Grumpy Kitten

Neko I guess
Joined
May 31, 2018
Messages
1,381
T room has always been a big issue. People camping and such, but it is also very useful for ts. It sucks when innos go into t room and the camp and kill the ts. I think that making it server disruption for innos to go into t room would really help this problem, just an idea.
 
I think innos being in the t room is a just a useful strategy and if the traitors want to avoid this, don’t let the innos in the t room. It should be server disruption if a traitor purposefully lets an innos into the t room but it definitely should be against the rules for innos to be in the t room.
 
I think innos being in the t room is a just a useful strategy and if the traitors want to avoid this, don’t let the innos in the t room. It should be server disruption if a traitor purposefully lets an innos into the t room but it definitely should be against the rules for innos to be in the t room.

Entering or leaving a traitor only area is means for KOS, however opening a Traitor only door is not. Innocents are currently allowed to enter Traitor only areas but are KOSable if seen doing so. Traitors allowing innocents into the Traitor only areas purposely are currently subject to punishment for server disruption.

Traitors SHOULD NOT be camping in Traitor only areas as they are required to pursue the round by killing innocent players. Innocent players also SHOULD NOT be camping in Traitor only areas as they are required to pursue the round by ID'ing bodies to determine who is the the last Traitor('s) alive.

In my opinion being able to sneak into the T room as an Innocent player is beautiful, I've had more than a few amazing plays getting in behind a clueless Traitor and taking down the infamous T Room campers... I love it.
 
I mean, if a inno goes into the t room this could be classified as t baiting as stated in the rules Entering/leaving a traitor only area is Traitorous Behavior
 
I mean, if a inno goes into the t room this could be classified as t baiting as stated in the rules Entering/leaving a traitor only area is Traitorous Behavior

That it could... Haven't thought about that one. Ehhhh we need P Power_Outlet HALPPP!!!
 
Just. Kill. Everyone.

I keep saying this advice over and over..Seems no one is listening.

If you simply kill everyone, you won't have to worry about who's doing what..because they'll be dead or you'll be banned first.
 
I guess this is a big topic that a lot of people are confused about so I will clarify.

It is NOT Server Disruption for a Traitor to be opening up the T room for innocents to enter and I will explain below:

looking at the core gameplay rules of TTT the role Traitor is defined as:
Traitors must use the element of surprise, deception and their special equipment to eliminate all the innocents and detectives without getting caught and killed.

This is viewed as a strategy for Traitors to employ to win the round. Keep in mind that just because the traitor room is open doesn't mean an innocent is forced to enter it and is a decision they make themselves and should be aware of the precautions before entering. (Innocents can be killed for entering the room as it is considered Traitorous behavior entering/leaving a traitor only area)

Now I am going to disagree with making it server disruption for innocents to enter the room because there are numerous amount of reasons for innocents to enter the room (trying to kill traitor, ID bodies, etc). Also as for camping innocents should be actively pursuing the round not camping as it is considered server disruption as it is just delaying the round.


TLDR not server disruption just a strategy. (love/hate it)

This question was asked a long time ago here if you would like more info on the topic as well.
 
I guess this is a big topic that a lot of people are confused about so I will clarify.

It is NOT Server Disruption for a Traitor to be opening up the T room for innocents to enter and I will explain below:

looking at the core gameplay rules of TTT the role Traitor is defined as:


This is viewed as a strategy for Traitors to employ to win the round. Keep in mind that just because the traitor room is open doesn't mean an innocent is forced to enter it and is a decision they make themselves and should be aware of the precautions before entering. (Innocents can be killed for entering the room as it is considered Traitorous behavior entering/leaving a traitor only area)

Now I am going to disagree with making it server disruption for innocents to enter the room because there are numerous amount of reasons for innocents to enter the room (trying to kill traitor, ID bodies, etc). Also as for camping innocents should be actively pursuing the round not camping as it is considered server disruption as it is just delaying the round.


TLDR not server disruption just a strategy. (love/hate it)

This question was asked a long time ago here if you would like more info on the topic as well.

Alright so lets take Closequarters for example, we have 2 T Buddies upstairs in the vending machine room and 1 downstairs spamming open the T door to allow Innocents players and Detectives inside... Those innocents and detectives then jump through the teleport and kill the 2 unexpecting Ts. That's not server disruption?
 
Alright so lets take Closequarters for example, we have 2 T Buddies upstairs in the vending machine room and 1 downstairs spamming open the T door to allow Innocents players and Detectives inside... Those innocents and detectives then jump through the teleport and kill the 2 unexpecting Ts. That's not server disruption?
It 100% should be, but knowing our vague rules it probably isn’t.
 
Alright so lets take Closequarters for example, we have 2 T Buddies upstairs in the vending machine room and 1 downstairs spamming open the T door to allow Innocents players and Detectives inside... Those innocents and detectives then jump through the teleport and kill the 2 unexpecting Ts. That's not server disruption?

How is the Traitor going to know his Traitors buddies are straight chilling in there? (unless glow is active its a diff story)

I think people just need to understand that a Traitor room can be considered a safe haven for T's, however, there is always a possibility that an innocent can sneak in so you should always take precaution. Especially if you are gonna be one of those AWP'ing in T room gamerz (shame on thee)
 
I can say about the T rooms its kosable to enter and leaving the room, if a traitor is purposely lettings innos in the T room to get their own T buddies killed you have to W/K/B for server distruption, so i dont believe there need to be a new rule for this, so if i was a Traitor dont let them in and ruin the round there is a reason we want a fun and good experince envirement for the T's and innos to actually still wanna play, and for new players they just need to learn the rules and read them, thats so simpel
 
As someone who plays TTT on the daily I believe that innos going into t room and killing those camping T's is amazing but it's a whole new different story when an inno camps the T room and leaving the T no safe spot for the T to heal up make any purchase or use the new item like tele to tele back when they're in a sticky situation. but if you ask me for my opinion on this a new rule that gives an inno a certain amount of time to stay in T room which then would force them to leave the T room after that certain amount of time would fix the whole situation all together
 
My highest frag count as a detective was obtained in T room. 12 innos and no Ts. It was a glorious massacre, but an excellent proof of concept: Innos entering the room do so knowing they will be KOSed by other innos. They are displaying a traitorous action as a gamble in order to kill a T they believe is inside. The T who let all the innos in also racked up a 12 kill player count without putting his name on a single one of the bodies.
 

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