[WiP]Waterworks

midget31394

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Joined
Jun 14, 2008
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Basic Map "Skeleton" and plans/inspiration up.




Waterworks​

Inspiration

Kanamachi-water_purification_plants.jpg




Story

Red run a small factory that purifies water for a small town at the edge of a desert. Blu have however have gained interest in mass producing bottled water to "get rich quick." Blu have tried espionage, spying and now are on to blatant attack to try and *control the whole factory as they have only siezed half.

*This is "steal the Red's purification secrets" If I decide to make it ctf



Sketches


Base Floorplan (Same for Red and Blu)

BaseFloorplanSketch-Waterworks.jpg



Blu's base (Front)

BluBaseSketch-Waterworks.jpg



Red's base (Front)

RedBaseSketch-Waterworks.jpg



Tunnels Underneath and inbetween bases (Connects them)

SewerSketch-Waterworkssm.jpg



Walkways going over a pool of water to conenct bases

The water will hopefully have the tunnels in it

WalkwaysAboveWaterSketch-Waterworks.jpg



Screenshots

The lowest level within the game, tunnels that lead under the map, hopefully this will be surrounded by water I will probably make sure the water cant go past the highes level, somehow I feel it will lessen my workload.

Middle Section of sewer

(Only 2 entrances I changed from my sketches)

ctf_waterworks0011.jpg


ctf_waterworks0012.jpg


ctf_waterworks0013.jpg


The side tunnels

(I will need to find a way to make it seem shorter)

ctf_waterworks0009.jpg


ctf_waterworks0010.jpg




I will be adding more as I progress through the creation of the map. This is the basic design layout to see how everything will go together
 
Last edited:
Ahh nice! Nice sketches :) Cant wait for the map to be done!
 
lol as the pic was loading i thought THAT was the map. I was looking at it like NICE MAP!!! And then i realized, "o wait... that's rl"

Great idea though. I like how a mapper can look at one place in rl and go like "this would be a great map!!" i actually have a couple of ideas of my own, but i'll save that for another thread.

That looks awesome there! I wish i could have thought of that.

Good Luck!

-The Slicerer
 
Gaaah Tu necesitas light, pero es bueno.

(Needs light, but its ok/well/goodish.)

Yeah, Ill need help with the lighting seeing as my tests didnt go too well (I've screwed around creating buildings and seeing textures and played with lights etc) Everything was dark unless I was at certain points =/ We'll come to that hurdle when I'm finalizing. (My mapping process is "create a building > add textures > move onto a new building > do the same" and then I add props, lighting, skyboxes etc.
 

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