JB Rule Change

2020Vision

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Oct 26, 2018
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Hello Everyone!

The Current rule I would like to change is:

Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).

TO:

Special Treatment (ST) ? A warden can grant Prisoners ST in exchange for contraband, blood-hounding (cannot blood-hound without reward UNLESS THERE ARE 2 NON-REBELLERS.), or by earning it in a game. ST can be any form of special treatment the warden permits (i.e choosing next game, freeday).

Now with the current rule if the game consist of JUST 2 NON-Rebellers and 1 Rebeller the warden is required to keep playing games until a guard finds the Rebeller. Now at this point I feel like it should be a choice that the 2 NON-Rebellers should have the option from the Warden to bloodhound without reward. There is no reason they should be punished to play a game between eachother while a Rebeller waits out the time OR for both of them to die just to get a HP bonus using !LR menu then REBEL. It would be nice to see a bloodhound from the 2 NON-Rebellers allowing the Rebeller to struggle a little and who knows it could lead to a successful rebel day if CT's do not pay attention!

+Cons:
Speed up the game.
makes prisoners who play the game happy.

-cons:
sad day for rebellers.

That is my suggestion thankyou for viewing :D
 
Upvote 0
If there's 2 non rebeling prisoners and 1 rebeling prisoner then play a game with the 2 non rebeling prisoners, kill of one and pardon the rebeler to lr. Speeds up the game even faster! Also, who likes a snitch.
 
Hello 2020vision,

i like your suggestion but i dont think its gonna work that way, or get in the game, for if there is 1 rebeller the CT'(s) have to pursue the rebeller, and 2 non-rebellers play a game, kill one of them as corrupted stated above or call kos on the rebeller so the CT's have no option than to pursue the rebeller and the rebeller can use !rebel when he is the last remaining T, so if you want it to change you have to give a little more effort in it, for you cant just give a non-rebeller bloodhound without reward even if they are 3 thats not gonna work, for then everyone can just blood-hound and still be pardonend to come back, so really bad idea.

So this is gonna be my opinion on it.

hope it makes sense, and we do understand its annoying to wait like30 min till the round is over because the rebeller is just hiding, so if you want to change it, you can get it changed maybe if you are rebelling and only rebelling you MUST pursue the round the whole time, but if you do not choose to rebel stick with the stack and do what the warden says.

So this is what i mean.

If you rebel you can get guns if you are fast and dont die, like normally, then you have to pursue the round by locating and killing the CT's till all is dead and CT's have to pursue rebeller like normally, this will make a more fast paced game and more fun, BUT if you rebel but dont pursue anyway to kill the guards aka hiding, you will get msg by admin to pursue the round just like in TTT, if he dont and just camps there he will get kicked for not pursuing if he comes back and do it again give him a 1 hour cooldown for camping or not pursuing the rounds, this will make it esaier for us and more fun for those that are playing the game.

So come with the opinions on this
 
If you rebel you can get guns if you are fast and dont die, like normally, then you have to pursue the round by locating and killing the CT's till all is dead and CT's have to pursue rebeller like normally, this will make a more fast paced game and more fun, BUT if you rebel but dont pursue anyway to kill the guards aka hiding, you will get msg by admin to pursue the round just like in TTT, if he dont and just camps there he will get kicked for not pursuing if he comes back and do it again give him a 1 hour cooldown for camping or not pursuing the rounds, this will make it esaier for us and more fun for those that are playing the game.

Kick a player for rebelling? The CT's should know the general secrets on a map and how to counter them. If aT is camping rush him with numbers, all you need is good aim, general knowledge of secrets and you have to be creative. Creative as in you might fake flash him with a deagle, nade the entrance so he doesn't see you then you just rush him because the explosion made some smoke for a bit, bait him so that your fellow CT can kill him. It's not that hard, you shouldn't be on CT if you can't pursue rebelers and all you do is take an auto stare at the T stack and kill who ever jumps or SLIGHTLY delays.

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idk if you are posting this because only you have a problem with this, but this isn't something other ct's should be bothered with because it clearly states that ct's should be actively pursuing rebellers if they know that someone is rebelling.
 
Kick a player for rebelling? The CT's should know the general secrets on a map and how to counter them. If aT is camping rush him with numbers, all you need is good aim, general knowledge of secrets and you have to be creative. Creative as in you might fake flash him with a deagle, nade the entrance so he doesn't see you then you just rush him because the explosion made some smoke for a bit, bait him so that your fellow CT can kill him. It's not that hard, you shouldn't be on CT if you can't pursue rebelers and all you do is take an auto stare at the T stack and kill who ever jumps or SLIGHTLY delays.

Sent from my SM-A530F using Tapatalk

well dont you not hate just watching a guy hiding the whole round and cT's are pursuing or not, alot of people hate it because they want a new round to play and not being dead, and watching a guy for 15 min to die
 
well dont you not hate just watching a guy hiding the whole round and cT's are pursuing or not, alot of people hate it because they want a new round to play and not being dead, and watching a guy for 15 min to die
Honestly depends, if they camp there for 3 min or whatever the case may be, most of the time they're not that long there. Usually they kill a CT and then they know s/he is there.

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If there's 2 non rebeling prisoners and 1 rebeling prisoner then play a game with the 2 non rebeling prisoners, kill of one and pardon the rebeler to lr. Speeds up the game even faster! Also, who likes a snitch.

So the thing that I wanted the most out of this and that I do not think is fair is kill one of the two non-rebellers then pardon the rebeller. I was hoping that this would fix that problem. Like I said why punish the 2 Non-Rebellers to give the Rebeller advantages.
 
So the thing that I wanted the most out of this and that I do not think is fair is kill one of the two non-rebellers then pardon the rebeller. I was hoping that this would fix that problem. Like I said why punish the 2 Non-Rebellers to give the Rebeller advantages.

You don't have to pardon the rebeler. This is JB, competition has to be on the JB server. It still is fair, it's just that the 2 good T's who didn't rebel and stayed with you will have to fight for their life, just like the did at the start of the round. Only the best of the best win.
 
As the others have said, it wouldn't unfortunately work the way that is being thought of. Would rather play a game with the 2 non-rebellers, kill the rebeller while the other person is doing their LR.


Cheers!
 
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