jail map

There will be no four corners, there is a glock spawn...somewhere, there are multiple easter eggs, a very large s4s area, and I like the knife fight arena idea. I am also planning on putting in a solitary area. and as for the POW thing, I thought about it, but the only reason I most likely won't do it is cause the team counters would be screwed up and there would be more jailers than inmates. If EGO approves it, however, I'm more than willing to make my next map a POW.
 
Also, there will be no screenshots. Normally I put them up for my maps but I'm so far into this one that it would just take time away from finishing it. Shouldn't be too much longer before I'm done though.
 
Map is coming along nicely. Second floor will be much faster than the first floor. All I have left is to add a few second floor catwalks, solitary, finish up climb, and teh disco. It's a big map and I'm short on time so that's why it's taking so long.
 
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So if you haven't noticed, this is taking a while. This would be because this is a large, two story map, with lots of buttons, functions, triggers, props, overlays, and other stuff. I'm working on it as fast as I can, but I've been busy recently and I'm now also working on a video with a realistic VATS effect in it. If you don't know what VATS is, then look it up on youtube and see the glory that is Fallout 3. Anyway, I'll probably get quite a bit more done this weekend cause I have Friday off. Let's hope I get this thing finished soon.

- evicted
 
Small Change

Because I found out that DoTA has been used in a map already, I'm switching it out with Interglactic by the Beastie Boys. Also, I will try to get a video out of the current map in gmod soon. I'm using gmod so I can noclip and so I wont spend forever walking to every single part of the map when I can just fly instead.
 
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Yea, the only reason I'm not using CSS is because I dunno if I'll get VAC banned off my own server for sv_cheats. Probably not but that'd suck if I did.
 
Yea, the only reason I'm not using CSS is because I dunno if I'll get VAC banned off my own server for sv_cheats. Probably not but that'd suck if I did.

lol... sv = server... cheats = allows cheats/ disallow cheats...

its a LAN server + server side console command = nothing will happen... i do it all the time for my maps.
 
Still workin' on stuff, been real busy lately and haven't had the time to get much done but hopefully I got that behind me now.
 
I have an idea, there should be like one hallway and its divided in half and the cts are on 1 side and the ts are on the other side, and the wall in the middle of them, then cts can see the ts, but the ts cant see the cts(to prevent a t from seeing and killing a ct, having chaos, freekilling, etc.) if thats possible. Also try and come up with a different design from other jail maps, like once the door closes to armory, you cant open it again, gates or something to prevent cts from baiting the ts(which CONSTANTLY makes the smart cts die). That's just my opinion. Also, dont make the map too big, cause then if a t is on the loose, its 5 times harder to find em. IMO
 
Map is pretty big, but it doesnt have all the random props that many maps do, which makes it more open and harder to hide. The layout is already done so I can't add the wall idea, sorry about that. Also, the armory doesn't open again from the 1st floor so T's dont just run right in, but if they can get to the ct second floor then it opens from both ways.
 
Sorry I've been bad about not updating this. I've been horribly busy so this has been on the backburner. Things are settling down though so I should be able to get back to work this week. I'll post screenshots very soon (for real this time).
 
As Promised

Here are the first screenshots. The 2 climbs and disco are not done yet so they aren't on here.

cell room and couch room, it's a big room:
alps1.jpg


the pool from the ct catwalk, use diving board at own risk:
alps2.jpg


it's a long, long walk from disco to the deathrace:
alps3.jpg


the deathrace with no roof, race to the death in a blizzard:
alps4.jpg


the outdoors, soon to be complete with snow:
alps5.jpg


In my next map, ba_5yearslater, I will be going into much more detail instead of using a brick texture (it's a jail what do you expect)? I am not pleased with the amount of open space in this map as of now, but I do plan to add custom textures and a lot of deatails. Expect my future maps to be even more detailed, because I'm shooting for left 4 dead quality level detail. I will release more info on 5yearslater and it's background after this map is done. Please leave some comments regarding the screenshots and keep in mind this map is still VERY under construction as far as appearance because I've been using my time so far to make everything just work right (hammer like to change things in my map on its own, and I'm still confused about how my textures keep moving around). All feedback appreciated.
 
That map is definitely big. I think its a little too big in my opinion. Remember this you have to get around in the map as well as play all in around 5 - 10 mins.
 
I have two suggestions. The first one is very important and will speed up your map making. You should increase the draw distance of your entities, basically from far away you should be able to see 100% of your map, similar to what is seen in game mode for CSS. Check out "[ame="http://www.youtube.com/watch?v=JPTqbrRQsbI&feature=PlayList&p=13A8C11B9FC96967&index=0"]Setting Up Source SDK[/ame]" The part you are looking for starts after 1:45 or so.

The long hallway is definitely a bad idea, if you need to make long hallways to connect your locations then you should go back to the drawing board and redesign your map. If you imagine yourself playing this map, how would you feel in each of the different areas you are in.

More screenshots, especially in CSS would be very helpful. It's easier to visualize spaces compared to source sdk since you can zoom your view and there is no lighting so it makes it difficult to figure out what's what. Keep up the hard work!
 
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Those textures better not be your final ones O.O

I wrote a paragraph on his map but then i realized he said

"Please leave some comments regarding the screenshots and keep in mind this map is still VERY under construction as far as appearance"

But yes, I do agree with the Captain, these textures need to be improved. In general if you look at most maps (and any building in real life), the ceiling walls and floors and generally distinct from one another. If you look at my buildings they utilize trims and different colours, try looking at other maps or just look around at different photos of the world. The world is your playground, go nuts!
 
Yea the maps is huge, but all I was saying was that if you plan to run from disco to deathrace (the completely other end of the map) it takes a bit longer than usual. However there is the CT spawn and hospital in beteen the disco and deathrace, and there are some smaller halls connecting that back part of the map to the outside. The cells are also right in the middle, so it's not like you'll have to walk that far through the whiole game. Basically the reson that hallway is so long is because you have access to everythig from there. It's kinda the highway of the map, but I'll be fixing alot of space issues in 5yearlater, because this is my first major map and therefore something may seem oddly large. I'll post a video soon so everyone can get a better feel in game.

EDIT: video is being compiled now, check back soon
 
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