Counter-Strike Duplicate Not Planned TTT - Increase Heavy Armor Cost

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GamingByTheMinute

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Now, we all already know that Heavy Armor can be and is a little OP sometimes, and there's been many good arguments to remove it completely, but right now I personally think its way too cheap of an item for how powerful it is/can be, I think a good compromise would be to increase it's cost, to around the same price as the Wallhack Traitor Item, which I would recommend between 2000-2500 credits.

Now, I do believe someone suggested this in the beginning of 2021, and someone commented that the slowness you get from using the Heavy Armor brings decent balance to the item, which I do agree it does, but a small cost increase wouldn't hurt.
 
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+1, I found myself trying to get wallhack to hunt last inno down but then end up buying heavy instead because im still 500 creds shy after wiping 5 people
 
Username: AgentSmith@GamingByTheMinute jii jii You underestimate the importance of balance in the system. Heavy Armor exists precisely to create tension and challenge within the game. If you cannot cope with the current parameters, I suggest you adapt and evolve. The issue here is not the cost or power of Heavy Armor; it is your inability to strategize and excel in the face of adversity. Request denied.
 
Username: AgentSmith@GamingByTheMinute jii jii You underestimate the importance of balance in the system. Heavy Armor exists precisely to create tension and challenge within the game. If you cannot cope with the current parameters, I suggest you adapt and evolve. The issue here is not the cost or power of Heavy Armor; it is your inability to strategize and excel in the face of adversity. Request denied.
nerd-nerd-emoji.gif
 
TTT needs to meta shift a lot for it to be interesting. Things like heavy armor that get nerfs/changes that have no impact are never gonna make meta shift. It's always gonna be the Detective buying heavy after he kills a traitor or IDs a couple bodies without a DNA scanner. (Similar to traitors killing a detective for heavy or so)

Heavy armor is mostly used as compensation to people with innacurate aim or people that are too afraid to come out after a kill or a KOS call. This is the meta TTT is living at for the past 1-1.5 year (something around that), so I think this needs to change. (Remember what happened to 1-hit knives and they got giga nerfed without too much thought)
 
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