[CS:GO TTT] Remove the taser

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Oktayey

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Yes, I'm really suggesting this. It may seem crazy, but hear me out.

The taser is extremely frustrating. At the very beginning of the round (in which practically all tasers are used), a T can be found out and killed, without them even having any opportunity to do anything fun. They then have to wait out the entire duration of the round in order to play again, and even longer in order to try again at being a T. All of that waiting, for making practically no mistake.

Some people may simply say, "Well, just kill the person that tased you before they do!", and to that, I say, "If you tase somebody alone, you're doing it wrong. Most tasers are used at the beginning of a round, nearby large groups of innocents.".

The taser just shouldn't be in the gamemode as a traitor-detecting tool. It disrupts the flow of gameplay to the point where tased traitors feel cheated out of a T round.

What do you think of this proposal. Maybe removing the taser entirely would be a bit of an overreaction, but what about not giving detectives a free one upon assignment? That would improve the situation greatly.
 
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We've all experienced the frustration of getting tased instantly on a T round, and I completely agree that I feel somewhat cheated out of the round when that happens. However that's just how it is sometimes, not everything will always go in your favor and luck will occasionally be against you. TTT is already an extremely Traitor based game mode (in my own opinion), I don't see any benefit in making it easier for Traitors to win the round.

It's a -1 from me
 
I have to disagree with this, The tazer may randomly get a taze on a t but that rarely ever happens, normally a detective misses or they prove an innocent.Just removing it would make it way harder for the innos, and right now it seems somewhat balanced.
 
I don't get T that much and I usually get Detective. Whenver I do get T tho, I do get tased like 60% of the time. I do agree it can be tilting and all that but it's still a good tool as a Detective. Whenever I was on the testing server for TTT I saw that it took some time for the tasers to get loaded, I think something like that should get added. Soo like after 30s from round start in the chat it will say "Tasers have been activated". I think it still allows the Detective to tase that one suspicios person but not to get really lucky and tase a T at the start.

That's just my opinion :3
 
Why not just balance the taser instead of removing it?

Adding a delay to it's use at the beginning of the round can be a "setup-esque" phase.

Or having a delay to it's response would also work, a 1-2 second delay on it's result would give T's enough time to react.
 
It's a hard balance act. I know it's frustrating to get tased instantly on your T round. Hell, it's even more frustrating as an admin because Joe Schmoe decides to tase the T player who is investigating an rdm. He can catch these hands on God.

The problem is that Detectives and Innocents are really underpowered with finding T's without T's attacking the other players. There's not much out of the way except T-Baiting and camping. Now, there's something to be said about delaying the use of a taser. Maybe a 5 second delay on round start? That would be an easier to swallow suggestion than removing them.
 
My thought on this taser thing is that you miss the shot 70 percent of the time anyways. Just bhop around or love around a ton sure you will get called sus but I mean it?s their fault for missing. I haven?t really had an issue with it at all and I?ve been tased quite a lot in my day.
 
-1 Taser is perfectly fine how it is and does not need to be changed at all. Not only does it act as a tool for innocents and detectives to find traitors at the beginning of the round, but it adds a skill aspect into the game. As a detective it can be hard to land a hit which means you have to know how to use it. If you are a traitor you have to learn how to avoid detectives at the beginning of the round, and if threatened to be tased utilize some skills or tactics to avoid being tased.

Tasers are a skill component of the game and should not be restricted or removed.
 
Oktayey Oktayey

After hearing other people's opinions, we have decided to not remove the taser at this time. Having this on the server is something that people enjoy, as this helps balance the roles. Thanks for the suggestion~

~Closed
 
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