Zombie Mod Rules

frap

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Jun 12, 2008
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Taken from Betas post.​


ZombieMod Rules


Zombie mod is a CS:S modification that turns the game into humans vs zombies. The objective for humans is simple: don't become a zombie. A zombie's objective is to transform all the humans into zombies. When the round starts a player will be randomly chosen to become a zombie. The game becomes similar to tag. The zombie must knife a human to transform him, and so on.

Zombie escape is zombie mod, but gives the game an objective: escape. The map is usually filled with obstacles and brain teasers, making it a challenge for a player to complete the map.

The following will inform you on what you rules you need to follow while playing on our Zombie Mod server.


The rule will be followed by an example

==================


-No Cade Breaking: In maps, there are objects a player can use to barricade themselves in a room or area. Destroying a barricade is a bannable offense.

-No Blocking Exits: This includes glitching in the exits and blocking them.

-No Glitching: Some escape maps having objectives that move like vehicles (Boats, planes, helicopters, etc.) A player could 'glitch' another player off the moving object by jumping into the air, towards the player. This makes both players magnetic, and causes either the victim, or both players to fall off the moving object.

-You Must Wait for Team Mates Before Closing a Door: You can not purposely block players out of an exit in order to give you an unfair advantage. This is a more common offense on zombie escape maps

-No Griefing The Zombie System: If a player is the last zombie alive, he/she can type 'Retry' in console, which reconnects them to the server. This will trick the game into spawning another zombie in a group of humans, which ruins the game. Do not do this.

-Do not Give Zombies The Upper-Hand as a Human: This includes destroying barricades, opening vents, etc. for zombies to pass through as a human.

-You Must Complete The Objective: On Zombie Escape maps, you must complete the objectives. Do not camp and wait for the zombies to come to you, this will ruin the game play and the game will go on longer than needed.

-No Exploiting: Though this really wont happen with no block on, do not glitch to a spot that has no possible way of getting to as a zombie then its off limits. If there's a secret door, secret vent, keypad, teleporter, breakable wall its fine.

-Finally, all EdgeGamers rules apply while playing in these servers.
 
Last edited:
Rules for jail and zombie should pop up like motd.
like zmotd or jmotd.
Just a suggestion.
But the zombie server is gonna be shweet.
 
O snap a zombie server! I'm gonna have to give the new server a try :thumbup1: Great post btw
 
ive played a few rounds of the Zombie Mod and it def is a great addition to eGO. Thanks for the posting of the rules!
 
This server is why ive been playing CS so much lately! And just out of curiosity why did they take away the pistol only in crouch spots? If you use any type of auto fire rifle your golden in most spots.
 
Great Post Frap:), Now that we have a zombie server we better keep it active, so we don't lose it:O
 
Theres been some issues with spamming the doors mainly on the highschool map. some of the rooms only have a door to get in and people just stand there spamming it. There is absolutly no way a zombie can get in. Does one of the rules cover this? or is it legal?
 

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