So, maybe some of you guys have seen me around on the CSS servers we have. Either way, that doesn't matter. 
So I've been trying out DoD on-and-off since I've gotten it late September/early October, and I swear it's the hardest game ever.
Some things I've noticed:
- Gun recoil is really high.
- People are harder to spot than in CSS.
- Hitboxes are way better than in CSS.
- Noticeably harder than TF2 (initially, at least).
I'd like to get better at this game, so if someone could give me some tips (better being like, maybe being able to maintain a 0.5 kill-death ratio), that would be great. So far, I've played on (in no particular order): Kalt, Strand, Donner, and Avalanche, and have been random'ing my class every time.

So I've been trying out DoD on-and-off since I've gotten it late September/early October, and I swear it's the hardest game ever.
Some things I've noticed:
- Gun recoil is really high.
- People are harder to spot than in CSS.
- Hitboxes are way better than in CSS.
- Noticeably harder than TF2 (initially, at least).
I'd like to get better at this game, so if someone could give me some tips (better being like, maybe being able to maintain a 0.5 kill-death ratio), that would be great. So far, I've played on (in no particular order): Kalt, Strand, Donner, and Avalanche, and have been random'ing my class every time.


















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