanding on that, every 5 minutes or so maybe you could revote, if the majority decides they want to change autohop back on or off.
 
Haven't played on MG for that long but I know personally I love BHopping at people and knifing them in the back or bhop AWP someone is good to, but from the people who play on the server way more then me they think it should be removed from the AWP maps aswell.
 
Honestly auto bhop can have the potential to enhance or destroy a gaming experience, awp multi games is a prime example of why it should be turned off, theres nothing worse than trying to snipe people moving at easily over 1000 speed while getting knifed in the first 20 seconds of the round while waiting for people to knife each other while going insanely fast. But personally Bhop is a great tool in course maps/multigames/battle boosts and surfs as they were designed to have auto hop on. I would propose reviewing each map within minigames and see which exactly should have auto hop disabled/enabled since minigames has a variety of maps and playstyles. That's personally my best solution, the voting system imo is a great compromise, but this would definitely take a lot more time. Maybe if we review each map we could fix some problems on the way as well? (I.e people cant spawn in on Mario galaxy w/out admin help, acrophobia helicopter glitch, etc etc). If there's enough time of course.
 
But personally Bhop is a great tool in course maps/multigames/battle boosts and surfs as they were designed to have auto hop on. I would propose reviewing each map within minigames and see which exactly should have auto hop disabled/enabled since minigames has a variety of maps and playstyles. That's personally my best solution, the voting system imo is a great compromise, but this would definitely take a lot more time. Maybe if we review each map we could fix some problems on the way as well? (I.e people cant spawn in on Mario galaxy w/out admin help, acrophobia helicopter glitch, etc etc). If there's enough time of course.

I think what Light Souls said is a great idea. We should start by focusing on the AWP Maps, maybe test some of the player base reactions and move on from there. Reviewing each map would take a lot of organization but the voting system would take extra coding work(?). We should focus on maps that Bhoping hurts other players experiences before moving on to other maps and Bhoping as a whole.
 
Honestly auto bhop can have the potential to enhance or destroy a gaming experience, awp multi games is a prime example of why it should be turned off, theres nothing worse than trying to snipe people moving at easily over 1000 speed while getting knifed in the first 20 seconds of the round while waiting for people to knife each other while going insanely fast. But personally Bhop is a great tool in course maps/multigames/battle boosts and surfs as they were designed to have auto hop on. I would propose reviewing each map within minigames and see which exactly should have auto hop disabled/enabled since minigames has a variety of maps and playstyles. That's personally my best solution, the voting system imo is a great compromise, but this would definitely take a lot more time. Maybe if we review each map we could fix some problems on the way as well? (I.e people cant spawn in on Mario galaxy w/out admin help, acrophobia helicopter glitch, etc etc). If there's enough time of course.

You are saying you want us to go through every single map and test their "Auto BHop'ibility"? 95% of the maps that are on our rotation are not meant to have Auto-Hop on them. Hell, I would even be as bold to say none of the maps are meant to have it.

Are some of them a SLIGHT BIT more enjoyable with it on? Yea I would say so. Are the maps meant to have Auto Hop on? No, those minigames/course maps/obstacle maps are meant to be a challenge for players. When you put Auto Hop into the mix, it takes away the entire difficulty in most of the maps.

This is a personal opinion, not a Leadership decision. I have played mini games (in both CS:S and CS:GO) an uncomfortable amount, so in this subject I felt I should speak my mind.
 
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