Ogame!!

Booboo

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Joined
May 29, 2009
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I have been playing Ogame for about a month now and by tonight i will be able to build my first battleship, whoop! but currently im looking for some allies and tips. Im decent strength in the game but some advice would be very helpful!
 
Real advice: Start from the top.
Tips: Go to the ----- line.

Advice? I'll give you some: Get out now. Seriously.

I played OGame in .org Universe 2 for nine months back in 2006-2007. I was top 850/6000+ in the second-oldest universe and had something like a 2000-ship fleet at my peak (spread over 3 galaxies), containing a few hundred battleships, a few dozen destroyers, and a ton of cruisers and light fighters (fodder FTW). But I got so obsessed about that game that it literally ate my life. Daily schedule:
-Get on before school, fleetsave
-2 hours later, in CAD, attack with return time in 2 hours
-2 hours later, fleetsave for 4 hours
-At home, start attacking for the rest of the night
-End of night, fleetsave until morning
-Repeat.

It got to the point where I did nothing but play OGame, and nearly had a panic attack whenever I knew the fleets were returning and wasn't online. As much fun as the game appears to be, I have to recommend that you NOT get too into it.
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If you're going to play anyway ;):
1.) Start the attacks. And soon. You need that extra res to get going early on, and turtling is asking to be demolished. Back in U2 there were entire alliances dedicated to smashing turtles, and I even saw attacks in U6 where THOUSANDS of IPMs were launched to break defenses, followed by hundred-Death Star-strong fleet attacks on the planets. Those numbers aren't typos, either.
2.) Look for an alliance containing a reasonably strong (your strength or better, don't automatically go for the #1) player in your local area. They can help you at a moment's notice when necessary, and moonshots are cheap at short range.
3.) Don't be afraid to attack. My younger brother was hit one morning for a few thousand res by the guy next door to me (we had planets in the same system). I found out about it and ripped the guy with three attacks, smashing every part of his entire fleet at the time, then recycled it. Each week, I'd hit him as ongoing retaliation. You have to attack to win. I got hit once for minimal damage, and a friend hit the guy's moon with 8k probes (back when they could attack; only carry 1 res, but you could clean out a moon with that many in SECONDS) 4 times in 10 minutes just to send a message. It's a rough game, but you have to do what you have to do.

Congrats on the first battleship, by the way. I don't know what's changed since then, but those en masse are great for fleet rampages. Good luck.
 
thanks for the advice and don't worry ill quit the game before i get sucked in too much....but how effective are cruisers in a large number?
 
Here's what you want for these tasks: Speedsim. It's used to simulate battles; every top player uses it, or an online version of it, to figure out what their losses will be. Go ahead and just throw numbers in if you want. http://www.speedsim.net/

If I remember right, cruisers are best for taking out a TON of light fighters and rocket launchers because they have rapid fire against them. Personally, I always built up defenses that were "tough enough to make attacking a pain except for top guys, whose sights are elsewhere"; usually with a lot of rockets, a TON of small lasers, and a bunch of everything else. Simulate your defense against various fleets and see what happens. Back when I played, the fleets of 5-8k+ battleships were all the rage, and bigger guns were critical.

As for fleet building, it's been a while and stuff has been changed, but I always sent cruisers to kill light fighters, battleships for attacking heavy stuff, the slow destroyers for taking down big capital ships, and a lot of cannon fodder light fighters to spread out the damage. Then, make sure you recycle the debris; that's where the real profit is made, in metal and crystal. Be sure to launch recyclers to the debris field ahead of the attack fleet to reduce the change of some getting stolen.

For simple smash-and-bash attacks against small fleets, I liked to send 50-75+ battleship attack groups, because they would do the job with little to no losses (and I was recycling anyway, of course). Simulation ahead of the battle is the key to winning; it also predicts, to an extent, the result of YOU getting hit. And remember, if you get attacked, ask them nicely to stop. If they don't, try to get POWERFUL friends to "send a warning"; if they're too tough, send one light fighter at their planet. That red text on the main page will make them realize you're online like you wouldn't believe. I used to get panic attacks whenever probes were on their way to scan my planets; red text is ALWAYS bad. That's when I knew I needed to quit ;)
 
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