To all those Sandman naysayers, I quote the Heavy:
Heavy Weapons Guy said:
I mean, really. For the first time since I first launched TF2 Scout is a viable class for less twitchy people. For the first time in a long time I've been able to live longer than 30 seconds as scout.
I think all the weapons for the scout has, yes, changed the tactics for the game.
Wahh! Wahh! I can't walk into the middle of an open field any more spinning my minigun even though I'm a defensive class! Wahh!
About the only part that I would be upset about is pausing ubers. If I was a guy at Valve, I would ask if the ubercharge meter could not deplete when a medic gets stunned; the ubercharge meter pauses.
I think, finally, the game forces teamwork. Every complaint I hear sounds like "I can't go off on my own any more! Wahh!" As many people have said, when I see a stunned player, I approach to assist keeping him alive. Why? If I fail, the guy dies anyway. But if I win, ha HA! Not only did I save a friend, but I got a scout kill!
I think the novelty will wear off pretty quick. People will get tired of playing nothing but scout, and people will get bored with random bonking. Heck, after I got my swag, I've played Medic and Engie and even Heavy more than I've played Scout. The game will balance itself, just give it time.
While we are speaking of overpowered weapons, I have to complain about the butterfly knife. It's too fast now! They aren't going to randomly miss me to my happiness! I think this should be nerfed, immedeatly.
Also, the sniper rifle. How much does this suck: A guy just SITS THERE camping like a jerkface, and just because I walk into his line of sight, BAM! DEAD! I think that sucks alot, because he gets to kill me without any danger of me killing him back. That just plain sucks, and it needs to be removed, immedeatly. It should be replaced with a banana.
They will stun, run up, kill, run away. If they miss, they run away for like 10 sec and wait to get their ball back for a free kill. That is not balance and this needs to be fixed ASAP.
I've always noticed that the best Scouts are hit-and-run people. They jump from a roof, empty a few shells into you, then dash away while you're still spinning around trying to figure out what hurt you.
Yeah, now he can bonk you, rush in, and kill you... but he shouldn't be able to because you shouldn't be alone! There's a reason why the respawn timers in Valve maps try to group people in waves.
how does valve not test any of this, the update is not only unbalanced but it introduced a whole new set of bugs.
I used to be a programmer. Of course it's heavily tested, and betaed. But once you put the program in the real world, you always have silly things you never thought of that pops up, or your betas didn't notice the natasha slowdown, or it only happens on computers with nVidia graphics cards, etc, etc.
So, it happens. I'm only going to be mad at them if it's not fixed pretty soon. I mean, Natasha is my gal. I don't even look at Sasha any more. To have it so completely nerfed, makes me sad.
Why is it taking so long to patch?!
Well, you don't want the patch sent out untested, do you?
If you've ever tinkered with Source Modding, as in code modding, you'd realize just how interconnected the system is. Adding feature X can cause data structure Y to mess up; it just happens. In fact, fixing it right can take longer than the initial setup.
You know what? I think the sandman, should actually blur someone's vision. Like make his screen go all weird *as if he was dizzy* with stars blocking his vision, like you see in a cartoon. So it actually allows the person to fight back but it stills puts them in a situation where it's still gives the scout the ability to maneuver

!!
I like this, and I think it will balance things up a bit.
The scout has just become an actual threat, not just a cruddy class that everyone ignores until they grab the intel by some miracle.
This is my position, in a nutshell. The scout is no longer sentry fodder and flag carriers, only. They are a viable threat. You have to watch out for your teammates. You have to pay attention to scouts. You have to stick in a group. You can't lone wolf. You have to play TEAM Fortress 2.
Valve's mentioned that their updates are being planned to encourage stronger team play. That's what all these updates do. They encourage people to play as a team, stay in a group, plan out their attacks, etc.
You want to run off and PWN by yourself, go play CS:S or DoD:S, or CoD4/5 or one of the many, many other fps's that don't focus on teamwork. I'd hate to see people leave over this silly update. But I don't want the weapons to be nerfed too much. It's about time that Scout is something viable to play.