- Joined
- Oct 29, 2008
- Messages
- 2,417
I know a lot of people have been saying that instant respawn would be wrong to put in INS, but in my eyes dust2 has already done that. It's not anywhere near the teamwork idea that INS focuses on. Capping doesn't usually work, when it does work it requires a larger portion of the team than stock maps, AND all your teammates just run past going for the next kill. Dust2 has never been a capture point map in INS, and trying to make it be that way seems to only drive people away. I think that the best thing we could do for population is completely remove cap points and see if we can just make it team deathmatch. That's what it is already, it just never ends.
To yeti, if our servers are empty, it's not really achieving our goal either. It's a necessary evil to strive for high population servers. We rely on those sponsors to pay for those servers. If we can't keep population up, the servers get shut down and no one gets any respectful game play.
To yeti, if our servers are empty, it's not really achieving our goal either. It's a necessary evil to strive for high population servers. We rely on those sponsors to pay for those servers. If we can't keep population up, the servers get shut down and no one gets any respectful game play.



















