however, players have to keep in mind how they would feel if the same situation happened to them on T
Its the people who do this that are the CT mains. So unless swapped, they're always on CT.
If a T is clearly delaying or is clearly not following warden commands then they should be killed.
But nobody is saying this is a bad thing.
Yet, if players aren't really disobeying the warden then they shouldn't be killed for the smallest reason (refer back to my marker example).
I know that I myself am trying to get used to admining JB more and I hope that the other admins will also see this thread as a reminder that we should end toxicity and improve others' enjoyment on our servers
The problem with this is that, especially during peek hours, no matter how big or small the "rebel" or "disobeyed command" is, 9 times out of 10 you are now sitting in spectator for the remainder of the round. And regardless of how I come across, it is nice to see some admins (you and nekk in this example) actively show you're trying to help the situation. But there are more admins than I can count on one hand that also don't swap CT's for anything unless its MFK or they themselves get freekilled.
This is where admin discretion in my opinion sucks. What exactly is too toxic? If I kill someone for simply not following the wardens commands I shouldn't be swapped. If someone runs for a secret and its just a smoke and I kill them is that swappable?
This right here is a perfect example of some people not fully comprehending what we're asking for. Nobody is asking for the T's to be able to rebel with no consequences. That would make the game completely unfair and absolutely horrible to play and enjoy as a CT player or even just a casual T player. What we are asking for is the CT's to chill out and learn some trigger discipline for the smallest things.
Examples:
- Warden command is "When cell doors open go to my red marker at the bottom of the stairs". The CT's who ADS with an AWP or tap shoot at the T's jumping around the marker causing them to leave the marker are the issue here.
- Warden command is "Shift walk follow my line onto dodge course". It's the CT's who shoot the T's for not following the line 100%. (This is different if the warden explicitly states to directly follow it)
- Warden command is "Crouch walk...". It's the CT's are ADS with an AWP and immediately try and shoot the people who uncrouch for even a split second. This same thing goes for shift walking when a T lets go of shift for a second but still follows the command to follow the warden/line.
-It's the start of a round and you were AFK for a few seconds because when you click off CS it minimizes and you have to ALT TAB back in. It's still the start of the round so you make your way to the marker and right before you get there the CT's start shooting or killing you. I even have a perfect example of this.
This happens way more often than it should, and its ridiculous to then be either forced to go sit in spectator till the end of the round which is easily sometimes 10 minutes, or go play something else.
I'll say again, we're not asking for T's to be able to rebel whenever they want without punishment. I just believe we need to re-evaluate how we handle and deal with toxic CT's whose lifelong goal is to make everyone else have a bad time. There are literally CT's who get on, open they're desired recording software, and begin to be as toxic as they can and when someone complains they have the footage to show they didn't break a rule.
"Toxic players are an incurable problem to JB. Rules and policies will never fix toxic players. It's gonna come down to the player themself. Toxic players have existed since I started in 2016. They come and go. If you wanna fix toxicity, be a better player yourself."
This right here is a garbage mindset to have because this literally falls on admins to ensure people aren't breaking rules. This quote is literally from an EGO. Like??? It starts with admins, and the players will follow. A single casual player will not and never will be able to change a whole community by himself. It starts with the people who can and will do something. Thats the people who have the power to do so and will enforce these rules.