Backpack menu? Wtf

This update announcement sounds like every other announcement, to whit (paint graph FTW):

gaPeBAABD
EmoValveTime.png


  1. Valve has a new update with a vague feature!
  2. Valve updated their blog with a description of what they're thinking, and it looks good
  3. The conspiracy is cracked! Valve is actually evil and is going to ruin the game, and they're lying about it! The game is doomed, World of Sentrycraft, etc.
  4. HAVE YOU SEEN THE STEAM FORUM? EVERYONE HATES IT TOO!
  5. Ooh, the beta testers say it's different but fun.
  6. PATCH DAY! Oh noes, my favourite server is down! I must go to my favourite forum and commiserate with people about how much it's gonna suck!
  7. O. M. G! Sandman/Backburner/Blutsauger/Sentry Level 4/Snipah Hat is overpowered and has ruined the game. I said I was gonna move to Canada if Bush beat Kerry, and likewise I'm going to stop ever playing TF2 ever ever because this game sucks too much. Right after I actually move. Maybe.
  8. The class has been tweaked and it's not too bad now. And Sandman/Backburner/Blutsauger/Sentry Level 4/Snipah Hat is actually pretty fun to play with, even with the nerfs.
  9. BEST GAME EVER. Valve, you rock! The new update makes this a more fun and fulfilling game. And my life is now complete. You know what would be fun, though? A sentry gun with a rotating flamethrower on top that saps spies! I know you think it's gamebreaking, but it'd be great (for me).
Every time, ever since I joined, the updates have followed this path of emo curve. Every update is the worst thing to happen to TF2 since Fortress Forever, and then after it's been real life tested it turns out that it's actually pretty fun.

I imagine we'll have a patch soon that recovers stats or at least doesn't delete total play time stats that give achievements. I imagine the Backpack, once details have been finalized and released, it won't be that bad.

And as long as the weapons stay balanced, I don't care how many there are. Lets take the scout scattergun. In sheer total damage, the guns are similar. A total full scattergun shot into somebody does the same amount of damage as a full FAN into somebody, the difference being fire rate, reload rate, and the push jump. This allows a player to decide HOW they are going to play the scout. Do they like running in, spreading damage over a group and running away, or do they like running in, picking one person off, then running away? Backburner vs. Flamethrower. I'm a pyro that charges at players, so I need something that kills and crits from the front. Others like flanking and running from behind, and for them the Backburner is great. The trade off is you HAVE to get behind to be effective.

I say give them time. We're on Step 1 of the graph above. I don't want all the drama, personally :D I'm sure by the time the extra game modes/items/hats are complete everything will be ironed out.

Why do we have commands in the engine now for prospective items that may or may not work the way the commands seem to say they are? Because Valve learned a painful lesson with the multicore rendering: Just because it works in the lab doesn't mean it will work day one. If TF2 keeps working with these dormant commands that don't do anything yet, it's less likely to break on day one when the content packs are released.
gaPeBAABD
 
AutoDMC, you must of gone with the 'Wall of text' profession.

Personally I chose Alchemy.

I wonder what the other professions are?
 
I heard there's gonna be a hat that makes the Pyro all Emo now.

It increases your damage, but after you burn someone, you stop and wipe the tears from your eyes :(
 
I say give them time. We're on Step 1 of the graph above.
gaPeBAABD

Step 1 of the new update, but still on step 7 of the last update... OMG! NERF SANDMAN!


I heard there's gonna be a hat that makes the Pyro all Emo now.

It increases your damage, but after you burn someone, you stop and wipe the tears from your eyes :(

Those aren't tears! I just got some ash in my eyes!
 
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Also, @ phoenix there will never be grenades in TF2, they even said how proud they were of removing them from the game and that it ruined TFC for them (in the commentary). It is probably just the name of the slot or something for the demoman, dont freak out ...

This is like a dooms day prophecy bunch of people freaking out for no good reason.
 
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Are you guys serious? Why on earth are you comparing TF2 to World of Warcraft? Just because they add a new backpack feature doesn't mean we have to jump up and point fingers. If the game really is starting to become more of an RPG - you should have pointed this out a year ago, when Valve first released unlockable weapons.

Personally, I think it's an awesome thing. By the way, it's not a requirement to use the backpack, or even open the thing up.
 
Are you guys serious? Why on earth are you comparing TF2 to World of Warcraft? Just because they add a new backpack feature doesn't mean we have to jump up and point fingers. If the game really is starting to become more of an RPG - you should have pointed this out a year ago, when Valve first released unlockable weapons.

Personally, I think it's an awesome thing. By the way, it's not a requirement to use the backpack, or even open the thing up.

Unlockables are not like an RPG. Fighting games have unlockable characters. Is it suddenly an RPG?

But suddenly, when you can add stickers to those fighters that gives them boosts or nerfs in certain areas (like in Subspace Emissary of Brawl), then it becomes more like an RPG.

Are unlockable guns like an RPG? No, it's like getting a modified character, especially since it's a flat out given that everyone can use them. But if there become drops which are random that people will have to farm for, then it becomes like an RPG.
 
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Please Valve...don't let me down on this game. You never have before, but I'm just soo...scared...that this will be doom. I pray you know what's right.
 
I'm still playing after the introduction of the compression blast and the sandman, so I can probably take anything else Valve dishes out. This does sound interesting though and I, for one, will be glad if unlocks aren?t tied to achievements any more.
 
For now I don't see much of a problem, but chances are this is going to bother me in the future if we keep getting odd updates like this....
I gotta say though I would enjoy seeing the demoman with a fro in game.....then my dream of pulp fiction in team fortress 2 will come ever closer.
 
I'm looking for that godly uber helmet of ages.....it adds 60 hp and +4 to jumping.....oh its so godly.......yeah....that would detract from the real point of the game
 
40 man blackmesa raid on steve!

Come out for the raid, I hear steve drops some uber loots. We need tanks and healers. We got the DPS covered.

Raid time is 9:00 p.m. est sharp. Don't miss your chance to get some really high powered stuff! You gotta have this stuff to pvp in TF2 now.


Shades of wow make my eyes twitch.
























/sarcasm off
 
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