- Joined
- Sep 2, 2019
- Messages
- 779
There's been quite a bit of talk about when fines should be used and when jail time should be used.
It is of course in the LEO guidelines that less is more basically. We want to reward RP and in turn minimize the amount of fines and jail time based on the RP.
I'd like to suggest an alteration to the direction of the system. Lets make Fines crime based and Jail time RP based. This of course infers that I suggest using BOTH in every situation.
Basically, I'd like to suggest that we enact FULL fines based on the actions of the offender, this means a fine for every crime committed as long as the officer witnessed it. If you feel this will be abused, that's fine, maybe we can add a requirement that recording footage must be used in a case where 5 or more items are being fined for.
Second, I'd like to see us use the Jail time as an RP meter. If the RP was excellent, they go to jail for under 5 minutes. If the RP was crap and intentionally lazy, they go to jail for up to an hour(That could be half an hour, not sure what the scale is for time).
I feel like at the current time, we have too little clarity on HOW TO use the tools we have available as officers and if we are to roleplay in a SERIOUS fashion, 100% fines are a reality. If you feel that the fines being used this way will rack up too large a fine? Then lets adjust the fines accordingly to allow for this type of use. I personally think they look pretty solid as is.
Right now, basically we give a small fine to generalize everything and then give them a little jail time, and I feel like it makes the tools entirely useless, even from a roleplay perspective. I don't see a point in fining at all if we are just going to generalize and make it a miniature fine and when the jail time is limited to RP based rewarding, we've basically run out of tools.
This whole situation connects as well directly with a large need for a better fine acquisition process. At the current moment in time, we have no way to encourage/make players pay their fines. They can literally go about their day without paying any of them, which again makes fines pointless. We need a system in place that either forces a debt that is auto paid by the player based on their income, or something else that limits their abilities/ease of access to things in the server until those fines are paid.
It is of course in the LEO guidelines that less is more basically. We want to reward RP and in turn minimize the amount of fines and jail time based on the RP.
I'd like to suggest an alteration to the direction of the system. Lets make Fines crime based and Jail time RP based. This of course infers that I suggest using BOTH in every situation.
Basically, I'd like to suggest that we enact FULL fines based on the actions of the offender, this means a fine for every crime committed as long as the officer witnessed it. If you feel this will be abused, that's fine, maybe we can add a requirement that recording footage must be used in a case where 5 or more items are being fined for.
Second, I'd like to see us use the Jail time as an RP meter. If the RP was excellent, they go to jail for under 5 minutes. If the RP was crap and intentionally lazy, they go to jail for up to an hour(That could be half an hour, not sure what the scale is for time).
I feel like at the current time, we have too little clarity on HOW TO use the tools we have available as officers and if we are to roleplay in a SERIOUS fashion, 100% fines are a reality. If you feel that the fines being used this way will rack up too large a fine? Then lets adjust the fines accordingly to allow for this type of use. I personally think they look pretty solid as is.
Right now, basically we give a small fine to generalize everything and then give them a little jail time, and I feel like it makes the tools entirely useless, even from a roleplay perspective. I don't see a point in fining at all if we are just going to generalize and make it a miniature fine and when the jail time is limited to RP based rewarding, we've basically run out of tools.
This whole situation connects as well directly with a large need for a better fine acquisition process. At the current moment in time, we have no way to encourage/make players pay their fines. They can literally go about their day without paying any of them, which again makes fines pointless. We need a system in place that either forces a debt that is auto paid by the player based on their income, or something else that limits their abilities/ease of access to things in the server until those fines are paid.
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