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Jailbreak Server Rules
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EDGEGAMERS JAILBREAK RULES
Official Rules, Guidelines & Gameplay Standards
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INTRODUCTION
Jailbreak is a gamemode involving two teams: Guards and Prisoners, with the Warden attempting to control the Prisoners.
This thread outlines the official rules used on the EdgeGamers Jailbreak server. For ambiguities, questions, or other concerns regarding these rules, contact a Counter-Strike Admin Trainer or a member of Leadership.
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ROLES
Warden
- The commander of the prison.
- Responsible for overseeing both Prisoners and Guards.
- Uses games and commands to eliminate Prisoners until Last Request (LR) is reached.
Guard (CT)
- Assists the Warden by enforcing orders and suppressing rebellions.
- The Warden is selected from the Guard team.
- Guards must pursue Warden if none is present.
- Guards may also be referred to as CTs.
Prisoner (T)
- Attempts to survive until Last Request (LR).
- May survive by winning games conducted by the Warden.
- May alternatively rebel against the Guards.
- Prisoners may also be referred to as Ts or Terrorists.
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GENERAL RULES
- Do not work against your teammates.
- Teammates may not sabotage or grief one another.
- Teammates may not assist the opposing team in eliminating their teammates except through bloodhounding directed by the Warden.
- Guards may not bait, encourage, or otherwise attempt to provoke Prisoners into rebelling.
- Do not talk over the Warden.
- All game-related communication must take place in-game.
- Dead players may not reveal information to living players.
- Favoritism towards a player for a reason outside of the game (or a trivial reason in-game) is prohibited.
- Do not close cells.
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REBELLING
Rebelling is an indefinite status. The red outline is only a visual indicator intended to help Guards identify players who have recently caused damage.
A Prisoner Is Considered Rebelling If They:
- Are red.
- Fail to follow a Warden order within 3 seconds.
- Occupy or attempt to enter a restricted area.
- Hold contraband for 3 or more seconds.
- Use contraband unless ordered to do so by the Warden.
- Fail to drop contraband, back away from contraband or back away from a Guard within 3 seconds after being ordered to do so by a Guard.
- Aid another Prisoner in rebelling.
- Interfere with games.
- Activate buttons intended for Guards.
- Leave cells before being ordered to do so.
- Cheat a game or LR, unless cheating was allowed.
Pardons
- Rebelling may only be removed through a Warden pardon.
Prisoners may attempt to find loopholes or technicalities in commands. If this fails and they are killed for it, it is not a freekill.
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GUARD RULES
The following rules apply to both Guards and the Warden unless otherwise stated.
- Do not shoot Prisoners who are not rebelling and have not lost a game.
- You must have active and accurate knowledge of whom you are shooting.
- Do not shoot based solely on skins.
- Collateral damage is prohibited.
- Do not shoot unnecessarily, carelessly, or recklessly.
- Do not open cells or activate game buttons without Warden approval.
- Remain visible to Prisoners unless pursuing rebellers.
- Do not camp restricted areas.
- Do not camp or collect T-Secrets.
- You must pursue Warden if none exists.
- Do not issue commands that conflict with the Warden or an active LR.
- Do not Guard without a microphone if there are four or fewer Guards without microphones.
- If you do not have a microphone and a Warden has not been assigned within 10 seconds, you are expected to slay.
Last Guard
If the round began with four or more Guards and only one Guard remains before Last Request is reached, Last Guard activates.
All remaining Prisoners are considered rebellers.
The final Guard must eliminate Prisoners until LR is reached or the final Guard is eliminated.
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WARDEN RULES
- Do not open cells without a valid order.
- Do not take Warden without a microphone.
- Do not unnecessarily delay the round.
- Orders must be repeated at least once upon request.
- Do not trick, confuse, mislead, or otherwise lie to Prisoners.
- Do not excessively or irresponsibly pass Warden.
Warden Death
When the Warden dies, it becomes a Freeday
- All non-rebelling Prisoners are automatically pardoned.
- The freeday is automatically revoked when a new Warden is assigned.
- Guards must stop any active damage game as soon as possible.
- The current game is cancelled.
- Cancelled games may only be restarted from a fair starting position.
Orders
- In-cell commands are not allowed.
- All orders and explanations must be given through voice chat.
- All orders imply no detouring and no delaying.
- All orders allow Prisoners 3 seconds to type.
- ‘One step’ allows for a jumping step. The Warden must specify a knifing step if they mean otherwise.
- Unstacking requires Prisoners' heads to not overlap.
- Freeze and marker commands are considered indefinite until changed.
Special Treatment (ST)
- ST may be awarded for contraband, pardons, bloodhounding, or games.
- The Warden must define Game ST requirements before a game begins.
- This carries over Wardens. If the first Warden grants a Prisoner ST and dies prior to a game being played, the next Warden must ensure the first ST still skips at least one game.
- All eligible Prisoners must be treated equally.
- Freeday ST must skip at least one game.
- ST may not guarantee LR.
- ST must be revoked when only two non-rebelling Prisoners remain.
Bloodhounding
- ST may be offered for assistance in tracking down rebelling Prisoners.
- The Warden must offer a pardon before initiating bloodhounding.
- Bloodhounding is only allowed when two non-rebelling Ts remain.
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GAMES
Games are used to kill Prisoners off and are a vital part of Jailbreak. To encourage round variety and fairness, the following rules apply.
- Games must be explained by the Warden before starting.
- Games must be fair.
- When playing a game that deals damage over time, health must be offered immediately prior to starting.
