Alright so I read through the stuff being posted here and I'm gonna try to sum this up the best that I can (make sure to have the pitchforks and torches ready).
Side A: CTs are cancer because they overly enforce "rules" so that they can get their kill count up.
Side B: Ts are cancer because they abuse map design to continually rebel every single round, which in turn makes exploring the map hard.
I won't sit here and act as if I know every single going on with Jail. There are
A LOT OF PEOPLE who play much more Jail than I have. I have played a handful of times though and have noticed some trends (and have read a couple of threads that have the same premise as this one).
Here is my thought: When I think of how a Guard/Warden should act, I think of being hyperaware of the rounds progression while also being understanding of non-threatening mistakes. If I see a Prisoner continually jumping out of the stack trying to be a troll, then I'm gonna shoot him. If I see a Prisoner making a dash/obvious attempt at not following the order, I'm gonna shoot him. If I see that someone is a
TINY BIT out of the marker, I'm not gonna shoot him. If I see someone
BUMP THEIR MOUSE AND NUDGE, I'm not gonna shoot him.
The problem with a fair amount of Jail players in general (from what I've derived) is there is an
EXTREME LACK of common sense and situational awareness. Everyone thinks things have to be either Black or White. If you aren't looking completely straight down, you are a dead man. If you accidentally let go of your Shift Walk key and sputter forward a couple steps, you are dead. As a Guard/Warden, you should be controlling the prisoners and eliminating them if they are obviously not following a command or they are putting your fellow Guards life in danger. If you are the type of Guard/Warden who kills off Prisoners by doing the above, you are what makes the gamemode unbearable to play and watch.
Now, when it comes to the Prisoners rebelling I can't really argue with that. Their sole purpose is to escape the Prisoner however they can. Some players love rebelling, some players love getting to Last Request. I am someone who enjoys playing the map games and getting to Last Request just so I can prove that I'm better than everyone else (egotistical yes, but who isn't). I will say this: If you try to rebel and you get your head blown off, there is no room for crying/complaining. It was your piss-poor effort to rebel that got you killed. There are a multitude of ways to rebel, hell I remember when
Luna
or
Rogue Sniper would play Jail and would find the strangest ways to escape away from the Guards. Just because you can't find a creative/innovative way to get away from the Guards doesn't mean you cry about it. Instead of pouting, maybe start thinking of different ways you can possibly get away (you all play enough to do this I'm sure).
Final Thought: I realize that there will always be players who want to take the "toxic" route (no matter what side you are on). The only think we can do is try to have the vast majority of us try and create the environment we want to have on the server. If all we do is (pardon my french) bitch and moan about wanting "less toxicity" and then go on the server to only do similar actions as those toxic players, then we have no room to talk. If you want changes to be made,
YOU NEED TO MAKE THEM. Hopefully this didn't bore many of you and hopefully it opened some of your eyes.
If it didn't, then best of luck and continue to be a sour apple about things rather than trying to make the server a more fun environment for all. Cheers.