IP Banning is useless now with all of the different methods of getting around it. When CS:GO wasn't F2P, there were less ban evasions etc etc... But, banning F2P is a waste, like previously stated a year down the line, a decent amount of us will probably move on and since then, more F2P players would come on the server. Blocking F2P will lead to the server slowly dying
I meant like minimum of 20 or 200 hours, even 5-10 would be good enough to keep people out who are just making fake accounts to **** with people, IP banning is good, I support that and all but it doesn't stop people with a proxy.
Yes. It's an option in sourcemod. I'm preety sure leadership can't even IP ban, not sure though.Is IP banning a thing?
We could have a server plug-in to auto-ban on connect. That would ensure no one ban evades.
Oh yes! There's no getting around this method. Generate all the alt accounts you want, they'll be banned too.does that work if you're playing from a proxy on an alt?
They used to have console access. I know I did. I think it was at Advisor level.Yes. It's an option in sourcemod. I'm preety sure leadership can't even IP ban, not sure though.
Idk I just heard someone say that leadership have access. Not sure from who though.Oh yes! There's no getting around this method. Generate all the alt accounts you want, they'll be banned too.
They used to have console access. I know I did. I think it was at Advisor level.
well, that would stop growth in every way, since new people getting csgo will not be able to play jailbreak, limiting the growth to whatever it is now (which honestly is still alot)
but also its already 8 hours of playing to be ct, so no mass freekill unless they are very devoted.
i think we should just keep the way it is, so we can have more growth. maybe improve hacking ware (or whatever we use to detect hacking)