- Games may not unfairly force a player to pursue that is not losing to risk losing.
- Team-based games must be assigned even teams.
- Games must be winnable.
- For games where ‘progress’ can be determined (e.g. climb), the Warden may kill the Prisoners that have made the least progress
- Games must be productive.
- Games may not be changed after players have died or won.
- Games should not eliminate a majority of Prisoners whenever possible.
Hot Lava
Hot lava is a method that allows the Warden to gradually kill the losers of a game that offers multiple
attempts. This can be supported via the map, but may also be manually enforced in the form of killing
the Prisoners if they fail a given jump, fall to the ground or teleport back to the start.
Unless otherwise stated, hot lava requires a Prisoner to entirely fail a game to be killed.
If multiple Prisoners are equally progressed through the game (i.e. tied), the Warden may order
them all to pursue. They may be killed if they fail to do this.
Hot lava must be announced by the Warden at least 3 seconds prior to enforcement.
Game Rotation
A game is considered ‘played’ if it had winners.
- The first game may not be the first game from the previous round.
- The first game must be a map game.
- The first game may not be a Luck-Based game.
- The second game may not be a Custom Jump.
- Luck-Based games must provide at least a 25% chance of winning.
- No more than two Luck-Based games may be played per round.
- You may not play a game if it was already played previously during the round (Unless the prisoners opt in, in which it is considered an optional game)
Optional Games
Optional games may sometimes be offered by the Warden. The Prisoners will be allowed to vote to play a game that they normally could not play due to restrictions in the rules. (Full Dodge Course for example). The Prisoners who vote to do this will be required to complete the game and cannot back out once the game has started. If any Prisoners vote against the game must either be cancelled or the Prisoners who voted against must be allowed to skip the game.
You must as a Warden describe what the game is prior to holding a vote for it. If any Prisoners are allowed to skip the game. This does not count towards the 1 game requirement for STs to be recalled.
Custom Jumps
Custom jumps are commonly referred to as "Cancer Jumps" in game.
- Prisoners must witness the Warden successfully complete the jump.
- The Warden must identify both the start and end locations.
- The Warden may define additional requirements.
- If the Warden fails the jump, they must change it, discontinue it, or provide equal attempts.
Simon Says
Required Opening Phrase:
Simon Says we are now playing Simon Says.
Simon Says I am Simon.
Required Closing Phrase:
Simon Says we are no longer playing Simon Says.
Simon Says I am no longer Simon.
- Confusing Prisoners is permitted.
- AFK Freeze is implied between commands unless otherwise stated.
- The first command must be a Simon Says command.
- New Simon Says commands override previous Simon Says commands.
First Reaction / Last Reaction
- No more than two Prisoners may be eliminated.
- During ‘First Reaction’, only the first player to do the action may be killed.
- During ‘Last Reaction’, only the last player to do the action may be killed.
- AFK Freeze is implied between commands.
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LAST REQUEST (LR)
Last Request (LR) is reached when there are 2 remaining Prisoners. The Prisoners may pick between a collection of games provided to them by typing the command !lr. If the Prisoner wins the selected game they get to kill the CT without being considered rebelling. If the Guard wins the game they get to kill the Prisoner.
- Do not delay LR.
- Guards may decline custom LRs.
- No cheating is implied; if the Prisoner says no rules, any form of cheating is permitted.
- Restricted-area and contraband rebelling rules do not apply during LR.
- Guards may play T games during LR.
- For Shot for Shot, Mag for Mag or NoScope Last Requests Guards must ask if there are any restrictions prior to shooting.
- If the Prisoner shoots without stating restrictions then basic rules are implied.
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SPECIAL DAYS
Special days are days that the Warden may call at the beginning of the round. Rules outside of this
section do not apply during this day unless otherwise stated.
If the Special Day is a Custom Day the Warden is free to make up the rules for the day.
- Special Days must be explained through voice chat by the Warden.
- Special Days must be actively pursued.
- Custom Days may not unnecessarily delay the round.
- Future Wardens must continue the selected Custom Day.
- Admins have final authority regarding Custom Day validity.
- Teaming is prohibited during Free For All days.
- Fish-In-A-Barrel days are not allowed.
Warday Rules
- Wardays may not be within sight of Armory.
- Wardays must have at least two entrances.
- Teleports count as one entrance.
- Guards must remain within the Warday location until expansion time.
- Guards may not shoot Prisoners outside the Warday location.
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ACCIDENTAL DEATHS
There are instances where you will find yourself killed without having committed a crime to make yourself wanted. It is inevitable that a guard will make a mistake, such accidental killings are unavoidable. If this happens to you--remain calm and understand that you are playing a video game and will have an opportunity to play again next round. There are always admins playing on the Jail Server, and they will carefully monitor kills to ensure that unjust slayings are kept to a minimum. Do not complain if you are accidentally killed, you exacerbate the situation beyond its triviality and such poor sportsmanship can lead to disciplinary action. If you feel that a guard has deliberately and blatantly eliminated you without reason, you can bring this to the attention of the admins by mentioning it once in admin chat. Further complaining or public griping will be treated as spam. The admins are trained to differentiate between griefing and accidents, trust their judgment.
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CONCLUSION
Admins have final authority regarding the interpretation and enforcement of these rules.
Do not argue in-game.
If you disagree with a ruling, contact an Admin Trainer or Leadership member.
Counter-Strike Leadership retains final authority regarding all server operations, policies, and rule interpretations.
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These rules are subject to change at any time by Counter-Strike Leadership.
FAQ
The CS Leadership team has answers to your frequently asked questions about the JB server
here.