Delivered moti 0dmg tp

sopheyy

<3
Joined
Nov 23, 2010
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I believe moti's course should be turned to a 0 damage teleporter instead of being instant kill.

This way we avoid the toxic "kill 1 in tower surf" -> course day.

@MilkMan made this (goat?):
 
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Upvote 0
wow milky is like really bad at course.


In all seriousness this is the best answer to making days with course more enjoyable and straightforward. +1. good job milky
 
-1

I'm indifferent about this change. Doing so will force Wardens to take half in the game unless he does a vote. It'll be like adding a recall button to jb_peanuts purple race. We would rarely see players play the game to completion (Unless Hurt is off) which makes the course challenging and fun.

I do agree that the whole "kill 1 in tower surf then take all winners in course" is toxic but I don't think adding a recall/hurt button to course is the best option.
 
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I'm indifferent about this change. Doing so will force Wardens to take half in the game unless he does a vote. It'll be like adding a recall button to jb_peanuts purple race. We would rarely see players play the game to completion (Unless Hurt is off) which makes the course challenging and fun.

I do agree that the whole "kill 1 in tower surf then take all winners in course" is toxic but I don't think adding a recall/hurt button to course is the best option.
Purple race is much easier in comparison to course on moti IMO. A casual player could beat purple race pretty easily. Some of the jumps on course are incredibly difficult even for good players (hence why this game often results in everyone being killed).

Adding a hurt to course on moti would be a good thing. You can easily allow people to play it to completion by playing it for 1-2 minutes and then turning on hot lava. By the time hot lava is on most good players/those that are actually able to complete it will have done so by then, and you aren't killing all but 1 or 2 people in the process.

EDIT: I also don't see why forcing warden to take half on a difficult game is a bad thing either. Specifically on Moti, what is the point in playing tower surf, kill 1, kill all but 1 or 2 in course? To allow people to play the game and punish "bad" players? You would still be allowing those that enjoy course to play it even with a hot lava button that makes you take half, allowing more people to live, extending out the round and making it more enjoyable overall. Killing all in course within 2 minutes of round start is done just to be toxic, simple as that.
 
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Why do people want to change every single little thing about maps.

Some games should be kept so that you can only take all winners and not just 50%. Jacko makes a good point that if hurt is allowed than Course will never be played till completion. The course really isn't that difficult, as long as you have the slightest idea on how to strafe you can complete course. The hardest part in the whole game is the ending where you just have be more careful and strafe for more than usual.

If you start changing maps for little things such as this instead of letting maps be then we should edit every single thing on every map that isn't perfect. Make every breakfloor on every map destroy everything but the last few blocks, add a recall button to color towers, have every game auto stop games when more than 50% is killed, hey lets even completely remove any luck based games because there's no guarantee of 50%.

Also what type of suggestions are these, you can't even downvote a suggestion you can only upvote it.
 
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I never die in this game so i don’t really care

To be honest, this would help the no bueno players but this would remove the competition and the challenge of a course :/

For my own personal experience, I prefer doing an instant-kill race rather doing a teleport race because firstly it’s cooler to play while knowing you got one chance and secondly it increases the difficulty (for real, when you do 150 times the purple race or other basic and simple race like this, you are happy to do another race really harder where you have one chance also)

So definitely, the fact that the game is instant kill is simply the biggest challenge of this game and there would be no sense in putting a teleporter apart from making it less attractive :/
 
Why do people want to change every single little thing about maps.

Some games should be kept so that you can only take all winners and not just 50%. Jacko makes a good point that if hurt is allowed than Course will never be played till completion. The course really isn't that difficult, as long as you have the slightest idea on how to strafe you can complete course. The hardest part in the whole game is the ending where you just have be more careful and strafe for more than usual.

If you start changing maps for little things such as this instead of letting maps be then we should edit every single thing on every map that isn't perfect. Make every breakfloor on every map destroy everything but the last few blocks, add a recall button to color towers, have every game auto stop games when more than 50% is killed, hey lets even completely remove any luck based games because there's no guarantee of 50%.

Also what type of suggestions are these, you can't even downvote a suggestion you can only upvote it.
This part of moti is nit-picked specifically because CTs do it for the sole reason of being toxic. How does adding a recall change how this game would be played? The good players will still get to complete it, and casual players that cannot make the strafe jumps at the end can actually survive and enjoy the rest of the round.

If I was a new players hopping on JB and immediately the first round is tower surf (kill 1), then kill 90% of the Ts in course, I'm leaving immediately after the round when I die because the jumps on that course are not realistic for a new/casual player to make.
 
This part of moti is nit-picked specifically because CTs do it for the sole reason of being toxic. How does adding a recall change how this game would be played? The good players will still get to complete it, and casual players that cannot make the strafe jumps at the end can actually survive and enjoy the rest of the round.

