I purchased two falcons using the eGO 50% off deal. I liked that it came with the orange box.
For the first 2 hours I was amazed at the games that came with the falcon. I looked through them and gave them a try. The texture touch concept was awesome...all in all I felt this was a new generation of gaming technology.
Then the hype wore off as this being a tool for the competative gamer.
I gave this thing a fair 30 hours of game play in DoD:source. I tried a varied amount of weapons and settings. From zero recoil and force feedback to having the standard settings. High sensativity, low sensativity.
The immersion was great. I fired a rocket from the bazooka, and felt the weapon reload through the falcon...watched the heavy bazooka go down, the shell being "thumped" into place, and the weapon HOISTED back to my shoulder. Ya, that was awesome. The recoil on the machine gun was so much that I couldn't even hit a target with it. I was truly "spraying" the area.
What I quickly realalized around hour 10 was this articles reminder to me.
http://robertsinclaire.com/2009/04/11/fps-console-vs-pc/
I referrence the mouse vs. console controller. While the falcon is much much more then that, the basic premise of joystick rotation and programs built for the mouse but adapted to the falcon make the tool something that is a less then optimal tool for competative FPS.
That being said...I will keep the falcon, and because I now own one I will purchase Left 4 Dead, and try it with that on the single player mode. I feel I am still less then mouse proficient with the falcon, but better then noob.
To be noted is the fact that I despise single player games...I do not enjoy killing computer code over and over again. The falcon however is more of an experience and hopefully will add to any story I feel from here on out.
In the next 3 or 4 months I may sell it used on craigslist, but I like the concept and applaud you for the creation of this item. The single player market is wide and varied, and much larger then the few truly competative nerds like me.
How could this item be better for me? Collision detection would be great. I would like the option to set in a feedback bump when I run into a wall (like through a smoke screen) or other immovable object that stops my forward momentum.
A toggle to turn off the falcon and swtich between mouse and falcon. As it currently stands I cannot "unplug" the falcon while that game is running...I have to exit and re-enter. I may not know the trick to do it, as I am sure it is there, but making it easier to find/access would help from a new user perspective.