I agree with the concept, but yea pros and cons. I think our issue here isn't LG but
delay as a whole. I've been thinking about this for a while now, and the rounds seem really long and drawn out mainly because people A. do it intentionally to troll, or B. Forget that LR is even happening. I noticed that some wardens make rounds take so long when they don't need to, and it's very annoying. Even more annoying when you have to sit there through 2-3 mins of some1s LR when they aren't even LR'ing, just lolly-gagging around the map while 20+ ppl sit and play on their phones. I think a much more effective solution would be to have more strict rule enforcement against delay, and maybe even create new rules to deter delay if we have to. For example, admins should be allowed to spec a LG (without warning them, should have an implied warning IMO) who knows that a group of 5 Ts are right around the corner, but decides to swing around the map to get the jump full sweat mode, adding an extra 2 mins to round. We should also be just as strict about camping during LG as we are on special days (do not stand in 1 area for more then 10 seconds or be moved to spec), and even more strict about camping out of sight for LG (this is super annoying on so many levels and we should crack down on it). During LR for Ts, give them an automatic LR menu that auto slays them if they don't pick 1 in like 10 seconds (can be enforced by admins if actual plugin doesn't allow for it). Those are just some of my ideas, let me know your thoughts.
Edit: I'm sure you were around
@Jacko during the pg days where LR didn't have a separate clock, which encouraged the wardens to speed up the rounds because it was considered a good warden trait to leave the Ts with time to LR before the round was over. I know a separate clock got added because of new rules and complaints about lack of LR time, but I think there's got to be a better way to balance this. Maybe it would have been better, not to necessarily give LR it's own clock scaled to the amount of CTs, but just increase the overall round length slightly.
All in all, delay is always a pain issue when you're dealing with it and hopefully we can think up something good that lets us have more rounds in 1 map, because more rounds = more rebelling chances/more wardens/more just about anything that can happen in the craziness of JB.
My final thought on the matter:
delay should be discouraged on the server as much as possible, and speeding up the round when you can should be encouraged.
I also care to hear your guy's thoughts on this
@sopheyy @Jayy @Daddy Succ @Baefy @Sloths