If I was a new players hopping on JB and immediately the first round is tower surf (kill 1), then kill 90% of the Ts in course, I'm leaving immediately after the round when I die because the jumps on that course are not realistic for a new/casual player to make.
There are things that are 10x more cancer than that. If you join the server and die and can't wait 3-4 minutes of sitting in spectator then community servers aren't for you. The point I was making is that you shouldn't edit every single map for something this small. Tower surf + course is played about once every 50 rounds or so, and even then maybe 1-2 people survive it, which means it ends up just being a 4min round.

Rounds are getting longer and longer, wardens are somehow manage to be soo bad that they can't even kill 30 t's in 8 minutes. When there's still a high amount of players and no time the warden should be able to play a game like course which will allow him to kill a high amount of players in short time while still making it fun. People act as if playing course is extremely toxic when it really isn't, if wardens wanted to be toxic they could just play tower surf, kill one, play one marker lives, first reaction last reaction, trivia, and then even an opinionated game if they wanted to have their friends win lr.

All it takes to complete the course is for you to have a functional mouse + keyboard, and having some sort of skill. I've seen genuine players with 200 hours in the game move better than 90% of the people who play on ct.
 
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+1

Tower surf and course are toxic days. Wardens are usually just looking for an easy round. Adding a recall would make the game more enjoyable. Like CT 5555 CT 5555 said it wouldn’t change the map that much. The people who can complete it will and the people who usually die the 2nd jump still will as well. It’s really helping the middle people.
 
A game’s difficulty should come from the game itself, not how many tries you get on it. You don’t see surf, climb, or long jump games instantly kill you for just missing one jump. Course‘s difficulty is largely artificial; if more attempts were allowed, more people would complete it.

Those that “like course as it is”: we’re not changing course, we’re changing the punishment you get when you fail it. Wanting people that aren’t able to complete it first try and needlessly killing literally every person that can’t complete it is just toxic.
 
People act as if playing course is extremely toxic when it really isn't, if wardens wanted to be toxic they could just play tower surf, kill one, play one marker lives, first reaction last reaction, trivia, and then even an opinionated game if they wanted to have their friends win lr.
They couldn't actually. There is a specific rule for luck based games that does not allow you to play them with over 20 prisoners alive, to avoid this exact situation. Similarly, you cannot play first reaction last reaction or opinionated games with over 10 prisoners alive (prisoners also have the choice to participate in opinionated games, you cannot force prisoners to play them).

All these rules are there to avoid toxicity and not allow the warden to kill all the prisoners quickly in a round. Doing tower surf kill 1 and then playing course to kill almost everybody else is just a loophole to these rules.
 
There are things that are 10x more cancer than that. If you join the server and die and can't wait 3-4 minutes of sitting in spectator then community servers aren't for you.
This is a poor mentality to have. New players are needed for jailbreak to be populated and successful. If they join the server and are not having fun/met with toxicity, they will leave and the community will not grow.

I'm not saying we need to tailor the rules to suit new players or make every game super easy, but this specific situation needs to be changed to avoid toxicity. Course can still be played with a recall and be just as enjoyable without being insta kill.
 
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They couldn't actually. There is a specific rule for luck based games that does not allow you to play them with over 20 prisoners alive, to avoid this exact situation. Similarly, you cannot play first reaction last reaction or opinionated games with over 10 prisoners alive (prisoners also have the choice to participate in opinionated games, you cannot force prisoners to play them).

All these rules are there to avoid toxicity and not allow the warden to kill all the prisoners quickly in a round. Doing tower surf kill 1 and then playing course to kill almost everybody else is just a loophole to these rules.
My bad, instead of killing 1 just kill 1/2 and then for the opinionated game pick the other choice as prim, sec, melee, grenade, I wonder how many people will pick the second option :unsure:
This is a poor mentality to have. New players are needed for jailbreak to be populated and successful. If they join the server and are not having fun/met with toxicity, they will leave and the community will not grow.

I'm not saying we need to tailor the rules to suit new players or make every game super easy, but this specific situation needs to be changed to avoid toxicity. Course can still be played with a recall and be just as enjoyable without being insta kill.
This server has quite literally been the top jailbreak server for the past 5 years if you include PG, throughout the past 5 years the server has always been able to maintain a steady player base. During NA hours it has always been able to get more than 30 players, which is even considered quite low for this server, and at it's peaks the server is completely full even when you kick the spectators. Most jailbreak servers are completely dead and struggle to get past 20 players. Ego will always be able to get players as long as csgo doesn't die.

A game’s difficulty should come from the game itself, not how many tries you get on it. You don’t see surf, climb, or long jump games instantly kill you for just missing one jump. Course‘s difficulty is largely artificial; if more attempts were allowed, more people would complete it.
It's what makes course unique, it's what makes it fun, it's not like another climb where you get multiple chances at it and you just get to afk freeze when you don't want to continue. Moti has 13 games which you can play as a first game and has a toggled hurt option. If you can not do course till the point where the moving beam comes then you will most probably not be able to do any of the other games on the map.
 

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