MG Plugin to Respawn

Cian

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Aug 4, 2019
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On the CS: GO Minigames server there are many course maps, once you die you're dead until the next round, for as long as I've been playing MG I've always thought that this was unfair. You have to watch others play until the round ends for your next chance, the only way to get around this (other than getting good) is to retry, which is against the rules.

My idea is to add a plugin to auto-respawn players up to a certain amount of time (around 40 seconds) so if they die early they can just respawn and try again without delaying the round.

First I want to say why we should have more chances for a limited time:
1. This happens on mg_mikis_course where if you die within around 40 seconds of round start you automatically respawn, then after the 40 seconds, an AFK killer goes off and stops people from respawning.
2. Maybe you just mess up early in the round and you think it's unfair that you have to watch someone else play for a few minutes.
3. Kind of goes with point 2, but on mg_acrophobia_run_v1_ego there is an rng left or right platform, and it's unfair to wait for the whole round because you sacrificed yourself for everyone, (same on mg_lego_course_3_v3 where this is much more prevalent)
4. New players could really benefit from this, they could familiarize themselves with the map and become better at the map faster. This definitely would've helped me out when I started playing.

Now how this would work:
Now I really have next to no knowledge on this, but what needs to happen is we auto- respawn for roughly 40 seconds, then an AFK killer turns on as soon as the 40 seconds are up. You would have to change the time the AFK killer turns on to correlate with the ending of the auto-respawner. I'm not sure the extent of your abilities so sorry if what I'm saying isn't possible.

This has been bothering me for a while and just kept putting off this suggestion, so this is the time. This definitely isn't only affecting me, so what do you guys think?
 
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I think instead of that, we should just allow in round respawns and crank the round timer to the map limit timer on course maps.

Ex. instead of 3 minute/round on a course map, it should be 30 min/course map with respawns enabled.

The benefit is if you get bored, you can RTV the map. However, maps like br_flood and minigame maps should not have this considering those maps need the timer to be round-based.
 
I straight up made an account just to post on this thread. I've played on so many multigames servers in my lifetime and have practically always been met with an auto respawn like this. Respawn till the map autokill starts. I really didn't understand why this server didn't have this, it's really punishing to every player to not have auto respawn. Let's say you accidentally mess up within like the first few seconds. Death till the next round simply sucks, it's not fun to wait due to one mistake. Fully agree with Cian, course maps should really have an auto respawn like how Cian described.

A quick edit: Some reasoning as to why I don't want auto respawn for the whole map. Personally, I find it way more fun to have the risk of dying during a course map, I just hate being punished for start of the round deaths. Especially if they're unfair ones like on acrophobia. I wouldn't want a full map with respawn always on, that'd just get boring.
 
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I asked around, and kuantum kuantum most people said that they would rather have auto-respawn up until a certain point, the main reason people gave was that it added an incentive to play well and not mess up so it wouldn't get boring, but also keep you safe if you make a small mistake at the beginning.

I also believe that having the map last as 1 round wouldn't help with rtv, and might be worse actually. rtv to pick the map can be done just as easily either way, but round ends will force the map change, often playing 100 traps we all rtv to pick the map, but most people are unaware that they also have to force rtv to change the map, so it still lasts the whole 25 minutes.
 
I just realized that I forgot to make a point about admining retrying. Now obviously admining retrying isn't that fun, I know that I'm not looking for players retrying at the beginning of each round, and I know other admins who are lenient aswell. If this plugin is implemented it would completely remove retrying as an issue, you wouldn't be able to retry to gain another life, so there would be no point to do it.
 
Cian Cian I believe we are going to be implementing a respawn for most maps that allow, and retrying in console is now allowed. Closed.
 

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