New game modes...

s3rv0

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So I heard about this new game mode that's coming with the heavy patch, and started thinking about what it could be, or what I'd like it to be.

If any of you ever played Firearms on the original Half-Life, they had a fun "Search and Destroy" mode. Now, Firearms always operated on the reinforcement system. Each team started with X reinforcements, default 255. Every time someone on the team died, to respawn it cost one reinforcement. When you ran out of reinforcements, you stopped respawning. When everyone on your team was dead, you lost. The search and destroy part of the mode came from some crates of "weapons" or "drugs" or whatever (they were just boxes) held in the deepest part of the enemy base. If someone from one team could get all the way into the enemy base and destroy them with a few quick shots from their gun, their team would gain some reinforcements. After a while the crates respawn.

Thoughts on this game mode, or other game modes that you've played in other games that you think would translate well into TF2? Maybe we can give Valve some ideas.
 
Found this somewhere, [ame]http://i152.photobucket.com/albums/s193/kimpan794/grandpowerNEWs-1.png[/ame] Dunno if it's real, but it would be cool!
 
It seems like if it were real it would be almost like capture point, but instead you have to do damage to it instead of run around the main section to capture it. it would seem fun though.
 
Grand Power? Destroying Cores? Sounds like that Onslaught mode in Unreal Tournament 2004 (which epic sadly removed in Unreal 3)
 
Any new game type would be awesome. The Firearms reminds me of Star Wars Battlefront.

Haven't tried our hunted server yet, so not sure if Valve making their own type would be a good idea or not.
 
The only thing don't i like about "GrandPower" is that its basically like a CP, other than you kill it not capture it. If it had some benefit or some other cool thing with it, then i would play it.
 
On the core mode idea : I'm not sure it's real. Why? There was a spelling error in the description of it. They used 'then' where they should have used 'than'. This is a rookie mistake, and one I think valve would not have made.

However, all the suggestions that have been made here are good, INCLUDING the core Idea.
 
I was thinking, maybe, from old pictures, an Escape mode?

I.E. BLU Team launches a missle or something towards RED base. The goal for RED is to escape from the missle explosion, and the goal for BLU is impede the process of RED escaping. There would be like 3 stages, and on the final stage, at the end, is a helicopter or something for RED to escape.
 
Nah to much like a normal game, just switching the teams around.
But that sounds interesting to play with...

What if it were a zombie type map? Now that would be more of a one map thing, but nevertheless fun :P
 
Heh, I was just about to suggest Q3TA's Overload mode, but it looks like something similar has already been mused upon.
 
Yeah well in anycase it should be good unless they are to lazy to do it but yeah
 

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