CS:GO Jailbreak - Guns Disappearing at LR / Guns Disappearing.

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aln

heidi's Intern
=(eGO)=
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What is the scope of your bug report?
CS:GO Jailbreak

Short description of the bug
Guns Disappearing at LR / Guns Disappearing.

Detailed description of the bug
Video Showing that the Gun Disappeared on LR!
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There were instances where I saw people lose their gun in Gun Toss, which disappears in the Air or rather disappears on the Ground when the CT throws their weapon next. As seen in the Footage above, there is a clear representation of that happening, the T didn't pick up the Gun and rather just stayed beside it, waiting for the CT to throw the gun. There are also some instances where it's not even LR and my Gun Disappears when I accidentally drop it, although I'm speculating that it might be my Ping Problem (220ms) regarding the matter although it's not yet confirmed whether or not it really is my ping since this is more than likely to have happened to other people with lower ping. I would like to see the responses on this, as I have no idea on what the possible problem could be. Some other stuff I could say is that it happens rather rarely, this has happened to me 2 times, so I wonder what the issue could be. Let me know if I'm not the only one experiencing this problem!
 
Hello, and thanks for reporting this. To my knowledge, this bug has been around for quite some time, and I personally think it exists due to a server setting that makes a CTs gun disappear if thrown around and dropped too much, which is probably a thing to minimize a guards ability to gun plant without being detected. The best way to handle this situation in my opinion is to simply have a re-toss if a winner and loser is not clearly defined, unless the T rebels obviously. Not sure if there is a way to correct this bug without interfering with the intention behind the guns disappearing, which like I said is likely to mitigate gun plants. Feel free to correct me if I'm wrong, but I do agree that this would be worth looking into and correcting if it wouldn't break more stuff in the process.
 
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Hello, and thanks for reporting this. To my knowledge, this bug has been around for quite some time, and I personally think it exists due to a server setting that makes a CTs gun disappear if thrown around and dropped too much, which is probably a thing to minimize a guards ability to gun plant without being detected. The best way to handle this situation in my opinion is to simply have a re-toss if a winner and loser is not clearly defined, unless the T rebels obviously. Not sure if there is a way to correct this bug without interfering with the intention behind the guns disappearing, which like I said is likely to mitigate gun plants. Feel free to correct me if I'm wrong, but I do agree that this would be worth looking into and correcting if it wouldn't break more stuff in the process.
ohh! that makes more sense now, I feel like this bug shouldn't be too much of a problem, although now knowing that there's a plugin regarding the CT preventing gun plants, I feel like something COULD be implemented to stop the gun from disappearing such as Resetting the Number of times you have thrown a weapon as CT when lr'ed? it could be a interesting fix.
 
Guns should not be disappearing in LR, gun loss bugs have appeared before (there's a megathread on it in the bug report forum), but this appears to be separate.
 
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