- Joined
- Oct 26, 2018
- Messages
- 113
Hello Everyone!
The Current rule I would like to change is:
Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).
TO:
Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward UNLESS THERE ARE 2 NON-REBELLERS.), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).
Now with the current rule if the game consist of JUST 2 NON-Rebellers and 1 Rebeller the warden is required to keep playing games until a guard finds the Rebeller. Now at this point I feel like it should be a choice that the 2 NON-Rebellers should have the option from the Warden to bloodhound without reward. There is no reason they should be punished to play a game between eachother while a Rebeller waits out the time OR for both of them to die just to get a HP bonus using !LR menu then REBEL. It would be nice to see a bloodhound from the 2 NON-Rebellers allowing the Rebeller to struggle a little and who knows it could lead to a successful rebel day if CT's do not pay attention!
+Cons:
Speed up the game.
makes prisoners who play the game happy.
-cons:
sad day for rebellers.
That is my suggestion thankyou for viewing
The Current rule I would like to change is:
Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).
TO:
Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward UNLESS THERE ARE 2 NON-REBELLERS.), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).
Now with the current rule if the game consist of JUST 2 NON-Rebellers and 1 Rebeller the warden is required to keep playing games until a guard finds the Rebeller. Now at this point I feel like it should be a choice that the 2 NON-Rebellers should have the option from the Warden to bloodhound without reward. There is no reason they should be punished to play a game between eachother while a Rebeller waits out the time OR for both of them to die just to get a HP bonus using !LR menu then REBEL. It would be nice to see a bloodhound from the 2 NON-Rebellers allowing the Rebeller to struggle a little and who knows it could lead to a successful rebel day if CT's do not pay attention!
+Cons:
Speed up the game.
makes prisoners who play the game happy.
-cons:
sad day for rebellers.
That is my suggestion thankyou for viewing

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