My first map. htf_resortrivalry beta

That looks great and it sounds like an awesome concept! I'm all for what Atten said, putting it up on a dedicated server and trying it out for a weekend or so...

Can't wait to play it!
 
This looks mint, I can't wait to try it out. My only beef is with some of your item choices. I do not think that using HL2 or any other game material from something other than TF2 works well, I have been on maps with HL2 stuff, it just doesn't look good. try to find what you are after from the various TF2 models, such as replacing the car with one of the truck models. If that fails you, you can try your hand at making the vehicle or whatever else out of brushwork. it takes time, but can be worth it in the end.
 
I played it, its pretty awesome. It's quite big but its a good size for the map type, hold the flag. I had a few gripes while playtesting it but voerall its an excellent map, and I'd be up for testing it further if you need tele.
 
Simply put... the map is too big... and it is too easy to camp spawn. The captures go so fast that building an uber requires an entire capture to go by and even if you did build and uber, you use it to get out of spawn and then get killed when the scout runs back to the sentry lines room to hide for time to count down.

I think this would be a problem to get pubs to stay in and fill... fun for private events, but too much map for pubs. Black Mesa gets enough complaints about the size and ease of getting lost... I played through two whole captures before I found anyone when I first joined... just too complicated.

Edit: even with 8 captures, half of those are gone before much can be done by the camped team. I think pubs will be driven out of the server at the end of each round because the game play is so futile. Make the map smaller... harder to camp the person holding the intel and open it up... you could even reduce the hold time... but it takes an entire cap to even FIND where they are holding it now... meh... as it stands right now, I would leave the server if this map popped on.
 
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flyingdemo.jpg

It was awesome put on rotation!
 
I just got a personal walk through from the map maker himself (you are male, right? - lol). I just would like to say it looks super cool, and I like the different type of game play. Very detailed map as well. Some custom maps I've played on seem just kinda slapped together, but this one is very well planned out. I would love to see this map get on the Custom Maps server!
 
It was pretty awesome playing on it earlier today. Keep it up!
 
To be honest, I'm not a fan. It all looks very nice from the pictures, but how it plays is another story. It's way too big. And Way too many places that scream "camp here".
 
It was pretty fun having a heavy boxing mach on it during the test.
 
Sorry to say I haven't played the map yet.

however, i was thinking: this concept might make a great TURBINE adaptation of some sort. or using the CTF_WELL map. Both those maps might have to be made smaller but it would be hard to say without playtesting.

Or... adapt the gravelpit map (e.g. red would have an advantage I think unless you moved both spawn points), and the flag spawns at random points, A B or C, making it really different.

Reusing and adapting a map gives you the advantage of being able to devote your energy to refining the rules to a highly playable idea rather than dividing your energy between the two ideas (rules, and map). Additionally, the maps are already fairly well balanced for class diversity.

Good work. I'll have to try this out soon...
 
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You know, DNice, it's kinda funny you mention that...

This whole idea sparked off of turbine. Infact, I originally intended to /modify/ turbine with this flag system.

But there are just too many technical issues with decompiled maps. :D

The HTF (hold-the-flag) version of this map is now beta 3, while i've made a Reverse CTF (bring the flag to THEIR base) version, which is in beta 1.
 
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