Jailbreak Map based on Portal 2

karl-police2023[GER]

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Sorry this thread looks weird atm, bcs this is what happens when you put XenForo formatting into some other forum that is not XenForo, yes, I fix this somehow later idk, pls fix this make XenForo pls :(


Hello!

I planned to do a map for the game CS:GO and for the community game Jailbreak. You can suggest stuff here what I should put inside the map and give opinions or feedbacks. I will also put a to-do list as soon as I know what I will do.

I will show you images of my current work or like from the map, like what I am working on. I will maybe choose peoples that post here to make a cinda map testing. But I will update this thread and also post images and stuff.

I want to make this map enjoyable and also very nice and I hope that this is going to get added at the Jailbreak server by this community. I will check every suggestion and feedbacks and maybe reply to it or tell you something. I am sure while I am doing this map I will maybe learn even more about doing maps but I will have also alot of fun while I do this. If you have anything that could help me or a tip then feel free to post it in this thread. I hope that I will finish this map successfully like how I wanted and maybe as soon as possible, but I will look that I make it still nice and good for everybody. I will also add secrets and custom stuff inside the map which I have to take from Portal 2. Thats the first thing I am going to do after that I start with the making of the map. When I do that I will tell you more about it.




Current version:


To-Do List

Not in Development
In progress
Completed

Suggested
Removed
Maybe getting added

----------------------


Main Cells Room

Cells
Main Cells 41%
VIP Cell 1%
Moving stairs 75%



Solitary


Armory
Weapons 5%
Security System 10%
Doors
Position 1%



Others

Secrets






Images
Nothing inside here

Have fun
 
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Secret Accessibility can make or break a map, if secrets are very accessible by ts, (vipinthemix) ts will rebel CONSTANTLY. That is why people only play break floor, because they have to go through bathrooms to get to the outside area for more games. My biggest piece of advice, make games accessible without TOO many secrets on the way. Also, make secrets in the game not game-breaking. Games tend to be avoided if they have a big secret, (why some games are played the most). Onto games, I would have a wide selection of games, Ill list some that would be cool to have at the end. But whatever you do with the games, add fun games, not cancer games. Armory weapons are a big deal, unlike what people may think. I think jb_undertale does a good job balancing, because there are only two awps. Awps are very good at keeping ts from secrets, so if everybody has an awp(or auto) people are going to not be able to rebel. ALSO DONT PUT AUTO SNIPERS PLEASE. Here are some games I think would be good, but I want you to think outside the box, put games that will make your map stand out. For example, jb_lego_world has a really cool board-game like game, which really makes the map fun to play. About the list of games, do whatever you think would be fun. All in all, make secrets accessible but not too accessible, balance armoury weapons, and just think creative to make your map stand out.
Cheers!
 
Add a really hard secret to do, for example vipinthemix sign secret. Add something like that but with 5 triggers all around the map. Also please name the buttons, don't just leave them blank. Add games like purple race on jb_peanut, I love that map because the games are soo fun.
 
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Add a Bhop, love a good bhop. Also I agree with the two lovely gentlemen above me, there needs to be a limited number of secrets, with most requiring some sort of map knowledge or skill to compleat (example: long jump or ladder strafe) otherwise it could turn into pure chaos like vip. And I personally hate when there is secrets inside of games as it causes the game to be avoided.

Have fun making your map and I can’t wait to see how it turns out, good luck!

~Matt
 
Honestly make a lot of map games that prisoners can play for the first game cause its really annoying when you have a map like obama and its really hard to naviagte the t's (also make some awesome secrets [like that gives you a bost like in speed or jumping] :D)
 
Def put some good secrets in the map (maybe something to do with rattman cause its portal),besides that get a good bhop in there and ill prob like it
 
Just saying, a great map doesn't have to have much secrets. Add secrets but don't make the map filled with useless secrets. Also, add a lot of catwalks ment for CT's.
 
Cant wait to get a rough map design so we can start play testing.





Also since you are making this map specifcly for the eGO jailbreak server have in mind the rules and the playstile.
Maybe a different design for cells?Every map has the same boring maincells design.
 
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Def put some good secrets in the map (maybe something to do with rattman cause its portal),besides that get a good bhop in there and ill prob like it

I thought about CT secrets too. CT's can use those secret to find the T rebelers or stuff.
 
Cant wait to get a rough map design so we can start play testing.





Also since you are making this map specifcly for the eGO jailbreak server have in mind the rules and the playstile.
Maybe a different design for cells?Every map has the same boring maincells design.

at the old forums I made some posts about stuff I already did but I can't retrieve those.
 
Currently working on this timer, I've posted that somewhere else in the Prestige Gaming forum.

I have to fix some delay when pressing the button.
lEHUzOo.jpg
 
I'll mix Portal 1 and Portal 2 textures just a bit, and then put a bit of that foliage style somewhere. And maybe BTS but I'll be looking also on the performance.

The main style will be Portal 2 however. I'm looking to do something with particles.
 
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Definitely looking forwards to it! Feel free to message me if you need any help finding good textures/artwork help. I'm always happy to see new developments! Also, maybe an thorgot is neccesary. Forgive me for not including any other map creators, I'm rather new to the community map realms.
 
Definitely looking forwards to it! Feel free to message me if you need any help finding good textures/artwork help. I'm always happy to see new developments! Also, maybe an thorgot is neccesary. Forgive me for not including any other map creators, I'm rather new to the community map realms.

I've asked thorgot months ago something about scripts in his undertale map, to add more stuff.

The turret system that I wanted to make changes the targetnames but someone told me that it could break with how prestige gamings warden works, so I don't really know.

Someone from TT has to tell me how the Warden works.
 
This project is quite a few years old and I've probably not really really continued a lot on it perhaps, but now maybe. I think I might need to do some design changes and etc. and somehow stick it into lore in some way, however I was thinking of trying to avoid using old textures, unless I have no other choice, but I also wanted to bring in a small Portal 1 feeling in the main cells, however I'm not sure if mixing the Portal 1 and 2 styles is a good idea. However if I do decide so, I quite might need to redo a few things.
 

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