jail map

Ewww! I absolutely hate that brick texture.

PS: You think you could upload the .bsp so us mapping freaks can see it :D

That brick texture actually looks surprisingly good when it's lit correctly. One of the most beautiful maps, ba_jail_xtreme_downview_v3 uses that exact same texture. It looks great in game but i opened it up in source sdk and my jaw dropped.
 
I'd post the bsp but I don't even have it right now. I haven't compiled with all the lights and new textures yet but I might actually be dine by this weekend. Haven been able to work on it this week cause of finals but that all ends at twelve tomorrow.
 
The Last Screenshot

Well, I compiled my map, and here are some of the best things, and the ones I'll tweak before release.

1. snow outside looks cool
2. fix lighting in halls, because the walls flash in a weird way
3. I should probably light solitary, I forgot that entirely :)
4. Disco is crazy:

disco3.jpg


This'll most likely be DONE tomorrow.
 
I'm still finishing up alpshighsecurity because I ran into some problems. However, they are fixed and it should be out soon, sorry about all the delays.

Also, I'm going to start updates for the next map soon, pl_EndoftheLine. It's a payload map for Team Fortress 2, and tonight I got the BLU spawn mostly laid out. However, since I am not quite to the point that I want to make an official thread for the map, I will post a few updates on the United Counter Terrorist Association's blog, which will be mostly story based. Check it out, comment on the blog, and wish me luck.

-evicted
 
There aren't too many, and there's no lag spikes that I saw. Also, for those wondering, I am still working on the map because there were some technical issues that corrupted my file, but they can be easily fixed and it'll be done soon after.
 
Holy Crap

1,499 views? Man, I guess that at least warrants an explanation for why it's not done. Truth is, it's not done because I haven't wanted to work on it. there are a few reasons for this: 1- I've been playing TF2 way more than CSS, and I'm more inclined to map for the game I'm playing most at the time. 2- I have a TF2 map that is actually a decent idea and I want to continue working on it. 3- I've taken up 3D modeling (props, hats for the TF2 contribute site, and stuff like that). 4- I still gotta get that decompiler because what basically happened was I named something wrong, and it corrupted the file. Luckily, I have a recent .bsp, so I can get my stuff back quickly. The high amount of views on this shows people apparently want me to finish it, so that will motivate me to finish it up in the near future. However, even though I'm not really a fan of jail mapping, working with TF2 and other scrapped projects has given me much more experience than I had when I started this map, so aside from finishing this up I'll also use my newer knowledge and newfound love of Autodesk Maya to create an interesting jail map for the contest, and I suppose the TF2 map is on hold for now since I only got a month to get this map out there. Bear with me, and thanks to the outrageous amount of support from the community, I will get this map done as well as the contest map. After these maps though, you're gonna see more from me on the TF2 side of mapping.

EDIT: Though I don't know much about my jail contest entry map right now, I know the disco songs I'll use (the important stuff):

Riders on the Storm Remix- Infected Mushroom
Omen- The Prodigy
Sleep Now in the Fire- Rage Against the Machine
London Telecommunicating- The Polish Ambassador
 
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