- Joined
- Sep 21, 2008
- Messages
- 68
HAHAHA nice my aim is so bad with the sandman lulz
I love the Heavy class, but never cared for Natascha. So I stick with my Sasha, KGB gloves, and Sandvich. We have choices. These are not fixes.
Please understand that difference.![]()
Hmmm, we could also probably have the pyro's fire have the same thing. Along with his flare gun. Oh and the axe that does 100% crit to people on fire.
After being lit on fire so many times, it could act as a shield and repel other attacks for a certain amount of time. I really hate it when a pyro with the Backburner comes up behind me when I'm a medic and kills me just before my uber is ready. Would be awesome to become powered up instead once he tried that.
/sarcasm
Not to be rude...but that's how a lot of the arguements sound over the Sandman (Don't mean to pick on you Dan2025). There is nothing wrong with the Sandman. It would be like arguing the fact that being lit on fire and taking damage over time is overpowered. Don't try and argue that you can jump in water, get a health pack, or find a medic/dispenser to heal yourself to stop the fire. What about being on a CP map? or a goldrush server? No water there. Hardly any chances to be healed by a medic unless you're a front line class and you're never by a med pack when you need one after finishing a fight with a pyro.
You all know that feeling of dying an inch away from a med pack or getting to the spot but it hasn't respawned yet and you die seconds before it does.
If people want to pick on the Scout for being able to defend himself, then the rest of the classes can be ripped apart for being unbalanced as well. Remember, the Scout didn't get an HP buff. It's still as fragile as ever. Especially with the Sandman. No double jump means less agility and the inability to escape from multiple enemies. Sure, you can stun one person, but if there are two? Three more next to him?
One on one, the Scout just makes you play harder. Stop saying he is overpowered just because you can't walk all over the average Scount like you used to when running around lone wolf style.
If you want to do that, go play CoD4 Free for All.![]()
That was pretty much an if statement in my last post. I currently don't actually have a problem with scouts (other than getting killed by them a lot [which is a problem I have with every class actually]). I was simply making a suggestion to a problem that might have been. Indeed, the survivability of the scout in all those examples was really only because he had teammates with him (namely engineers with dispensers handy). One on two, if the scout when up against a heavy-medic parring, then ether the heavy would shoot him and he would die (in the cases the scout went after the medic) or the medic would pull out his primary weapons and kill the scout (in cases where the scout went after the heavy). In all the cases where the scout manages to kill a heavy, he isn't alone. Indeed, most every time the heavy is also under fire from other classes or even a turret.
In a way this is a good thing. The scout is now a more team oriented class under these conditions. He can stunn people, but he can't always do much about it unless there's some teammates with him to make the most of the situation. The main reason this is a problem right now is that there's just too many scouts, and so the heavies aren't really doing much other than sitting around sunned. But this happens every update. It sucked to be a spy after the pyro update, and it sucks to be a heavy right now. In both cases I believe things shall sort themselves out with time.

The problem is, that if you take away the stun effect, all you are left with is exactly the same as the normal bat except the taunt can kill and you can't double jump. What are they supposed to do?
*sigh* I got to the third pageand got bored with the "Scout is overpowerd yadda yadda yadda" Ubersaw gives 25% uber, so 4 hits, as long as the medic is good will weild a good ubercharge. Whereas other, less combat friendly medics cannot. Sentryguns almost unstoppable unless you are a good demoman, pyro (at corners) or soldier. The sandman yes it stuns you, wait until there is only one or two scouts per server it wont be possible for that scout to be where every uber is, where every campable place is. Scouts used to hardly dent a team, now they can actually contribute, and people are complaining? Get used to it. Natascha is really bad, it slows people down, which screwed scouts up even more. This was well needed and I am loving it. Its nice to have to try and hit someone while dodging balls, a nice challenge.


Plenty. You can turn it into a long range weapon that does damage instead of stunning. You can make it so it works like a brush back like the compression blast. That could help to keep scouts safe by keeping their enemies further away from them. You could have it so as soon as any damage is done to a stunned enemy then the stunned effect is removed. All of these have been mentioned here and I think they would all be viable alternatives to the over powered sandman as it is.
Never thought of it that way. That would really help to solve the problem.
